Teleporters and Transporters: Difference between revisions

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{{trope}}
[[File:Transporters_259Transporters 259.jpg|link=Star Trek: The Original Series|frame|Energize!]]
 
{{quote|'''Comanderette Zircon''': ''Shall I have Snotty beam you down?''<br />
 
'''President Skroob''': ''I don't know about that beaming stuff. Is it safe?''<br />
{{quote|'''Comanderette Zircon''': ''Shall I have Snotty beam you down?''<br />
'''Zircon''': ''Oh yes, sir. [[Double Entendre|Snotty beamed me twice last night. It was wonderful.''<br />]]
'''President Skroob''': ''I don't know about that beaming stuff. Is it safe?''<br />
'''Skroob''': ''All right, I'll take a shot at it. What the hell, it works on ''[[Star Trek]].''|''[[Spaceballs]]''}}.
'''Zircon''': ''Oh yes, sir. Snotty beamed me twice last night. It was wonderful.''<br />
|''[[Spaceballs]]''}}
'''Skroob''': ''All right, I'll take a shot at it. What the hell, it works on ''[[Star Trek]].''|''[[Spaceballs]]''}}
 
[[Applied Phlebotinum|Phlebotinum]] constructs that "beam" characters from the [[Cool Starship]] to [[Kirk's Rock]] and back again. Could also be done on-demand if the character has a device to "summon" one, or if the story puts them [[Inside a Computer System]] and they can just select the place within the system to teleport to.
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Related tropes:
* [[Merging Machine]] (in some cases of [[Teleporter Accident|Teleporter Accidents]]s)
* [[Teleportation Tropes]], usually
** [[Inconvenient Summons]]
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{{examples}}
 
== [[Anime]] and [[Manga]] ==
* ''[[Dragon Ball]]'': Goku learns a specialized movement ability called "instantaneous movement", though he can only teleport to places where there are people with ki to lock onto. This means his effective limit is his limit for sensing ki.
** But given that Goku can simply skip into the Spirit Realm to extend his range, basically, if there's life (or afterlife), Goku can go there.
* In the end, the whole plot of ''[[Martian Successor Nadesico]]'' boils down to a fight over the [[Applied Phlebotinum]] that allows teleportation of everything from individuals to whole fleets of starships (note that the former is actually harder, as it takes a lot of effort to teleport living creatures without killing them). As a bonus, said teleportation also allows for [[Time Travel]], or rather, vice versa.
* ''[[A Certain Magical Index]]'':
** ''[[ToKuroko Aru Majutsu no Index]]'': KurokoShirai can teleport herself or anything she comes in contact with. The higher concentration required relative to other types of powers prevents her from using it if she can't stay focused.
** Musujime Awaki has the ability "Move Point" which is basically a stronger version of Kuroko's Teleport: while Kuroko can only teleport things she touches, Awaki's ability boils down to "everything from point A to point B" as long as both are within 800 meters and the target doesn't weight more than 4,5 tons. It also has a downside, though: while Teleport [[Tele Frag|displaces matter from the destination space]], Move Point '''does not'''. In her backstory, Awaki found this out the hard way when, to quote [[The Other Wiki]], "she miscalculated and teleported her leg inside a wall, accidentally tearing her leg skin and muscles out from the wall".
** Some kinds of magic do something that looks like teleportation, but is actually movement of everything ''except'' the target in the opposite direction. [[Physical God|Othinus]] can do this with a spiritual item known as the Bone Boat, allowing her to move thousands of kilometers from the Sea of Japan to Denmark. {{spoiler|Thor, in his "Almighty" state,}} can do the same but on a much smaller scale.
* Noticeably absent in [[Gundam]] for all of its Sci-Fi tropes until The ∀ Gundam and the Turn X. Notable for being done with [[Nanomachines]] somehow.
* In ''[[Gantz]]'', the titular sphere uses a slow teleportation process to send the team members on their missions. In keeping with the [[Crosses the Line Twice]] spirit of the series, the insides of the characters' bodies are visible during transportation. Also, one of the [[Gantz]] weapons, the Y-Gun, uses the same process to send captured enemies to an as yet unknown location.
* ''[[Doraemon]]'' had the "Anywhere Door", which was a door that could take you wherever you specified. You have to be [[Literal Genie|pretty specific]] about your target location, as it doesn't care whether or not it'd be practical for you to, say, end up walking over the threshold straight into the ocean.
* Common in ''[[Magical Girl Lyrical Nanoha]]''. [[Cool Ship|Cool Ships]]s like the Arthra come equipped with them for sending crew members passengers down planets and space stations; good enough mages can transport themselves across planets and dimensions though it will require quite a bit of preparation; and powerful [[Summon Magic|summoners]] could teleport entire armies en masse and at multiple points as a secondary ability.
* The ability to teleport in ''[[Mahou Sensei Negima]]'' is treated as an extremely difficult and high level type of magic. Artfacts tend to be required, usually an entire [[Instant Runes|rune]] port being involved; these are the mage versions of an airport and there <s>are</s> were only 11 in the [[Magical Land|Magical World]]. A small few can teleport without one (usually by creating an [[Elemental Powers|elemental]] gate of [[Portal Pool|some sort]]).
* Psychicers in [[Psyren]] sometimes have this power. W.I.S.E. Commander Shiner's Hexagonal Transfer System fires a beam that teleports everything it engulfs to a specified location on top of standard teleportation. Lan's hypercube boxes engulf areas and then "download" the contents of one to another.
* Among the titular [[Zettai Karen Children]], Aoi is the teleporter. Her ability is a function of mass, distance and target density. Mio is her antagonist counterpart who has an ability to create [[Portal Door|Portal Doors]]s on chosen locations, and several other characters use a little bit of telesensing for their composite abilities.
* In ''[[Star Blazers]] / [[Space Battleship Yamato]],'' the Gamilons have a teleporter called the SMITE that can transport whole ships (or whole flocks of space mines) across relatively short tactical distances. Also, the [[Our Wormholes Are Different|space warp]] ability possessed by most ships in the Yamatoverse is essentially a form of very long-range teleportation.
* This was the ability of the large monster in [[Cencoroll]], who seemed to create small holes in the air and get sucked throught them.
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* Ryoko has this as an ability in most ''[[Tenchi Muyo!]]'' incarnations. The main limit she cites is needing to have previously been in that location.
* The 00 Raiser from ''[[Mobile Suit Gundam 00]]'' can "quantize" itself when in Trans-Am, allowing for effectively short distance teleports. From the movie, the 00 Qan[T] has the same ability, {{spoiler|except the Qan[T] can quantize itself over vast interstellar distances}}.
 
