Terraria: Difference between revisions

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{{tropelist}}
* [[Advancing Boss of Doom]]: The Wall of Flesh in the Underworld.
** You could argue that most bosses are this, in a sense. They chase you around the map.
* [[Airborne Mook]]: The Demonic Eyes, Cursed Skulls (once were known as Burning Skulls), Hornets, Eaters of Souls, Meteor Heads, all kinds of Bats, Demons, Vulture and Harpies.
** And hard mode gives us the Wraith, the Corruptor, Wandering Eye plus the Hallow's Whisps and Gastropods
*** Actually, the wiki shows that the Wraith, Pixie and Grastro pod hover a certain distance over blocks and act similar to a walking enemy, hence why they're confusable.
* [[Alchemy]]: As described on the [[Functional Magic]] page being magical chemistry. This is used to create a variety of potions out of a variety of ingredients.
* [[All Deserts Have Cacti]]: They're components in potions, too.
* [[All Love Is Unrequited]]: The Goblin Tinkerer and the Mechanic are constantly asking about each other, the Nurse is after the Arms Dealer, and the Arms Dealer is... [[Really Gets Around|well]], but nothing seems to come from any of it.
* [[All Your Powers Combined]]: One of the best mid-game blades, the Night's Edge, is crafted by combining four swords at a Demon Altar.
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** The Eater of Worlds, a boss monster that will split in two every time one of its segments is destroyed, unless one would be shorter than 2 segments. It has fifty segments, and each new Eater of Worlds obeys the same rules. It is entirely possible to have several Eater of Worlds at once.
** New to 1.1 is the Corrupt Slime, which acts much like a stronger Mother Slime and splits into several Slimelings upon defeat.
* [[Awesome but Impractical]]:
** The Breaker Blade is a massive sword, but it doesn't deal that much damage by Hardmode standards. It'll fall out of use pretty quickly, despite how impressive it looks.
** The Star Cannon is one of the highest-damaging weapon in the game. It fires Fallen Stars, which drop at a low rate every night, and are NOT reusable when fired. If a player can collect enough stars to make and use it, it can completely slaughter just about anything with ease.
** It's likely at some point in the game that you'll gain the ability to summon an orb of pure light to follow you and help light the way... behind you. It has the acceleration and top speed of a unicycle being ridden by a drunken blind man with an inner ear infection, meaning if you move faster than base walking speed by any means, you'll be getting a nice view of wherever you were two seconds ago. It is also the least bright light source in the game.
** The Rocket Boots used to run on mana, but ever since one of the updates, they run on a short timer instead, which makes them quite underwhelming.
** In the words of the Demolition Expert: "Why purify the world when you can blow it up!", Dynamite and Bombs are the best ways to clear the Corruption, but you need so many of them that you'll quickly run out of money.
* [[Awesome Yet Practical]]
** The Starfury is a very useful weapon for exploring caves, and is quite potent in battle.
** The Enchanted Boomerang found occasionally in chests. It has a very fast attack speed, lights up wherever it goes, making it easier to fight in the dark, and has decent damage. With enough practice you can juggle enemies and send jumping enemies flying. It can effectively replace any weapons until the mid-high tiers, especially considering that toward the higher end you can upgrade it to bring it back up to par. Also, because of how its light particles behave, it has a great [[Mundane Utility]] as an early-game prospecting tool.
** The Minishark received a buff has a one-in-three chance of not using ammo for a shot, meaning if you have enough ammo, it becomes your bestest friend.
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** [[Good Wings, Evil Wings|Angel Wings and Devil Wings]], new accessories as of 1.1, gives the ability of flight, similar to Rocket Boots. Only with longer flight time. Not to mention, their flight time can be extended even longer, as they stack with Rocket Boots and Spectre Boots. They also have the ability to negate all fall damage, similar to Lucky Horseshoe, AND have the ability to feather fall (fall slower). Making them three accessories in one! Not to mention...they're wings. [[What Do You Mean It's Not Awesome?|Visible wings. Need we say more?]]
