Teased with Awesome: Difference between revisions

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{{trope}}
A [[Video Game Tropes|videogame]] [[Super Trope]].
Videogames tend to give you awesome stuff to play with and immediately take it back, giving you little to no time for playing with it, be it awesome and flashy [[Infinity Plus One+1 Sword]] which you get to kill the final boss, an interesting and powerful character or a tank you get for only one mission.
 
Very common in [[Class and Level System]] [[RPG|RPGs]], if you get your final levels and most powerful skills near the very end of the game.
 
If it happens at the beginning of the game, it's [[A Taste of Power]]. <br />If it's a character who appears too late, it's [[Eleventh Hour Ranger]]. If it's a superpower, it's [[Eleventh Hour Superpower]]. <br />If it's a character who appears early and then leaves or falls behind, it's a [[Crutch Character]]. <br />If this happens between games, it's [[Bag of Spilling]]. <br />If it happens after finishing the hardest challenge in the game, it's [[Bragging Rights Reward]]. <br />If your wonderful toy is lost because the game ends, [[New Game Plus]] fixes it, too.
{{examples|Examples:}}
* ''[[Jade Empire]]'': most truly awesome styles (e.g. Dual sabers and Iron Palm), but especially the Jade golem and the Red Minister, which you get when the game is almost done. Thankfully, there is a ridiculously difficult [[New Game Plus|Jade Master difficulty]], in which they become upgraded from cheap immunity-bearing [[Game Breaker|GameBreakers]] to essential life-savers.
** Also there are these little things called 'Harmonious combos' that can you can use as soon as you are through with the practice fights but which are unfortunately denied to the player later on. These godlike moves are mostly only useful in the first chapters of the game as the story progression introduces you to a number of enemy types that these combos will not work on (monsters, demons, ghosts) and from then on when you actually are fighting puny humans it is usually an important battle for the plot, and your devastating combos will not work in those either.
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* ''[[Dark Forces Saga|Jedi Academy]]'' has the duel sabers/saber staff/3 [[Stance System|style]] single saber option only useable in the last set of missions. Mods exist to allow you to use them from the start of the game
** ''[[Dark Forces Saga|Jedi Academy]]'' also features a neat but mostly useless and forgettable little trick with Tauntauns in the first Hoth level. There are a few fallen rocks where you are intended to abandon your initial ride (and have an encounter with a Wampa), but it is possible to use the Tauntaun's momentary boost to clear the rocks with it.
* ''[[Kingdom Hearts Three Five Eight Days Over Two]]'' and ''[[Kingdom Hearts II (Video Game)|Kingdom Hearts II]]'': Roxas [[Dual -Wielding]] [[Infinity Plus One+1 Sword|Oathkeeper and Oblivion]].
* Samus' Power Bombs in ''[[Metroid Other M]]''. In the beginning of the game, you're allowed to use it as a part of a tutorial. After Samus agrees to help Adam and his men on their mission, Adam forbids the use of Power Bombs due to how destructive they can be to humans. From there, you can't use Power Bombs for the entire game except at the very end when it is needed to beat {{spoiler|the Metroid Queen}} and even then, the game never tells you that you can use the Power Bombs [[Guide Dang It|but will say you can after you beat the game and start the]] [[Playable Epilogue]]!
* The first ''[[SaGa]]'' game has the King equipment in the first world. [[Plot Coupon That Does Something|It is some of the best equipment in the game, but you have to give it up to advance the plot]].