 
== [[Comic Books]] ==
* In the ''[[X-Men (Comic Book)|X-Men]]'' comics, Nightcrawler has the ability to teleport through another dimension, with a characteristic "BAMF!" noise and puff of brimstone. He also crops up in ''[[X -Men: theThe Animated Series]]'', ''[[X-Men: Evolution]]'', and the [[X-Men (film)|movies]].
** There's also Lila Cheney, who can't teleport less than intergalactic distances (she crosses most of the universe just to go half a mile). There is also Magik, who can teleport through both time and space but has to go through the demonic dimension of Limbo to do it. Subverted in that increased time or distance can (and has) distort the chances of arriving in the right...time or space.
** Magik's spell has been taught to another character, Megan Gwynn (Pixie) who made Nightcrawler feel obsolete for a story (as the Magic Teleport travels greater distances and accurately). However we've never seen Magik or Pixie teleport a 'short' distance.
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* {{spoiler|Charles Brigman}}, aka "Greyhound" from ''[[PS238]]'' is a high-level teleporter, capable of teleporting himself plus at least one passenger in physical contact to any place he has previously physically visited in an instant, regardless of distance (he can even teleport across [[Another Dimension|dimensional boundaries]]). He, as well as anyone teleporting with him, [[Inertia Is a Cruel Mistress|keeps momentum between jumps]].
* In the [[Marvel Universe]], [[Cloak and Dagger (comics)|Cloak]] can teleport via the "darkforce dimension," which his [[Teleport Cloak|cloak]] is a portal to. He can take passengers, but it's a pretty traumatizing ride if his partner Dagger isn't around to ameliorate the effects.
* In the Mirage ''[[Teenage Mutant Ninja Turtles Mirage]]'' series, teleportation technology, due to its obvious wartime applications, is a goal for nearly every space-faring race. When Professor Honeycutt appears to have reached a breakthrough, he is hunted by two different cultures. Only one culture, the usually-benign Utroms, have achieved it, and other groups theorize that they actively, if covertly, prevent other people from obtaining it.
* The universe of ''[[Watchmen (comics)|Watchmen]]'' has teleportation tech - with a major drawback that things teleported tend to explode upon arrival. This effect turns out to be a major part of {{spoiler|Ozymandias' [[Batman Gambit]]}}
** Also Jon Osterman's nauseating (for Laurie at least) [[Incredibly Lame Pun|Manhattan Transfer]].
* John Stone of ''[[Planetary]]'' has his [[Sharp-Dressed Man|Blitzen Suit]] which enables [http://img.photobucket.com/albums/v418/Wonderfullabs/junque/blitz1.jpg short-range teleportation].
* Tempest of ''[[Atari Force]]'' has the powers of Nightcrawler, but in a lighter flavor. (Transfer dimension is a pleasant, sunny place.)
* Brita in ''[[Darker Thanthan Black]]'' [[Superpower Lottery|got]] the ability to teleport herself and touched living creatures. [[Naked on Arrival|Clothes don't count]], by the way ([[Shameless Fanservice Girl|not that she cared much]]).
* [[Doctor Strange]] has at least one teleportation spell, though it's implied to be a considerable magical effort and also very noticeable -- henoticeable—he's happy to take ordinary transportation if he's not certain the destination is safe, or in non-emergency situations.
 
 
== [[Fan FictionWorks]] ==
* The ''[[Star Wars]]''/''[[Star Trek]]'' fanfic ''[http://stardestroyer.net/Empire/Fanfic/Conquest/index.html Conquest]'' deconstructs the transporters of the latter when a force-powered individual reveals that a transporter kills the original and makes a duplicate. Later on, the Empire rigs up transporters on one of their ships. Not so they can use them for personellpersonnel, but so they can [[Kick the Dog|kidnap infants from the Federation]].
* [[God Mode Sue|Leif Melyamos]] of the ''[[Redwall]]'' [[Transplanted Character Fic]] [[Soulless Shell (Fanfic)|soulless shell]] can teleport, despite the fact that the canon is [[Demythtification]] and isn't supposed to have magic. This is only the ''start'' of the fic's [[So Bad It's Good|problems]].
* ''[[With Strings Attached]]'' has several instances of teleportation:
** All of the skahs wizards can do it.
** Ringo teleports when he gets a sudden shock, back to the last safe location he'd seen or been. Once he teleported more than 400 miles away from his original location.
* The continent of Armia on the Hunter's world has many different portgates to take travelers all over the place.
 
== [[Film]] -- Live Action ==
 
== [[Film]] -- Live Action ==
* ''[[Spaceballs]]'' deliberately parodies ''[[Star Trek]]'''s transporters, down to "Shall I have Snotty beam you down, sir?" It does not go well, as one man ends with his body twisted around. It wasn't particularly necessary, as he was one room over.
* ''[[Galaxy Quest]]'' exploits the same joke with the "digital conveyer". Using it is more an art than a science, and it only works with humans. Using it on pig-lizards has negative results .<ref>of the "turns-it-inside-out-and-then-it-explodes" variety</ref>.
** It must also be noted that the idea of conveyer is less naive that the traditional transporter. It must be actually targeted on the object to transport or place to transport back.
* One early, well-known example of teleportation in film is the 1959 feature ''[[The Fly]]'', which was successful enough to lead to several sequels and a big budget 1986 remake (which had a sequel of its own). The entire franchise is based on the results of [[Phlebotinum Breakdown|teleportation experiments]] [[Gone Horribly Wrong]].
** ...as is the 1966 British film ''[[The Projected Man]]'', best known for its appearance on ''[[Mystery Science Theater 3000]]''.
* {{spoiler|A machine that duplicates a person and teleports the copy}} is a major plot point in ''[[The Prestige]]''.
** Or does it {{spoiler|leave the copy and teleport the original}}?
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* Let us not forget the ''[[Star Trek]]'' films themselves (ST:I - VI TOS cast, VII - X TNG cast, newest one a "reboot" of TOS cast). Interestingly, the 2009 ''[[Star Trek (film)|Star Trek]]'' film by [[J.J. Abrams]] uses a different visual effect for the transporter beam, to try to differentiate it from all pre-existing versions, it uses a swirling pattern as the molecules are dissolved. Also interesting to note that in this film, {{spoiler|they have problems locking on to some people, and at one point Scotty uses a new method he developed to beam on to a ship that is far beyond normal transporter range}}.
* While typically depicted as a sort of jump-gate technology, Space Bridges in the [[Transformers Film Series]] are teleportation devices utilized by the Seekers to (initially) find unpopulated solar systems to harvest. They can take passengers, but landing is apparently troublesome if you're not a giant robot.
* ''[[Film/Mars Needs Women|Mars Needs Women]]'' starts with three women vanishing abruptly in bad jump cuts. The Martian later states that: "We attempted to seize three women by transponder." Their failure probably has something to do with the fact that a transponder is an entirely different device from a transporter.
* Members of [[The Adjustment Bureau]] can fast travel to anywhere that is connected to a door, provided the person who opens the door must have a special hat to fulfill this condition.
* The digitization laser in ''[[Tron]]'' was originally intended to be used as a teleporter, but its use has so far been limited to sending people into [[Cyberspace]].
 
