Temporal Paradox: Difference between revisions

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* In ''[[The Dark Tower/The Drawing of the Three|The Dark Tower]],'' Roland kills the man who murdered Jake, who Roland met in [[The Dark Tower/The Gunslinger|The Dark Tower]]. He spends the first part of [[The Dark Tower/The Waste Lands|The Dark Tower]] fighting off insanity because of the paradox this creates.
** To say nothing about what happens to Jake in the first part of [[The Dark Tower/The Waste Lands|The Dark Tower]] who is both alive and dead at the same time.
* The ''[[CareThe TakerCaretaker Trilogy]]'' Trilogy has an interesting take on this: there are no alternate universes, and while changing the future/past is possible, doing anything that would create a paradox is impossible simply ''because'' it would create a paradox. It's said that there is some natural "force" that prevents paradoxes from occuring. Exactly how that works is not explained, because the protagonist apparently doesn't have the necessary education to understand the specifics.
* Time travel is forbidden in [[The Dresden Files]] because it might end up destroying the fabric of reality. Characters capable of seeing the future can't be specific about their visions for the same reason.
** The Gatekeeper, specifically, has a vision of something major in the Dresdenverse, and alerts Harry to it, in the most vague, roundabout way. Bob later explains he did this to avoid the entire universe going kaput. He also mentions that no one has ever caused a temporal paradox before, and you can tell by the way the universe keeps existing.
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* ''[[Strange Journey]]'' has a rather curious form of this. In the second sector, you find a group of Disir whose time-control powers have been stolen by Yggdrasil. They send you to the future to battle him, but since he's so powerful, he'll just utterly [[Curb Stomp Battle|curb stomp you]] with a hearty [[Evil Laugh]]. Moments later, as you drift into unconsciousness, another guy pops up in the battlefield and starts hitting Yggdrasil. Moments later, you return to Sector Two, and the Disir tell you the battle's now engraved in your destiny. Fast-forward to Sector Five, and you find yourself in a very familiar battlefield, with a sleeping Yggdrasil, and a destiny goddess who reminds you you have to save yourself before Yggdrasil kills you in the past...
* The issue of paradox is averted in ''[[Second Sight]]''. Throughout the game, it appears that John Vattic is coming across information pertaining to peoples deaths, and then projecting himself back through time to avert them. The finale [[The Reveal|reveals]] that {{spoiler|the parts which Vattic thought were the "present" were actually potential futures he was seeing through precognition. So he was ''predicting'' deaths which hadn't actually happened, rather than averting deaths through time travel (which would create the paradox of why he would need to travel back in the first place.}}
* The entire plot of ''[[Dark Cloud]]'' is this. At the end, you have to go back 400 years in the past to erase the origin point of the [[Big Bad|Dark Genie]] because he's too strong to beat in the present. Of course, in doing so, you make sure that [[Unwitting Pawn|Seda]]'s wife comes [[Back Fromfrom the Dead]]. This prevents Seda from becoming overcome with [[The Dark Side|fury and dark power]] [[Demonic Possession|and getting possessed]] by the [[Big Bad|Dark Genie]], removing his motivation to fix it all with time travel. Thus, he never rips a hole in time to get to the present and tell [[The Hero|Toan]] about it. Which means that Toan's [[Doomed Hometown|village]] never gets blown up, and hence, Toan never goes on a quest to destroy the Dark Genie. Which means that Seda gets possessed and goes into the present. [[Stable Time Loop|Which means that he doesn't. Which means that he does. Which means that he doesn't.]] [[Overly Long Gag|Which means that he does...]]
** Result: There are [[Stable Time Loop|an infinite number of Sedas who both do and don't Time Travel]].
** And before you even get to that, there's that whole ordeal in Queens. After the boss battle, Rando breaks the Life Sphere, intending to return 100 year to the past with La Saia so they can get married. [[Fridge Logic|Since when is Time Travel defined as a feature of the Life Sphere?]] We're left with the same problem: if Rando and La Saia get married, La Saia never commits suicide because Rando never got the Life Sphere, resulting in La Saia's ship never being sunk, which should completely remove the Shipwreck dungeon from the game, which would mean that the Turtle was never built, meaning that Toan never did anything in Queens. And without a dungeon to go to, there's no place for the Atla to end up, so the town itself was never destroyed.
