Terraria: Difference between revisions

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* [[Disc One Final Boss]]: Skeletron is the strongest boss until you visit the Underworld. The Wall of Flesh is the strongest boss until you realize that {{spoiler|killing it is going to turn the surface into a mixture of [[Crapsack World|Crapsack]] and [[Crap Saccharine World]] roamed by twisted, powerful creatures...}}
* [[Disk One Nuke]]: Shuriken can be bought very early in the game - as soon as the Merchant shows up, who is usually the first NPC to appear in the player's house. Shuriken are inexpensive, do decent damage, have high attack speed, high range, go through any enemy they hit, hitting large enemies twice or three times in the process, and have a chance to be able to be recovered and used again.
** There used to be an even bigger case of this whenIf you could gethappen to thediscover a floating islandsisland, early on. Youyou could find the indispensable, fall-damage-removing Lucky Horseshoe, the [[Death From Above|hideously powerful Starfury]], and can often have enormous amounts of Gold/Silver bars up there, so you could make armour out of it early on. However, this has since been subverted with the latest patch - the chests there can sometimes be locked, requiring a [[Interchangeable Antimatter Keys|Golden Key]] from the Dungeon. However, there are usually large veins of gold and silver ore on the islands, so even if you don't have the keys, finding them is still an advantage.
** However, way up there is where Harpies spawn which are incredibly powerful and are best avoided even in mid-game.
* [[Drop the Hammer]]: Much like axes, hammers are not particularly strong as they are intended as tools, but can be used as weapons if necessary.
** Hamaxes, items that combine the functionality of hammers and axes, are more effective weapons and can be used to defend yourself while breaking spikes or chopping down wood.
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* [[Double Jump]]: The Cloud in a Bottle allows you to double jump. Doing so will also negate fall damage if done near the bottom of a long fall.
* [[Elaborate Underground Base]]: [[An Interior Designer Is You|You can, of course, build one]]. The Dungeon itself also qualifies.
* [[Eldritch Abomination]]: [[Captain Obvious|The Eye of Cthulhu & Brain of Cthulhu]], the Eater of Worlds, and the Wall of Flesh., Notand to mention {{spoiler|Allmany of the other bosses inas thewell. game, including the ones in hardmode.}}
* [[Elemental Crafting]]: You start out with Copper, then move up through Iron, Silver, and Gold to Demonite, [[Meteoric Iron]], Hellstone, Cobalt, [[Mithril|Mythril]], and finally Adamantite, beforeand combiningso theon. final three into an [[All Your Powers Combined]] version.
* [[Epic Flail]]: There are fourseveral large morning star style weapons in the game, the best of which can set enemies on fire or confuse them.
* [[Escape Rope]]: The magic mirror, which sends you back to your spawn instantly.
** Also, the King and Queen statues can be used to rescue stuck/endangered NPCs.
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** But unlike the [[Minecraft]] example, dying doesn't force you to delete the world, only the character, this means you can start another character to attempt to continue the game.
* [[Flaming Sword]]: The Fiery Greatsword. Sunfury is a flail version.
* [[Floating Island]]: A type of biome consisting of small islands floating a few hundred feet above the ground. These islands are rich with ore, but each also features a small house built of exotic materials and containing a rare item in the chest inside. These chests are locked, however, and need a key from the dungeon...
* [[Floating Platforms]]: Played straight as well as justified in turns. Justified that underground you can place platforms attached to the (destructible) background wall. Played straight when the background wall is ''the sky''.
** With the new Ice Rod weapon, you can make ''very'' temporary ones. However, you can use them as a wall to attach your not-so-temporary platforms to.
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* [[Interchangeable Antimatter Keys]]: Present and accounted for in the Dungeon. Dungeon Slimes and pots have a chance of dropping keys when killed/broken and keys may occasionally spawn in dungeon chests, and they can unlock Locked Golden Chests in the dungeon and Floating Islands once and are then destroyed. [[Skeleton Key|Shadow Keys avert this, where you will only need one key for every single shadow chest]].
* [[In-Universe Game Clock]]: The game counts one second as one minute and the day/night cycle is generally 24 minutes. There are also moon phases and watch items that tell you the time. Some bosses can only be summoned at night.
* [[Inventory Management Puzzle]]: You can only carry 41 items at a time (by using the trash as a slot), and those items are divided into stacks of varying size (250 for blocks and 99 for torches, just to name afor coupleexample). This means you have to manage your inventory carefully if you plan to go digging for treasure, and you'll have to backtrack often to unload items once you invariably run out of room. On the plus side, there are a great many chests scattered around the world, enough that you won't have to throw anything worthwhile away (and in the unlikely event you don't have enough, you can always craft more with some wood and iron). The vendors can also be used to offload some of the loot, while many players carry a piggy bank around with them to use as storage, bag of holding style. The much more expensive safe can add even more space.
* [[Invulnerable Civilians]]: Averted. At one point, there was a near-invincible civilian in the form of the Guide (who could still be killed by lava, but would quickly respawn), but an update changed this to allow him to die like the other [[Non-Player Character|NPCs]]. NPCs still can't be killed by the player under normal circumstances, although it is possible to with magma.
** {{spoiler|Killing him by throwing his voodoo doll into a lava pit summons the Wall of Flesh.}}
* [[Item Crafting]]: When the game is all about exploration through digging, finding and using ore only makes sense thematically, in the early game, and for specific items.