 
== [[Literature]] ==
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* The time travel of [[Michael Crichton]]'s ''[[Timeline]]'' involved a mix of "turn you into data, transmit, retranslate back into matter" (accomplished via super-powerful quantum computers) teleportation and alternate universes.
* In [[David Weber]]'s ''[[Empire From the Ashes]]'' series, in addition to standard FTL, the Fourth Empire also made use of a network of "mat-trans" devices that threw matter through hyperspace and caught it on the other side. {{spoiler|This caused the fall of the Fourth Empire by allowing the spread of a horrifically-effective bio-weapon.}}
* [[Robert A. Heinlein]]'s book ''[[Tunnel Inin Thethe Sky]]'' has a "Ramsbotham Gate" that requires equipment only at one end.
* In the novel ''[[Good Omens]]'', apparently demons can transport themselves over the telephone network. When Crowley escapes a Lord of Hell, he traps the aforementioned Lord in his answering machine's tape in a [[Crowning Moment of Funny]].
* ''[[Tunnel Through Time]]'' by Lester del Rey has some characters going back to the time of the dinosaurs, the [[Applied Phlebotinum]] breaks down and they are stranded, then later, one of the scientists comes back to get them after developing some improvements that allow him to summon the gateway with a device like a remote control.
* [[Larry Niven]]'s ''Known Space'' [[The Verse|'verse]] has humans installing "transfer booths" throughout the world, which creates all sorts of changes in society on Earth due to their virtually free running costs: Geographical identity vanishes in the face of global monoculture; people travel all over the world for minor errands like shopping; whenever anything happens on the news a massive "flash crowd" zips in from every corner of the earth after hearing about it; and whenever there is a crime, no one has an alibi. The Puppeteers' "stepping disks" also play a major role in the ''[[Ring WorldRingworld]]'' sequels.
** He also put teleporting booths in the otherwise [[Mohs Scale of Sci Fi Hardness|hard-science]] ''A World Out Of Time''. Unlike the Known Space teleporters, these were innately short-range and required a long, unbroken string of booths to travel long distances.
** Niven also wrote another Verse where exploring the social and economic ramifications of similar teleport technology is the main theme of the stories.
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* In [[George R. R. Martin]]'s shared world series, ''[[Wild Cards]]'', there are several characters who use various forms of teleportation. Examples include "Popinjay," a private detective who uses his forefinger and thumb to form a gun and can teleport anyone or anything he points at to anywhere he can visualize including the N.Y. jails or the scoreboard at Yankee stadium. In the recent books, "Lilith" is an assasin who teleports herself and can teleport others she grabs.
* Alfred Bester's novel ''The Stars My Destination'' posits a future in which people have learned to teleport ("jaunte"), but only over moderate distances (up to a few hundred miles, depending on the jaunter's skill). Jaunting through space is believed impossible, until the [[Action Survivor|protagonist]] somehow jaunts several hundred thousand miles to escape from his doomed spaceship. {{spoiler|[[Cursed with Awesome|It doesn't improve his life.]]}}
* [[Hitchhikers Guide|The Hitchhiker's Guide To The Galaxy]]: "I teleported home one night with Ron and Sid and Meg. Ron stole Maggie's heart away, and I got Sidney's leg." The actual process seems relatively safe, though--thethough—the only issue is some protein and salt loss for first-timers, and the only mishaps are either user issues or someone helping themselves to the transport.
* [[The Guardians]] each have a unique [[Personality Powers|Gift]] related to what they were in life. Teleportation is common among those who yearned to see the world but were trapped in their hometowns. Currently only three Guardians have this Gift, Michael, Selah and {{spoiler|Jake Hawkins}}.
* ''[[The Grimnoir Chronicles]]'': Travelers from the Grimnoir books.
* Harry Harrison's short story collection ''One Step From Earth'' posited the idea of a teleportation system that involved taking two objects and connecting them across any distance by allowing them to share the same spot in another continuum (where, conveniently enough, time doesn't exist). As one character puts it: "What goes in one comes out the other." The book then goes on to explore the impact of such a thing on everything: warfare, romance, colonization, medicine, crime and punishment, and mankind's ultimate destiny as a species.
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* In the ''[[Heralds of Valdemar]]'' books, this falls within the telekinetic skill called 'Fetching'. A skilled Fetcher can move living things without harming them; under duress they can even move themselves. Companions and other magical beings (Firecats most notably) can move themselves and a passenger this way, though it's [[Teleportation Sickness|somewhat unpleasant]], especially if they make a number of 'Jumps' in a row.
* Septimus and Marcia Overstrand in ''[[Septimus Heap]]'' use teleportation spells a few times. These have a rather long lag time between the start and the end of the process, which results in a few troubles.
* Ron Goulart's ''The Emperor of the Last Days'' not only has teleporting as a commonplace means of transportation, but a character named Deadend has a psychic ability that's unusually versatile, even for the setting. Deadend can lock on to and teleport things without having previously known their size, shape, or exact whereabouts. "All he had to do, he wasn't sure why, was to get in the vicinity and think about what he was after. Inside his head would come a picture. Then he concentrated, willed the thing to move." He can also use this for [[...And Show It to You]].
* In ''The Phoenix Legacy'' by M.K. Wren, the matter transmitter was a new technology developed by the Society of the Phoenix. Not only was it useful to them in their revolutionary efforts against the Concord, but it could also potentially make obsolete the transportation cartel which was the [[Big Bad]]'s main source of power. People who needed to be retrieved by "MT" had to wear transponders called "MT fixes" to let the distant system lock on to them.
* The four-book series ''[[The Journeys of McGill Feighan]]'' by Kevin O'Donnell Jr. centers on the titular McGill, born with a talent for teleportation, and the company that recruits and trains all teleporters to maintain a monopoly on interstellar transport. Thanks to the machinations of a friend who soon dies, McGill escapes the [[Mind Control|psychic indoctrination]] company employees undergo and discovers that a teleporter with an imagination is a ''far'' more dangerous thing than anyone suspects.
 