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* ''[[Dragon Quest V]]'' makes use of the Reverse Grandfather Paradox: you travel back time to meet your child self, who keeps a piece of [[Applied Phlebotinum]] that would prevent the world from total annihilation. You switch that piece with a fake, knowing that the [[Big Bad]] will kidnap your child self and destroy the thingie.
* An example of the Object Loop occurs while recovering the key to Karazahn in ''[[World of Warcraft]]''. The key, as found in the present, was beyond the skills of Khadgar to repair and so was taken back in time to be given to Medivh. Due to the damage suffered by the key, Medivh could not immediately repair it, instead giving the player a spare key. The key he was repairing would be given to Khadgar, to continue its trek into the future to be broken and taken back, ad nauseum.
* In [[Sonic the Hedgehog (2006 (video game)||Sonic the Hedgehog 2006]], what happened to the Blue Chaos Emerald? Silver gives it to Elise, then it goes missing, Silver and Shadow escape from Radical Train, and the cycle closes because they then give it to her.
** In this same game, Mephiles the Dark decides upon his name when Shadow addresses him by it. Mephiles then goes back 10 years and introduces himself to Shadow, who learns his name. Thus, Mephiles learns his name from Shadow and vice versa.
* The ''Journeyman Project'' series works on information paradoxes. The [[Time Police]] protagonist is only prompted to go back in time when monitoring devices report historical alterations. Thus, once his mission is completed, there was never a reason to go back in the first place. The only major loophole the series provides is the rule that anything travelling back in time while a temporal overwrite is moving forward ([[Timey-Wimey Ball|We know, we know]]) is rendered immune to causality.
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* In the [[Time Travel]] RPG ''[[Continuum]]'', if a time traveler creates a paradox, they accumulate "frag," and if they accumulate too much, it eventually causes them to unravel. What's more, unchecked temporal paradoxes will eventually lead to the unraveling of reality itself. Much of the game centers around the players, who are part of "The Continuum" trying to fix paradoxes deliberately created by time travelers (known as "narcissists") who don't believe the official line on paradoxes, and who want to mess with the timeline for their own personal gain.
** Similarly, the expansion sourcebook (currently trapped in [[Development Hell]]) ''Narcissist'' has a different take on this—the original time traveler entered the "main" timeline's past and introduced time travel sometime around 14000 BC. Said time travel directly resulted in a [[The Singularity|singularity]] around 2500 AD, which then used its super-powerful minds and infinite resources to make ''sure'' that said time traveler never leaves our timeline (which would require a portal made out of X number of Temporal Paradoxes), and that time travelers don't cause the timeline to deviate from the history that led to the singularity. In alternate timelines away from "the swarm"—agents of the Singularity, named that because there's a lot of them, but they're disorganized idiots—paradoxes ''don't exist'': "frag" exists in the main timeline specifically due to the singularity's agents constantly trying to time-[[Mind Rape]] anyone attempting to change history.
* Time Travel is rare in ''[[Warhammer 4000040,000]]'', but the Warp does strange things sometimes, like sending ships off to answer their own distress signals. In another example, one Ork Warboss was sent back through time via warp-storm, met up with his past self, and [[Insane Troll Logic|killed his temporal doppelganger so he could have two copies of his favorite gun]]. The resulting confusion stopped the Waaagh! in its tracks.
* Averted in ''[[Genius: The Transgression]]''. As the game puts it, it turns out the universe doesn't particularly care if your grandmother gets shot and there's no shooter—barring [[Time Police|external intervention,]] you pop out of existence if you pull the trigger and the bullet hits home. This can have some interesting consequences, as the angry young lad seeking to avert a massacre in his country's history [[Ret-Gone|did not]][[I Am Your Father|discover...]]
* In ''[http://dig1000holes.wordpress.com/time-temp/ Time and Temp]'', a paradox would [[Ret-Gone]] ''[[Earthshattering Kaboom|all of existence]]''. Office temps (hence the name of the game) are used as field agents to prevent this, because they're otherwise [[Mooks|unimportant]] enough to minimize the risk of personal [[Grandfather Paradox]] - though their potential for [[Nice Job Breaking It, Hero|incompetence]] is at odds with this.