** The Magical Harp has the seemingly mundane ability to fire damaging musical notes at different speeds based on how close the cursor is to your character. Doesn't sound all that impressive at first. However, the notes pierce enemies and rebound off walls, which makes them perfect against worm enemies. Buffed correctly, it can bring down [[Damage Sponge Boss|the Destroyer]] in ''15 seconds''.
** The Flamethrower is a fun weapon to use, and it runs on Gel, a very common resource.
** The Snowball Cannon is a fairly powerful pre-hardmode weapon, and its ammunition is ridiculously easy to craft.
* [[Badass]]: The player character, who's basically a [[One Man Army]] (unless you're playing with friends, but even then, each and every one of you end up being powerful)
[[Badass Santa]]: The Christmas event occurs yearly and allows the player to buy a Santa suit for about 45 gold.
** Furthermore, the Frost Moon event includes a ridiculously powerful Santa mech as an enemy.
* [[Battle Boomerang]]: There are several boomerang items in the game. They deal decent damage, have excellent knockback, and can be thrown as fast as they return to you. And if you miss, you're better off switching to a melee weapon until it comes back.
** With Hellstone you can make the Enchanted Boomerang into a [[Incendiary Exponent|Flamarang.]] Also the Thorn Chakram, which behaves similarly to the boomerangs. The Light Disk is also like the Thorn Chakram, but can be stacked to have FIVE OF THEM FLYING AT ONCE. [[Macross Missile Massacre]] in boomerang form, indeed.
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* [[Beating a Dead Player]]: All monsters hover around the point where you died until you respawn.
* [[Beef Gate]]: You can enter the Dungeon at the edge of the map anytime you like. You can only ''safely'' enter the dungeon after you've taken out Skeletron. If you enter before killing Skeletron, you will be facing a Dungeon Guardian that has 9999 hit points ''[[There Is No Kill Like Overkill|and hits you for 9000 points of damage.]]''
** The Dungeon Guardian was introduced because players learned how to kill the Skeletron heads that, previously, guarded the dungeon before you killed Skeletron. But guess what...players have learned how to kill the Dungeon Guardian.
** A lot of special biomes contain initially overpowered enemies, motivating you to at least come equipped with decent gear before you tackle them. It's possible to explore those areas as a new character, but it's extremely risky; even the basic enemies inside these biomes can kill you in a few hits and your items are probably too weak to fight back. It's risk vs reward however, as these biomes are likely to contain really good items, [[Sequence Break|which'll help you get stronger quick]].
* [[Berserk Board Barricade]]: You might find yourself doing this when the Blood Moon rises and zombies gain the ability to open doors. In hard mode you also have to worry about a number of new hostile enemies including were wolves trying to batter down your doors.
* [[BFS]]: Several, including the Blade of Grass and the Phaseblades, which are double your height and still maybe a little bit longer. The Fiery Greatsword is slightly larger, and ''[[Exactly What It Says on the Tin|made of fire]]''. The Night's Edge, which is made of (among other things) the Blade of Grass and the Fiery Greatsword, as well. Muramasa is comparatively smaller, but still around the height of the player. The 1.1 update introduces the Breaker Blade, which is one monstrosity of a sword that dwarfs them all in size.
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* [[Blade on a Stick]]: Comes in seven different flavours as of 1.1.
* [[Bonus Dungeon]]: Either the Underground Jungle or the actual Dungeon could qualify for this, the latter because, well, it's a dungeon, and the former because the monsters there are so much more powerful than anywhere else in the game. However, once Hard Mode kicks in, pretty much ''the entire world'' becomes this. [[Oh Crap|Including aboveground.]]
** In a strange reversal, after unlocking hard mode, no new monsters appear in the Dungeon, and the player is likely to have much more than adequate equipment, making it so the dungeon is one of the SAFEST places in the hard mode world! ...At least, until you defeat some of the later hardmode bosses, at which point it once again becomes very dangerous, with plenty of new enemies.