== [[Live -Action TV]] ==
 
== [[Live Action TV]] ==
* ''[[Star Trek]]''. The main built-in limitation was the need for communicators to provide homing signals (directly or via forward observation) for the ship's transporter system, although practically any [[Negative Space Wedgie]] will probably also conveniently block or disrupt the transporter beams until it's been dealt with. Transporters were also supposed to be unable to beam through [[Deflector Shields|shields]], although there have been several counterexamples.
** ''[[Star Trek: Insurrection]]'' had some sort of energy beam which was being used to capture colonists and force-migrate so that the planet and its resources could be exploited. The exploiters weren't willing to commit murder, but kidnapping by teleportation was sufficient.
*** The bad guys in ''Insurrection'' used regular transporters just like every other species in ST''Star Trek'' has, but since Captain Picard and company had set up transport inhibitors (jammers), the bad guys had to use drones that hit each colonist with tags (like RFID tags), which would enable them to get a transporter lock. The transporter effect looked a little different, as it does with each species, i.e. Federation is blue/white, Klingon is red, Cardassian is orange/yellow, Borg is green, etc.
** Whenever there is a transporter malfunction leaving people stranded on the planet, the crew immediately forgets about the shuttlecraft, without even so much as a hand-wave to explain why they can't use them.
*** Let's not forget (although the crew seems to) the subcutaneous transponder, which is supposed to be able to allow them to be located and transported without a communicator. Its real storyline purpose was to have a cool new way to escape a jail cell.
* A throwaway line on ''[[Star Trek: Deep Space Nine|Star Trek Deep Space Nine]]'' is the only examination of the social effects of the transporter that ''[[Star Trek]]'' ever had: Sisko says that when he first started going to Starfleet Academy in [[San Francisco]], he got so homesick that he went back home to [[New Orleans]] every night to have dinner with his father. He used up an entire month's worth of transporter credits in a week. For comparison, today this would be a four-hour plane trip costing around $500.
* In ''[[Star Trek: Enterprise|Star Trek Enterprise]]'' the transporter was a new technology "approved for bio-transport", but with the crew reluctant to use it for anything but inanimate objects. Sheer necessity forces them to do otherwise during the Season 3 Xindi conflict, and after that 'beaming' becomes a standard tactic. However, there was an episode ("Vanishing Point") where Hoshi Sato uses the transporter and begins to fade out of existence. {{spoiler|It turns out to be [[All Just a Dream]] experienced in mere seconds as Hoshi was rematerialising. A recommendation is made to Starfleet to compress the transport beam.}}
* ''[[Blake's Seven|Blakes Seven7]]''. Teleportation was performed through teleporter bracelets, which therefore had to be nicked from the characters. Virtually every episode. Even in their first use "Cygnus Alpha", Blake was relieved of his. The Liberator's teleport bracelets were also fragile and highly prone to breakage. Those used aboard the Scorpio were sturdier, but no less nickable. (BBC budgets being what they were, the "special effect" involved was drawing a thick white line around the person before they appeared out of thin air.)
** Interestingly, the effect on the transporter pad was different than the effect on the planet (or other remote location.) The planet had the white outline, while the transporter pad had a sine-wave distortion effect.
** When the special effects improved in Series 4, the ''Scorpio'' teleportation effect was more similar to a ''[[Star Trek]]''-style beaming.
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** The old series established the rule that "short hops" in the TARDIS - moving only a small distance in time or space - were very dangerous and for emergencies only, because many plots could have been resolved too easily if the TARDIS could be used as a teleporter. The new series have quietly dropped this rule.
** In the second half of the Tenth Doctor's run, he seemed pretty hostile towards people (or at least humans) trying to use, develop, or exploit teleportation and teleportation-related devices.
* ''[[Stargate SG-1|Stargate SG 1]]'' has "rings", which require a ring platform at both ends (usually. Ringing from an atmospheric craft to the ground can be accomplished by just dropping the rings out the bottom of the ship), and can be intercepted by flying into the transmission beam. The Asgard have an even more advanced and flexible beaming system that can beam things of any size and doesn't require such things as rings. Humanity has adopted that technology in limited numbers. ''[[Stargate Atlantis]]'' introduces Wraith transporters, which emit a visible beam that "scoops up" anyone in its path and stores them in compressed form until needed. Atlantis has its own internal teleportation system which lacks any kind of special effect except a descending light through stained-glass doors (Which seems to imply that they are merely a redesigned ring platform), and functions exactly like a Sufficiently Advanced Elevator. Also, as more and more technical details are revealed, the stargates themselves are turning out to be highly advanced teleporters.
** Subverted in one episode where O'Neill and Teal'c are trapped in an experimental spacecraft. Jacob Carter shows up with a Tok'ra spaceship but they face the problem of how to get the two from the disabled craft to his. When O'Neill asks if he can't just "Beam them up", Carter responds "Who do I look like, Scotty?"
** The Stargates themselves do not count. They are wormholes, which work by bending space-time.
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* ''[[Red Dwarf]]'' has featured several different teleportation devices, each of which has had different rules governing its operation. Usually the [[Rule of Funny]].
* The original 1960s version of ''[[The Outer Limits]]'' featured teleportation in several episodes.
** In "The Mice", aliens from the planet Chromo send human scientists the instructions to build a "Teleportation Agency" so that one of their people can be "transmitted" from Chromo to Earth--andEarth—and, eventually, vice versa.
** In "The Special One", [[Evil Teacher]] Mr. Zeno travels between Earth and his homeworld via a "lightning bolt" effect that is one of the series' most striking visuals.
** In "Fun and Games", the Anderan alien "electroports" two humans to and from the site of the [[Gladiator Games]] his planet holds.
** And let's not forget the series pilot, "The Galaxy Being". A tinkering radio station engineer makes [[First Contact]] with the titular alien, who is somehow teleported from a planet in the Andromeda galaxy to Earth when a disc jockey increases the power of the station's transmitter.
* This is one of Hiro's powers on ''[[Heroes (TV series)|Heroes]]''.
* The TV show ''[[Sliders]]'' had them traveling from alternate universe to alternate universe through a portal that they opened when it was available through a device similar to a Motorola Tele-Tac cellular phone.
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* In ''[[Soap]]'' Saul and Burt try to escape the UFO using a transporter and manage to go back in time to Ancient Rome and in front of a Mexican firing squad.
* An episode of ''[[Earth: Final Conflict]]'' has a human scientist develop a teleportation device, which he uses to teleport small bombs near Taelons. When his hideout is raided, he teleports himself to a warehouse he owns, not realizing that the feds previously raided the place and moved things around, so he ended up [[Tele Frag|fused with a shelf]]. In order to prevent himself from being captured and end this horrible existence, he teleports to the same exact location, which somehow creates [[Antimatter]] and blows up the warehouse (really, that much anti-matter should've destroyed the entire city at the least). The technology is lost, [[No Plans, No Prototype, No Backup|of course]], and is [[Reset Button|never mentioned again]].
** There are also ID portals that send people and objects through inter-dimensional tunnels, possibly involving dematerialization. There are installed all over the world for quick transportation. Once again, the possibility of [[Teleporter Accident|Teleporter Accidents]]s or [[Tele Frag]] is not mentioned.
* In ''[[The Adventures of Superman]]'' episode "The Phony Alibi", [[Bungling Inventor]] Professor Pepperwinkle creates a system for transporting people through telephone wires. As usual with Pepperwinkle, a gang of crooks befriends the naive professor, then uses his invention for evil; they commit crimes in Metropolis, then phone themselves to distant cities and make sure plenty of people see them to set themselves up with a (seemingly) perfect alibi.
 