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{{quote|<To a very confused Keira>
'''Daxter:''' Honey, the more you think about it, the more it hurts the head! }}
* ''[[Sonic the Hedgehog (2006 (video game)||Sonic the Hedgehog 2006]]'' is [[Angrish|bnuh guh nyuh gubuh buh... blark...]] [[Mind Screw|ARGH]]! Thank God for the {{spoiler|[[Reset Button]].}}
** Mephiles hates Shadow for sealing him, and attacks when he's freed. Shadow hates Mephiles for attacking him, and seals him. What?!?
* ''[[Radiant Historia]]'' has them. Logical, since one of its central themes is [[Time Travel]]. One of the most obvious examples is {{spoiler|a mission where you talk to a grieving widow, who laments the medicine she got for her husband never arrived till it was too late, leading the party's hero to accept the medicine and give it to the man in the past, causing him to feel better, negating the need for ordering the medicine in the first place}}. Well, gosh.
 
=== Web Comics ===
* ''[[Something *Positive|Super Stupor's]]'' Clockstopper can change history with his "Time Punch". (And he'd [http://www.superstupor.com/sust02132009.shtml rather be surfing] [[Shout-Out|TVTropes]] than fighting crime.)
* [http://www.cheercomic.com/?date=2008-01-31 This is confusing.] How is a flashback to the childhoods of the ''[[The Wotch|Cheer!]]'' girls even possible? Weren't they, you know, ''boys''? Just how much of the past did Miranda rewrite to cover up Anne's mistakes? Is it like what happens when a [[Misfile]] occurs? Argh...maybe it's best to pretend this isn't canon, especially seeing as there are [http://thewotch.com/index.php?epDate=2005-10-11 lots of] [http://thewotch.com/index.php?epDate=2005-10-19 people] [http://www.cheercomic.com/?date=2006-05-30 who still remember.]
** Well, three of the girls do not remember ever being anything ''but'' girls, so presumably their memories were altered. [[Plot Hole|As for Jo...]]
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=== Western Animation ===
* ''[[The Fairly Odd ParentsOddParents]]'' special, "The Secret Origin of Denzel Crocker". Timmy goes back in time to find out why Crocker was so miserable and to try to fix it. He finds out that as a child, Crocker ''himself'' had fairy godparents—and that they were Cosmo and Wanda, something that they don't remember—and figures out that he must've done something to lose his fairies. He tries to warn the young Crocker, but inadvertently ends up being the one who reveals the secret (with some help from both '70s Cosmo ''and'' modern Cosmo's stupidity). Furthermore, as Jorgen shows up to erase everyone's memories of there being fairies, young Crocker manages to get his hands on the DNA tracker that AJ had built so that they'd know when Crocker was around, ''and'' managed to get Cosmo's DNA to use in it, ''and'' managed to covertly write a memo on the back of it that fairy godparents exist without Jorgen noticing, allowing him to keep that knowledge after his memory of fairies was erased...which means that if Timmy had never interfered, Crocker would be neither miserable nor fairy-obsessed. However, whereas when Timmy left for the past, Crocker was using a very primitive and likely useless "fairy finder", the Crocker in the present that Timmy returned to was using the tracker that AJ had built, implying that he ''had'' created an alternate timeline, and leaving one to wonder what happened in the original timeline. Of course, considering it's explcicitly stated in [[The Movie]] that few kids keep their fairies past their first year, much less until adulthood when they would leave ''anyway'', we can guess...
** Well the original timeline seems to be that 70's Cosmo is that cause of Crocker losing him and Wanda. Timmy then stops this incident only for present day Cosmo to turn on the mic while Timmy is talking and cause the incident to happen anyway. While this doesn't explain how Crocker knew about the existence of fairies after his mind was wiped in the original timeline, since we don't see the original incident play out, we can just assume any number of reasons for that. (Perhaps he managed to write a note in that timeline too)
** There was also a [[Historical In-Joke]] to imply that it was an alternate timeline.
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[[Category:Narrative Devices]]
[[Category:Time Travel Tropes]]
[[Category:Temporal Paradox]]
[[Category:Self-Demonstrating Article]]
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