* [[Boring but Practical]]: The Mining Helmet, while not as bright as a torch and somewhat expensive in the first dozen hours of play, will make your life in Terraria ''so'' much easier when you get it.
** Unfortunately, it comes with the tradeoff that you have to wear it in your armor slot rather than social slot, which breaks armor set bonuses and drastically lower your potential Defense score.
** Picks also qualify. Did you just find a new, awesome ore to craft with? You really ought to craft a pick with it so you can dig faster.
** The Cross Necklace doubles your [[Mercy Invincibility]]. That's all it does, but it's extremely useful against enemies that can hit you in very quick succession like the Destroyer, the Hardmode worm boss. Some boss strategies also abuse this doubled [[Mercy Invincibility]], since meteorite ore that you stand on does very little damage compared to the bosses. Just standing on meteorite ore while fighting a boss (especially the Destroyer) is an absolutely viable strategy. (sadly this trick no longer works now that meteorite blocks do damage-per-tick)
* [[Boss Battle]]: Terraria's got many boss fights. Usually in order to really progress, you'll need to fight a certain boss. You can skip some of the bosses, but it's natural to fight them in the intended order, as defeating each boss usually provides you with the gear to make you powerful enough to stand a good chance against the next one.
* [[Boss in Mook Clothing]]: ''Wyverns''. Thousands of HP, constantly home on you, high attack power, and won't stop pursuing you ''even if you teleport away''.
** A lot of hardmode enemies in general count as this, including the chest mimics. Especially if you've only entered Hardmode recently and you're still comparatively weak.
* [[Booze-Based Buff]]: A new update introduced a brewery, where you can make ale. It lowers your defense and increases offense.
* [[Bragging Rights Reward]]: When you craft the highest tiers of armor, so that everybody can see you've defeated the final boss (unless you cheated to obtain them).
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** You can carry lava around in iron buckets. And lava doesn't damage wooden blocks or walls, just wooden platforms. In fact, if you're making an obsidian generator, it's a really good idea to make it out of wood or glass so you don't accidentally mine a hole in the bottom of it with your pickaxe.
* [[Cool Shades]]: Demon Eyes have a very low chance to drop a dark lens, which can be used to craft these. If you wear them, the sun gets a pair too!
* [[Co-Op Multiplayer]]: Built from the ground up to support it. Although you can play the game solo, it's definitely a lot harder.
* [[The Corruption]]: Each world contains a terrain type called "the Corruption" with a dimmed sun, hostile terrain and monsters with names like "Eater of Souls". It spreads to infect surrounding areas, especially after beating a particular boss.
** And then there's the Hallow, which is the polar opposite of the Corruption [[Light Is Not Good|but infects its surroundings nevertheless]]. Also, if you unlock Hard mode, there is almost nothing that can stop either biome to spread across the entire world.
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* [[Difficult but Awesome]]: Flails can be incredibly fiddly to use and awkward to aim, but once you master them, especially the Dao of Pow, you can become almost unstoppable. They pierce foes, rebound, AND deal lingering damage around the ball head, making them incredibly deadly against larger and/or segmented foes.
* [[Directionally Solid Platforms]]: Wooden platforms which can be crafted. Players can jump up through them like it's nothing, and walk across them fine, or choose to drop through by pressing down.
* [[Disc One Final Boss]]: Skeletron is the strongest boss until you visit the Underworld. The Wall of Flesh is the strongest boss until you realize that {{spoiler|killing it is going to turn the surface into a mixture of [[Crapsack World|Crapsack]] and [[Crap Saccharine World]] roamed by twisted, powerful creatures...}} Basically the whole game is "this must be the final boss! Oh wait, no it isn't."