 
== [[Tabletop Games]] ==
* Almost every race in ''[[Warhammer 4000040,000]]'' has a few. The Imperium's are relatively advanced (Even if the Mechanicus to have to do the whole chanting and sacred oils to make themselves look important), Eldar can make microjumps through the Warp in what might as well be teleportation, and Necron teleportation works across ''interstellar'' distances. The Ork mek Orkimedes also created a "tellyporta" device for the Battle of Armageddon, which apparently is standard issue for meks in ''[[Dawn of War]]''.
** Except the Tau, as they know practically nothing about the Warp (which is one of the many areas in which the Imperium is more advanced than them).
* ''[[Traveller]]'' has a set of rules worked out for psychic teleporters based on energy limitations, changes in momentum and altitude, and numerous other [[Mohs Scale of Sci Fi Hardness|hard-physics]] factors.
* The "Warp" advantage in ''[[GURPS]]''. A later supplement built a whole power around the ability to teleport, including the ability to teleport poison out of your body.
* ''[[Dungeons and& Dragons]]'' early editions featured spells that let you be this, namely 'Teleport'. Note that a higher-level spell was 'Teleport Without Error'. All translocation methods require access to some or other plane and since strategical implications are very clear, there were [[Teleport Interdiction|several ways to block it]]. ([http://www.d20srd.org/srd/spells/teleport.htm teleport] and [http://www.d20srd.org/srd/spells/teleportGreater.htm greater teleport])
** So many Demons and Devils have the ability to teleport at will, in fact, that it is surprising most of them still have legs and/or wings.
** 4th edition appears to limit this to 'set' teleport circles, and a special ritual to try to beam yourself to one. This had the overall goal of balancing increased access to utility spells (rituals can be cast by any character) against the ridiculously powerful nature of the 3rd edition spells.
 
== [[Toys]] ==
 
== Toys ==
* ''[[Bionicle]]'' has several methods that allows a being to teleport. Some beings (like Botar's species) have the power naturally, others needs to wear a [[Mask Power|Kanohi Kualsi]] ("Mask of Quick-Travel", allows one to teleport to any location within eyesight). Finally, the mysterious Arthaka apparently has the power to teleport anyone from anywhere, as he did when he summoned the Toa Nuva to his island.
 
