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{{trope}}
[[File:temple 4280.png|frame| Also called the main characters' special graveyard.<ref>Clockwise from top-left: ''[[
{{quote|''"Where there's ruins, there's riches! And booby-traps we can steal ideas from!"''|'''Strong Bad''', ''[[Homestar Runner]]''}}
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== Tabletop Games ==
* ''[[Dungeons
* ''[[Warhammer
This is part of [[Planet of Hats|the hat]] of the Necrons in particular, though their architecture is a metallic version. Imperial scholars have been studying some of the surface bits of them for generations, but it is only in recent history that the Stasis Tombs have begun to "[[Sealed Evil in a Can|wake up]]", their [[Portal Network|Inter-spacial Gates]] opening with a [[Sickly Green Glow]], and legions of [[Skele-Bot 9000|metal skeletons]] animate and begin their [[Omnicidal Maniac|terrible work]].
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** ''[[Sonic the Hedgehog Spinball]]'', although since the entire game takes place inside Robotnik's oddly laid out fortress and all the levels are mixes of [[Pinball Zone]] with another level type, this is perhaps understandable.
** Anyway, for completeness' sake: Marble Zone from ''[[Sonic the Hedgehog (video game)|Sonic 1]]'' ([[Hailfire Peaks|merged]] with [[Lethal Lava Land]]), Labyrinth Zone from ''Sonic 1'' (merged with [[Down the Drain]]), Aquatic Ruins Zone from ''[[Sonic the Hedgehog 2|Sonic 2]]'' (merged with [[Under the Sea]]), Marble Garden Zone from ''[[Sonic 3 and Knuckles|Sonic 3]]'', Sandopolis from ''[[Sonic 3 and Knuckles|Sonic & Knuckles]]'' (merged with [[Shifting Sand Land]]), Rusty Ruins from ''Sonic 3D'', Lost World from ''[[Sonic Adventure]]'' (merged with [[Down the Drain]])... you get the picture.
** There's also Yellow Desert from ''[[Sonic Blast]]'', Death Chamber and Pyramid Cave from ''[[Sonic Adventure 2]]'', Glyphic Canyon, Sky Troops and Death Ruins from ''[[Shadow the Hedgehog]]'' and Dusty Desert from ''[[Sonic the Hedgehog (2006
* ''[[Donkey Kong Country]]'' has a "Millstone Mayhem" stage as the last non-boss stage in Monkey Mines, as well as a "Temple Tempest" level near the end of Vine Valley.
** Said level served as inspiration for "Angry Aztecs" world in ''[[Donkey Kong 64]]''.
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* The third ''[[Quest for Glory]]'' game features such a temple as the base of the demons looking to do a divide and conquer on the different peoples of Tarna.
* ''[[Oddworld]]: Abe's Oddyssey'' has the Paramonia and Scrabania temples.
* ''[[Metroid]]'' has some, though the temples are mostly futuristic (the biggest being "Temple Of Doom [[Hailfire Peaks|meets]] [[Eternal Engine]]" Sanctuary Fortress from ''[[Metroid Prime]] 2''), and the most dangerous aren't contraptions, but post-abandonment inhabitants (or in the case of the Sanctuary Fortress, old inhabitants, the [[
** ''Super Metroid'': Ridley and company inhabit what appear to be ruins of Chozo civilization, deep within Zebes.
* ''[[Tales of Symphonia]]'' has eight Temples Of Doom, one for each [[Elemental Rock-Paper-Scissors|element]], where you find the [[Summon Magic|summon spirits]].
* ''[[Mother 3]]'' features the Chupichupyoi Temple; however it isn't a dungeon, but a key location, and it doesn't try to kill you at all.
** A straighter example from the franchise is ''[[
* The ''[[Wild
* Both [[Valkyrie Profile]] and [[Valkyrie Profile 2]] have about half a dozen of them.
* [[World of Warcraft]] has one or two dungeons that fit, but the best example is probably the Sunken Temple. A large temple to the serpent god Hakkar, sunk beneath the waters of a lake, hence the name. Infested with dragons and zombie trolls.
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