Teased with Awesome: Difference between revisions

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{{examples}}
* ''[[Jade Empire]]'': most truly awesome styles (e.g. Dual sabers and Iron Palm), but especially the Jade golem and the Red Minister, which you get when the game is almost done. Thankfully, there is a ridiculously difficult [[New Game+|Jade Master difficulty]], in which they become upgraded from cheap immunity-bearing [[Game Breaker|GameBreakers]] to essential life-savers.
** Also there are these little things called 'Harmonious combos' that can you can use as soon as you are through with the practice fights but which are unfortunately denied to the player later on. These godlike moves are mostly only useful in the first chapters of the game as the story progression introduces you to a number of enemy types that these combos will not work on (monsters, demons, ghosts) and from then on when you actually are fighting puny humans it is usually an important battle for the plot, and your devastating combos will not work in those either.
* Slashers love to do that. ''[[Devil May Cry]] 4'' gives us Lucifer (a very interesting and unique weapon) and Pandora (a suitcase full of awesome) when it's almost time to say "Good-bye, Dante!" And this is why you get [[New Game+]] and Bloody Palace.
* Some people find those missions in ''[[Red Faction]]: Guerilla'' when you crush random stuff on a [[Nigh Invulnerable]] mech best and painfully short.
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* Subverted in ''[[The Legend of Zelda]] Majora's Mask''. Sure you get the awesome Fierce Deity's mask at the end of the game, but the game's time reset gimmick let's you go back in time and redo any of the old dungeons of fight previous bosses as much as you want with your current equipment.
* In between the mach speed sections (and to a degree, snowboarding), the glitches, the loading screens, the amigo characters, cutscenes, and hub crap, ''actually playing a level'' in ''Sonic 06'' (almost? YMMV) feels like this.
* ''[[Tales of the Abyss]]'' does this twice.
** First, they give you Jade Curtiss, who is less a mage and more a tactical nuclear weapon (since he's about 40 levels higher than you are). He helps you out during an unwinnable boss fight. His power is then promptly sealed and he's reverted to party level.
** Quite a bit later, they give you Asch, who is basically a better version of your main character with better equipment and a lot more skills. He's only available for a short time, as well. (Later on in the game, he comes back, but by then he sucks).
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* ''[[Dark Forces Saga|Jedi Academy]]'' has the duel sabers/saber staff/3 [[Stance System|style]] single saber option only useable in the last set of missions. Mods exist to allow you to use them from the start of the game
** ''[[Dark Forces Saga|Jedi Academy]]'' also features a neat but mostly useless and forgettable little trick with Tauntauns in the first Hoth level. There are a few fallen rocks where you are intended to abandon your initial ride (and have an encounter with a Wampa), but it is possible to use the Tauntaun's momentary boost to clear the rocks with it.
* ''[[Kingdom Hearts: 358/2 Days Over 2]]'' and ''[[Kingdom Hearts II]]'': Roxas [[Dual-Wielding]] [[Infinity+1 Sword|Oathkeeper and Oblivion]].
* Samus' Power Bombs in ''[[Metroid: Other M]]''. In the beginning of the game, you're allowed to use it as a part of a tutorial. After Samus agrees to help Adam and his men on their mission, Adam forbids the use of Power Bombs due to how destructive they can be to humans. From there, you can't use Power Bombs for the entire game except at the very end when it is needed to beat {{spoiler|the Metroid Queen}} and even then, the game never tells you that you can use the Power Bombs [[Guide Dang It|but will say you can after you beat the game and start the]] [[Playable Epilogue]]!
* The first ''[[SaGa]]'' game has the King equipment in the first world. [[Plot Coupon That Does Something|It is some of the best equipment in the game, but you have to give it up to advance the plot]].