 
== [[Video Games]] ==
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*** Given the Forerunners' mastery of slipspace (their version of [[Human Popsicle|cryosleep]] involved storing them ''inside'' slipspace, and they also have the ability to [[Time Travel]] with it), their teleporters probably worked by moving the traveller through slipspace, rather than the ''[[Star Trek]]'' method of killing you and building an identical copy at the destination.
* In the ''[[Zone of the Enders]]'' games, some of the [[Humongous Mecha]] has the ''Zero-Shift'' ability. By compressing the space between the ''Orbital Frame'' and its destination, it could appear to cover the intervening distance instantaneously. Usually used in the game to teleport into attack range, particularly to warp in behind enemies for a sneak attack.
* ''[[Sonic the Hedgehog|Sonic Adventure 2]]'' introduced the "Chaos Control" ability, in which the user has to have a Chaos Emerald in order to warp (although an object with the same wavelength and properties as an Emerald will still do).
* ''[[Minecraft]]''! The recent halloween update lets you create portals to a hellish world (called the Nether) which you use to travel back to the surface again in an alternate-reality way. 1 block in the Nether equals 8 blocks on the earth-like main world and so people are using them to travel large distances.
** There's a similar type of gate that takes you to {{spoiler|"The End," a floating island in a spooky black alternate dimension}}. These gates can't be built, though; you have to find one in the overworld and activate it with [[Twenty Bear Asses|a bunch of rare items]].
* ''[[World of Warcraft]]'' engineers can build a [http://www.wowpedia.org/Wormhole_Generator:_Northrend Wormhole Generator]. It can teleport you to a location of your choice in Northrend. However, it may decide to deposit you 100 meters ''above'' the target location. Best have a parachute on hand.
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* This is the central part of the plot in ''[[Doom]] III:'', where teleportation is done by moving matter ''[[Hyperspace Is a Scary Place|through Hell itself]]''. Needless to say, [[Satan]] didn't liked the idea of seeing stuff coming in and out of Hell just like that, and next time the people know, the [[Legions of Hell]] come barging in through the "teleporters" and start wrecking massive havoc on Mars.
** This is of course also the plot of Doom I and II. The original Quake which had ''slipgates'' which attracted the attention of [[Cosmic Horror|Lovecraftian monstrosities]] rather than the more traditional fire-and-brimstone demons of the Doom series.
* In ''[[StarcraftStarCraft]]'', most Protoss units and buildings are "built" by "warping" them in from the Protoss homeworld. (Only robotic units such as Probes are actually built.) The Protoss Arbiter ship has the Recall ability, which lets it teleport other units to its own location.
** Teleporters also occasionally appear in Terran installations, <s> with no explanation</s> having been produced and distributed by the notoriously unreliable Transmatter Inc.
* In ''[[StarcraftStarCraft]] II'', Protoss players can create a unit called the ''Stalker'' which, when researched, can use the Blink ability for short range teleport.
** Additionally, the Protoss transport unit, the ''Warp Prism'' is described as effectively doing a slow-motion teleport: The transported units are stored as data, but the warp prism needs to move across the battlefield to the target location before reconstituting them there.
** Gateways can also be upgraded to Warp Gates, which instead of acting like a [[Stargate]] allows the player to "warp-in" infantry anywhere within Pylon power range. The Warp Prism can also deploy as a Pylon.
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* In the ''[[Pokémon]]'' games, Teleport will end battles with wild Pokémon when used by either side; [[Metal Slime|Abra]] doesn't even learn any other moves normally. Teleport can also be used outside of battle, where it works as an [[Escape Rope]].
** There's also the Pokéballs and Pokémon storage system. How else can you fit a 28 foot long rock snake in a ball that fits in the palm of your hand? Or drop it off in Lavender town to be picked up in Fuschia city a few days later?
{{quote| ABRA was transferred to Bill's PC.}}
** Trainers ''themselves'' teleport in the Saffron Gym in ''[[Pokémon Red and Blue]]''.
** Trainers with a member of the Abra line, or a couple of other mons as well, can use it to take themselves to the last Pokemon center they visited.
** Some of the villainous team buildings also have warp panels. The Team Galactic headquarters in ''[[Pokémon Diamond and Pearl]]'' /Platinum has them, and the Team Rocket underground headquarters in ''[[Pokémon Gold and Silver]]'' and their remakes.
* The Space Pirates of [[Metroid]] are very fond of doing this and seem to have multiple styles. Sometimes they appear from nowhere, and other times they appear to materialize in beams of light. Still others have personal teleporters (mostly Commandos) that they use constantly. As well, certain creatures, like Warp Hounds and Reptillicus in ''Metroid Prime 3'' are able to teleport naturally and ''magically'', respectively. And Leviathans can open wormholes at will.
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** According to the dev blog, they've had to repeatedly tone teleportation down because the absurd ease with which it could be used started devolving the game into telefrag-fests where players routinely jumped their bases to different points on the map. It's a lot better now.
* With all the expansion packs for ''[[The Sims]] 2'', there are no less than three kinds of teleportation available.
* ''[[RunescapeRuneScape]]'' has a mind-boggling variety of teleports, both fixed and portable, including (but not limited to): toadstool rings, stargate-like portals, vials of goo, crystals, magic lyres, glass spheres, endless pieces of jewellery (amulets, necklaces, rings, bracelets), animals, various items of clothing (capes, boots, gloves, hats), various weapons (ankh, various staves, including one made of bones), MANY teleport spells spread over 3 schools of magic and plenty of simple glowing-circle-on-the-ground portals. And this isn't even counting all the other forms of instantaneous travel that aren't technically teleportation.
* ''[[Touhou Project]]'' character Yakumo Yukari is a nigh-omnipotent [[Reality Warper]], but (perhaps due to her [[The Gods Must Be Lazy|extreme laziness]]), her usual way of using her power in the fighting games is to teleport various objects on top of her opponent.
** [[Shinigami|Komachi]] [[Grim Reaper|Onozuka]] has the power to manipulate distance, which she uses to teleport in battle, change how long her boat takes to cross The Sanzu River, and, most efficiently, for [[Professional Slacker|slacking off]].
* The ''[[Command and& Conquer: Red Alert|Red Alert]]'' series has the Chronosphere, a mass teleportation device based on time travel technology.
** The mass-teleport version of the Chronosphere is instantly fatal to any unshielded biological creature.
** ''Red Alert 2'' has a number of teleporting infantry units based on the Chronosphere technology. Fortunately, while they can move anywhere in an instant, it takes a while to materialize completely, leaving them vulnerable for a short time. There's also the Chrono Miner, whose teleportation is limited to making a return trip home with a truckload of ore.
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* In ''[[Sam and Max|Sam & Max Season 3]]'', Max gains [[Psychic Powers]] in the form of ancient Toys of Power. One of these, a telephone, allows him to teleport to any number he dials.
* ''[[Space Quest]] V and 6'' feature ''[[Star Trek]]'' teleporters that beam you to your select destination. Part of V played a homage to ''The Fly'' when Roger was spliced into a fly and in the beginning of 6, a teleport malfunction puts his waist below under the road.
* In ''[[Miner 2049er]]'', two stations feature teleporters that connect four different levels. These have to be allowed to recharge between uses.
* ''[[Tutankham]]'' had warp portals in several places allowing the player easy passage between the top and bottom halves of the level.
* The ''[[X (video game)|X-Universe]]'' series has two sets. First, we have the games' [[Portal Network|jumpgate network]], which instantaneously transport objects entering them to the gate they're paired with. Works like ''[[Stargate Verse]]'' gates, except the gates are two-way, and the link between two gates is permanent (though the [[Precursors|Ancients]] {{spoiler|and the Hub}} can change which gate goes where). Secondly, pilots can purchase a Transporter Device add-on that allows cargo and personnel to be transported ship-to-ship without needing to dock both ships at a station (or one inside the other, in the case of carriers and fighters).
 
