Teased with Awesome: Difference between revisions

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{{trope}}
A [[Video Game Tropes|videogame]] [[Super -Trope]].
Videogames tend to give you awesome stuff to play with and immediately take it back, giving you little to no time for playing with it, be it awesome and flashy [[Infinity+1 Sword]] which you get to kill the final boss, an interesting and powerful character or a tank you get for only one mission.
 
Very common in [[Class and Level System]] [[RPG|RPGs]], if you get your final levels and most powerful skills near the very end of the game.
 
If it happens at the beginning of the game, it's [[A Taste of Power]]. <br />If it's a character who appears too late, it's [[Eleventh -Hour Ranger]]. If it's a superpower, it's [[Eleventh -Hour Superpower]]. <br />If it's a character who appears early and then leaves or falls behind, it's a [[Crutch Character]]. <br />If this happens between games, it's [[Bag of Spilling]]. <br />If it happens after finishing the hardest challenge in the game, it's [[Bragging Rights Reward]]. <br />If your wonderful toy is lost because the game ends, [[New Game Plus+]] fixes it, too.
{{examples}}
* ''[[Jade Empire]]'': most truly awesome styles (e.g. Dual sabers and Iron Palm), but especially the Jade golem and the Red Minister, which you get when the game is almost done. Thankfully, there is a ridiculously difficult [[New Game Plus+|Jade Master difficulty]], in which they become upgraded from cheap immunity-bearing [[Game Breaker|GameBreakers]] to essential life-savers.
** Also there are these little things called 'Harmonious combos' that can you can use as soon as you are through with the practice fights but which are unfortunately denied to the player later on. These godlike moves are mostly only useful in the first chapters of the game as the story progression introduces you to a number of enemy types that these combos will not work on (monsters, demons, ghosts) and from then on when you actually are fighting puny humans it is usually an important battle for the plot, and your devastating combos will not work in those either.
* Slashers love to do that. ''[[Devil May Cry]] 4'' gives us Lucifer (a very interesting and unique weapon) and Pandora (a suitcase full of awesome) when it's almost time to say "Good-bye, Dante!" And this is why you get [[New Game Plus+]] and Bloody Palace.
* Some people find those missions in ''[[Red Faction]]: Guerilla'' when you crush random stuff on a [[Nigh Invulnerable]] mech best and painfully short.
* Similar to the above, some have complained that the various vehicle segments in the ''[[Halo]]'' games are sometimes too short. (These are somewhat mitigated, though, as crafty players can often find ways to keep those vehicles long after the level designers intended for the player to relinquish them).
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* While not exactly a weapon, a bicycle is available during a small section of ''[[Earthbound]]''. The bike lets you get around faster in outdoor areas, is capable of outrunning most enemies, and comes with its own background music (with optional bell-ringing sound effects). Following on the heels of your new bike is a second party member, who renders your single-seat bike useless. Heck, the bike comes at a time when you can start buying teddy bears, which follow you like party members, and they render the bike useless too.
** This actually leads to one of the strangest secrets in the game: {{spoiler|a sound effect that can only be heard by riding the bike in the swamp. This is only possible by ''beating the final boss'', ditching all your partners in the extended epilogue, heading to the swamp, and, of course, remembering that you have an otherwise-useless bicycle in the first place.}}
* The first ''[[Onimusha]]'' game features the unlimited-magic-attack, superpowerful Bishamon Sword... immediately before the final boss. And only if you've collected all of the random hidden collectibles throughout the game. Thank god for [[New Game Plus+]].
* ''[[Dark Forces Saga|Jedi Academy]]'' has the duel sabers/saber staff/3 [[Stance System|style]] single saber option only useable in the last set of missions. Mods exist to allow you to use them from the start of the game
** ''[[Dark Forces Saga|Jedi Academy]]'' also features a neat but mostly useless and forgettable little trick with Tauntauns in the first Hoth level. There are a few fallen rocks where you are intended to abandon your initial ride (and have an encounter with a Wampa), but it is possible to use the Tauntaun's momentary boost to clear the rocks with it.
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[[Category:Video Game Tropes]]
[[Category:Teased With Awesome]]
[[Category:Trope]]