* [[Joke Item]]: The angel statues. The tooltip even says "It doesn't do anything."
** Eventually this was patched so that it became a literal statue, which could be placed. However, it still doesn't do anything other than being a fancy statue.
** Also the "Whoopie Cushion" [sic], which is very rare and produces a farting noise when used.
* [[Jungle Japes]]: Available in both surface and subterranean variants.
* [[Killer Rabbit]]: Since they're entirely harmless, you might not even mind if bunnies hop right into your house. And then the Blood Moon rises, and they turn into terrifying Corrupt Bunnies, and ''they're already inside...''
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* [[Names to Run Away From Really Fast]]: The Wall of Flesh. Somewhat inverted, actually, because you ''can't'' run away from this thing. If you try to or attempt to get behind it, it will drag you back in front of it. And don't think that Magic Mirror will save you either...
* [[Nerf]]: Each new patch seems to do this to at least one item. So far, the Aqua Scepter, Molten Armor, Phoenix Blaster, Muramasa, Rocket Boots, and Star Cannon have all been brought down to size. A few of these proved so unpopular they were subsequently reversed or replaced - the Star Cannon had its high fire rate restored, while the new Demon and Angel Wings, when worn along with the Rocket Boots, allow for much higher vertical flight combined with negation of fall damage.
** The Shadow Orb used to emit a nice amount of light, but it got nerfed repeatedly to the point it moves very slow and is quite dim. It's barely worth even using anymore.
* [[New Game+]]: Not the traditional sense, as when you start a new world map you take along any items in your inventory if you choose to play with the same character. The piggy bank item creates a storage space that is linked in all the worlds and tied specifically to you making it handy for transferring materials rapidly between worlds.
* [[Nice Job Breaking It, Hero]]: Congratulations on making it to the underworld and slaying the abomination that dwells there! You're told that "The ancient spirits of light and dark have been released." What does that mean? A variety of much tougher enemies all over the world, and [[the Corruption]] spreads much more aggressively. On the plus side, there's now an anti-Corruption biome full of rainbows and unicorns. Which are trying to kill you.
* [[Nocturnal Mooks]]: Both the Zombies and the Demon Eyes only come out at night and quickly run away when dawn comes. In addition, two of the bosses (the [[Eye Scream|Eye of Cthulhu]] and [[Dem Bones|Skeletron]]) and all the hardmode bosses can only be summoned at night. [[Inverted Trope|Inverted]], however, with aboveground slimes, who will no longer spawn at dusk.
* [[No Periods, Period]]: Averted. Female NPCs are more irritable during the Blood Moon event.
* [[No Sense of Direction]]: The goblins tied up the tinkerer for pointing this out to them. Also the players, because no one knows for sure whether the sun is to the South (and East/West to the left/right) or to the North (and he planet revovling counter-clockwise). The wiki itself is incredibly inconsistent about it.
* [[Not the Fall That Kills You]]: You can stop fall damage with certain accessories (Lucky Horseshoe, Obsidian Horseshoe, Angel/Demon Wings), using a grappling hook to hook onto a wall before you land, using the Rocket Boots to slow your fall, double-jumping before landing, or [[Soft Water|landing in water]] or cobwebs. If you ''do'' take fall damage, it can be [[Disney Villain Death|severe]].
** Oddly, if you time it right you can grapple onto the ground and [[You Fail Physics Forever|pull yourself down faster to negate the lethal falling damage.]] This appears to have been patched and the trick no longer works.
* [[One-Hit Kill]]: Besides being crushed by the Wall of Flesh or running out of time against Skeletron, Explosive blocks are this.
** More specifically, Explosive blocks deal 250 base damage, but all damage dealt from other players or to oneself (which includes explosions) is doubled, resulting in a whopping 500 damage.The maximum HP a player can have is 400, and the best protective gear and buffs can prevent at most 40-50 damage, meaning that a trip mine will instantly kill anyone within range. ''[[Paranoia Fuel|Trip mines are randomly scattered underground]]''.
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** With the [[Artificial Gill|Gills Potion]], the Oxygen meter appears ''above'' water instead of underneath.
* [[Palette Swap]]: There are seven different versions of the basic Slime monster.
** There's also two versions of the basic Skeleton monster, two of the Skeleton caster, two of the Bat, two of the Man eater (a jungle-based killer plant), and three of the Zombie.
* [[Precision-Guided Boomerang]]: Represented in the game by the Enchanted Boomerang, Flamarang, and Thorn Chakram which supposedly have limited seeking ability for enemies. They are also capable of returning to the player through solid walls.
* [[Planet Heck]]: Dig too far down and you'll end up in the Underworld, filled with lava that will more than likely kill you instantly, powerful monsters, and ore you can't even touch without hurting yourself unless you have a special accessory.
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** In the Underworld/Hell scape there are bone serpents.
** Once Hard Mode is unlocked, you now also have Diggers and World Feeders, essentially bigger and stronger versions of the Giant Worm and Devourer. And then you also have the Eater of World's bigger brother, The Destroyer.
** Later on, literal sand worms were added.
* [[Scenery Porn]]: The overworld backgrounds added in 1.1 are rather nice-looking, and change depending on which biome you happen to be in.
* [[Schizo-Tech]]: In the same game that shows players running around in metal armor, swinging swords and fighting goblins, you also have firearms, [[Magitek|mana-powered laser guns]] and the jet pack-like Rocket Boots.