== [[Web Comics]] / [[Web Original]] ==
 
== [[Web Comics]] / [[Web Original]] ==
* The teraport in ''[[Schlock Mercenary]]'', with the notable (and realistic) twist that it revolutionizes pretty much the entirety of galactic civilization (and starts a war). People's discomfort with the metaphysical implications of what a teraport does is also mentioned.
* ''[[The Law of Purple]]'' has two kinds of teleporters; one kind is inherently dangerous to use, and the other makes ''a smoke effect'' - ''for no other reason than to look cool''.
* ''[[Sluggy Freelance]]'' involves lots of teleporting through time and [[Another Dimension|other dimensions]], though so far only the wizards in the "[[Harry Potter|Torg Potter]]" stories have used more traditional teleportation.
* {{spoiler|Parley}} from ''[[Gunnerkrigg Court]]'' accidentally discovers -- indiscovers—in the most embarrassing manner possible short of [[Naked on Arrival|leaving clothes behind]] -- that—that she has the ability to teleport herself and others.
** Jones insists on calling it "distortion of space" though. Even Tom makes fun of her.
* ''[[FreakAngels]]'': Arkady is the only [[Freak Angels|Freakangel]] capable of teleportation, but it is suggested that this is only because the others have not explored the full extent of their powers as much as she.
* [[The Cyantian Chronicles]]: [[Magic From Technology|Techmages]] are often able to teleport, and the Siracs are able to do this as well using their [[Psychic Powers]]. In addition Campus Safari started with Chatin making a personal transporter and Cilke accidentally using it to send them to Earth.
* Arkady is the only [[Freak Angels|Freakangel]] capable of teleportation, but it is suggested that this is only because the others have not explored the full extent of their powers as much as she.
* In ''[[Wapsi Square]]'' various supernatural(?) creatures can "poit" from place to place, apparently anywhere on Earth and neighbouring dimensions like Phix's Library. {{spoiler|Later on Monica figures out how to do it too, though her landings aren't always elegant.}}
* Sonoda Yuki from ''[[Megatokyo]]''.
* Doc in ''[[The Whiteboard]]'' made a "Pizza Teleporter" so he could get food in seconds. Unfortunately it only teleports to a specific spot on his counter, trying to send it to say, the field results in the toppings and crust separating or cheese blocking up an engine.
* First Guardians from ''[[Homestuck]]'' are full-on [[Reality Warper|Reality Warpers]]s, but their main use of their powers seems to be teleportation (with a quite weird visual effect, to boot).
* In the [[Whateley Universe]], it's a mutant superpower. Several high schoolers at the [[Super-Hero School]] Whateley Academy have the ability in one way or another. One is even codenamed Jaunt: she can only teleport short distances and has the bad habit of not knocking before dropping in on people. The most powerful teleporters make huge salaries as transporters and couriers. Some high-level wizards can do teleportation too, and Carmilla can teleport by the convenient use of her dad's demon dimension. Several [[Mad Scientist|devisors]] also have access to teleporters; the usual caveats when dealing with technology that defies the laws of physics apply.
* Drake in ''[[Gold Coin Comics]]'' has [https://web.archive.org/web/20140703013630/http://www.goldcoincomics.com/?id=124 the power to conjure a teleportation portal].
* First Guardians from ''[[Homestuck]]'' are full-on [[Reality Warper|Reality Warpers]], but their main use of their powers seems to be teleportation (with a quite weird visual effect, to boot).
* Mostly averted in ''[[The Order of the Stick|Order of the Stick]]'', where the story needs to take time to explain why Vaarsvuius ''can't'' teleport whenever he or she wants. In a fantasy story based on a specific tabletop game, the audience would assume that the ability to teleport is easily achieved at a certain level of skill with magic. Usually, either it's unknown where exactly the party needs to go until it's there, or their much more powerful opponent already [[Teleport Interdiction|closed]] a big, big area.
* Drake in Gold Coin Comics has [http://www.goldcoincomics.com/?id=124 the power to conjure a teleportation portal].
* Parodied in ''[[Starslip]]'', where the characters step onto what looks like a set of transporter pads from ''[[Star Trek]]'', only for it to turn out to be a chamber that physically drops out of the bottom of the ship and crashlands on a planet.
* In ''[[Blue Yonder]]'', [https://web.archive.org/web/20130210081020/http://www.blueyondercomic.net/comics/1393082/blue-yonder-chapter-1-page-45/ the fighter jet is teleported to the rings of Saturn -- or Edinburgh] by [[The Cavalry]].
 
== [[Web Original]] ==
* [[The Cyantian Chronicles]]: [[Magic From Technology|Techmages]] are often able to teleport, and the Siracs are able to do this as well using their [[Psychic Powers]]. In addition Campus Safari started with Chatin making a personal transporter and Cilke accidentally using it to send them to Earth.
* In the ''[[Whateley Universe]]'', it's a mutant superpower. Several high schoolers at the [[Super-Hero School]] Whateley Academy have the ability in one way or another. One is even codenamed Jaunt: she can only teleport short distances and has the bad habit of not knocking before dropping in on people. The most powerful teleporters make huge salaries as transporters and couriers. Some high-level wizards can do teleportation too, and Carmilla can teleport by the convenient use of her dad's demon dimension. Several [[Mad Scientist|devisors]] also have access to teleporters; the usual caveats when dealing with technology that defies the laws of physics apply.
* The ''Halo'' teleporters show up in ''[[Red vs. Blue]]''. Initially, the main issue is that it tends to cover the soldiers' armour in 'black stuff'. There also seem to be some time delays. And don't forget user error and sabotage..
* The title characters of the web original short story "[[Pilots]]" can do it mentally; this discovery overturns, well, everything.
* Mostly averted in ''[[The Order of the Stick|Order of the Stick]]'', where the story needs to take time to explain why Vaarsvuius ''can't'' teleport whenever he or she wants. In a fantasy story based on a specific tabletop game, the audience would assume that the ability to teleport is easily achieved at a certain level of skill with magic. Usually, either it's unknown where exactly the party needs to go until it's there, or their much more powerful opponent already [[Teleport Interdiction|closed]] a big, big area.
* Parodied in ''[[Starslip]]'', where the characters step onto what looks like a set of transporter pads from ''[[Star Trek]]'', only for it to turn out to be a chamber that physically drops out of the bottom of the ship and crashlands on a planet.
* In ''[[Blue Yonder]]'', [http://www.blueyondercomic.net/comics/1393082/blue-yonder-chapter-1-page-45/ the fighter jet is teleported to the rings of Saturn -- or Edinburgh] by [[The Cavalry]].
 
 
== [[Western Animation]] ==
* A number of ''[[Transformers]]'' have this ability, mostly Decepticons. The most famous is Skywarp, and he has a limiting factor that isn't part of the technology: he's about as bright as a box of hammers and requires constant supervision.
** He mostly uses it to pull pranks on his fellow 'Cons. Because, come on, a suprise push down a staircase is ''hilarious.''
** One comic series features "orbital bouncing", allowing near-instantaneous transportation for anyone to anywhere else on the planet, working much like ''[[Star Trek]]'''s transporters except for the much greater limitation of where they can be put (line of sight is implied to be a factor) and with the implied necessity of the Transformers being beamed needing to do so in their natural robotic forms rather than their vehicle modes. Also, while they work quite well for the Transformers themselves, the one time humans were seen to be sent through the process (in the official comics) suffered almost fatal health problems as a result.
** And of course, the Space Bridge is a teleporter that works across ''intergalactic'' distances and can be built large enough to transport a whole ''planet.'' Since its most common use seems to be transporting stored energy from Earth to Cybertron, one assumes that the bridge itself consumes danged little energy when operating.
*** Maybe not - in the original 3-parter, they were able to store enough energy to go back to Cybertron on a single spaceship. Yet they spend the rest of the next two seasons constantly gathering energy and sending it home through the space bridge. It must not have been all that efficient. A possible explanation is that until they made contact with Shockwave, they didn't realize how ''much'' time had passed, and how badly de-energized Cybertron was after 4 million years.
* ''[[Kim Possible]]'' had an episode featuring a teleportation device which sent the user through the telephone network.
** A similar example from an earlier [[Disney]] series is the "Modemizer", from the '' [[Chip 'n Dale Rescue Rangers (animation)|Chip 'n Dale Rescue Rangers]]'' episode "A Fly in the Ointment". Both plots are similar to ''[[The Adventures of Superman]]'' episode mentioned earlier.
* ''[[Totally Spies!]]'': As a variation on the teleport theme, the "WOOHP" organization seems to have thousands of pneumatic suction tubes all over Beverly Hills, able to abduct their three teenage agents away from their civilian lives at any time.
* ''[[Justice League (animation)|Justice League]]'': Although teleporters were deliberately avoided in the first seasons of the show in favor of the "Javelin" shuttlecraft/plane/submarine, the rebuilt Watchtower of ''[[Justice League Unlimited]]'' has a teleportation system, as well as a whole fleet of "Javelins". In a [[Shout-Out]] to the [[Silver Age]], the teleporters are probably captured and repurposed Thanagarian technology, since they didn't appear until after the invasion in the multi-part episode "Starcrossed".
** After the Watchtower was attacked by Cadmus agents, the League went after the true mastermind Luthor/Brainiac. All of the Javelins were destroyed and the teleporter naturally was disabled, prompting a dismayed Martian Manhunter to mutter that "they are more trouble than they're worth". Of course it's necessary, just so the original seven can face down Brainuthor...
** Livewire could turn into electricity and [[Lightning Can Do Anything|travel along power lines.]] She could teleport anywhere as long as there was an electrical outlet nearby. 'Cept for that one time the Flash grabbed a wire and threw it into a flooded fire engine...ouch.
* There was an episode in ''[[Jackie Chan Adventures]]'' that featured the titular character fighting with a relics thief of sorts over a necklace that enabled teleportation. While it wasn't the main plot point of the episode it played a crucial part when Jade (who else?) got a hold of the necklace. Portals also appear several times throughout the series that transport someone (Jackie or Jade most of the time) to different places in space and time.
* ''To Be'', a Canadian cartoon short by John Weldon, spotlighted on the extinct Cartoon Network show ''[[O Canada]]'' investigated the philosophical issue of teleporters. In it, a scientist shows off to a crowd a teleporter that functions by making an exact copy of someone elsewhere then destroying the original. A woman in the crowd, horrified by this, suggests to the scientist that he test the moral ramifications of the process by stepping through himself, and delaying the destruction of the original by five minutes. Thus, the scientist has an exact clone. They find this wonderful and exciting, until it comes time for one of them to be destroyed, whereupon each claims to be the copy. After the issue is resolved and one scientist is zapped into nothingness, the scientist changes his mind about the usefulness of the teleporter. The woman feels guilty for <s>possibly impeding scientific progress</s> basically killing someone to prove her point, and atones for this by stepping through the machine herself, claiming that her new copied self is free of guilt for what her original had done.
* The [[Centurions]] use a teleporter to transport themselves and their Assault Weapon Systems all over the world. The device has a serious limitation, though; it can be safely used only by someone wearing an Exo Frame or similar protective device.
* In ''[[Biker Mice From Mars]]'', Lawrence Limburger used a transporter to bring various [[Psycho for Hire|psychos for hire]] to Earth to hunt down the Biker Mice.
* In the ''[[Adventures of the Galaxy Rangers]]'' episode "Tower of Combat", evil militaristic alien The General uses a stolen alien teleporter to kidnap several of the heroes.
* The astrobeam on ''[[Challenge of the Go Bots]]'' functioned like the zeta beam in [[Adam Strange]] comics--itcomics—it could teleport an individual across interstellar distances, but only temporarily; after a given period of time, the person would automatically and unavoidably teleport back to their starting point. On one hand, this makes troop extraction after a mission extremely easy, and it avoids any danger of capture. On the other hand, it makes the device useless for travelling anywhere you do intend to ''stay''. Hence, the Go Bots still make heavy use of spaceships.
* The Prison Planet in ''[[Shadow Raiders]]'' is an entire teleporting ''planetoid'', intended to hold dangerous criminals by warping across the universe so that they can't get home. {{spoiler|In the finale, the planet is used to teleport the Beast Planet away. Unfortunately, it's implied that the Beast Planet assimilated the teleporting ability.}}
* ''[[Code Lyoko]]'' has several of these. The most obvious of them is the scanner, which transports human beings into the virtual world of Lyoko (and back). In Season 4, the boarding pads for the Skid count as a teleporter and the "broadband acceleration" nodes count as a slower-than-light transporter.
* The [[Care Bears]] had their Rainbow Rescue Beam which is quite similar in concept to the transporters in the ''[[Star Trek]]'' franchise. However, it was only really prominent in the first movie.
* The evaporators in the original ''[[Looney Tunes|Duck Dodgers in the 24 1/2 Century]]'' short.
* In ''[[Jayce and the Wheeled Warriors]]'', [[Big Bad]] Saw Boss uses "the power of the black light" to teleport his headquarters from place to place.
* One episode of ''[[Men in Black (animation)|Men in Black]]'' featured a portable unit. [[Lampshaded]] by J: "You mean, like, Captain Kirk?"
* As an Eliatrope, Yugo from ''[[Wakfu]]'' can create teleportation portals. Shushu king Rushu is particularly interested in acquiring Yugo since Eliatrope portals are the only means of travel off the Shushu world.
* On ''[[Jimmy Two-Shoes]]'', an app on Jimmy and Beezy's phone will automatically teleport [[Mad Scientist|Heloise]] to them.
 
 
== [[Real Life]] ==
* [https://web.archive.org/web/20130915000009/http://www.timeenoughforlove.org/saved/YahooNewsScientistsReportTeleportedData.htm This] story about scientists in Australia.
 
{{reflist}}
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[[Category:Stock Super Powers]]
[[Category:Teleportation Tropes]]
[[Category:Teleporters and Transporters{{PAGENAME}}]]