* [[Disc One Nuke]]
** Shuriken can be bought very early in the game - as soon as the Merchant shows up, who is usually the first NPC to appear in the player's house. Shuriken are inexpensive, do decent damage, have high attack speed, high range, go through any enemy they hit, hitting large enemies twice or three times in the process, and have a chance to be able to be recovered and used again. As it pierces through enemies, shurikens are well suited for taking on the game's early bosses; all of them are made easier if you have a piercing attack of some kind.
** If you happen to discover a floating island, you could find a Lucky Horseshoe (negating one of the game's main hazards early on; namely, fall damage) or the [[Death From Above|hideously powerful Starfury]].
** A common speedrunning tactic, in addition to shurikens & locating floating islands as mentioned above, is to find the dungeon and look for a Water Bolt among one of the books on the shelf (without going too deep into the dungeon, lest you face the [[Beef Gate|Dungeon Guardian]]). This item doesn't use a lot of mana and is quite powerful pre-hardmode; it's even a viable weapon against the early bosses. You do need to be lucky in order to find it early, but if you do find it, it certainly qualifies as a Disc One Nuke.
** If you're into fishing, this can help you ''really'' get ahead early on. Try fishing in the ocean; there's a chance of catching a Reaver Shark, an item which resembles a hammerhead shark in design, and functions as a pickaxe. This item can mine ANY pre-hardmode blocks and is arguably as good, if not ''better'' than the Molten Pickaxe, which is the best pre-hardmode pickaxe there is. It's a ''huge'' [[Sequence Break]]. Although the item is rare, it's usually not that difficult to obtain, since Terraria's fishing mechanic is quite generous; You likely won't need to carry that much bait along.
** The Snowball Cannon is randomly found in ice chests; it uses snowballs for ammunition, which are very easy to craft. For a new character, this item is not only highly practical, it's also quite strong (it can reliably deal with most pre-hardmode enemies), so you're off to a good start if you stumble upon this weapon early on.
* [[Drop the Hammer]]: Much like axes, hammers are not particularly strong as they are intended as tools, but can be used as weapons if necessary.
** Hamaxes, items that combine the functionality of hammers and axes, are more effective weapons and can be used to defend yourself while breaking spikes or chopping down wood.
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* [[Double Jump]]: The Cloud in a Bottle allows you to double jump. Doing so will also negate fall damage if done near the bottom of a long fall.
* [[Elaborate Underground Base]]: [[An Interior Designer Is You|You can, of course, build one]]. The Dungeon itself also qualifies.
* [[Eldritch Abomination]]: [[Captain Obvious|Eye of Cthulhu & Brain of Cthulhu]], the Eater of Worlds, the Wall of Flesh, and many of the other bosses as well.
* [[Elemental Crafting]]: You start out with Copper, then move up through Iron, Silver, and Gold to Demonite, [[Meteoric Iron]], Hellstone, Cobalt, [[Mithril|Mythril]], Adamantite, and so on.
* [[Epic Flail]]: There are several large morning star style weapons in the game.
* [[Escape Rope]]: The magic mirror, which sends you back to your spawn instantly.
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* [[Everything's Worse with Bees]]: Hornets really, but there's dozens of the bloody things in the underground jungle.
* [[Everything's Even Worse with Sharks]]: Thankfully they only show up in the edge-of-the-map oceans unlike the smaller aquatic enemies. They are powerful enough to be a serious problem for a character with midgame equipment.
* [[Excuse Plot]]: The "story" to Terraria is vague, at best. It's just your stock, generic RPG plot.
* [[Expecting Someone Taller]]: Lampshaded by the Tinkerer:
{{quote|'''Tinkerer:''' I thought you'd be taller.}}
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* [[Eye Beams]]: Retinazer and, to a lesser extent, Spazmatism. Also, the eyes of the Wall of Flesh.
* [[Eye Scream]]: A common enemy at night is the Demon Eye; the Eye of Cthulhu also applies tenfold, considering its second form replaces its pupil with a large mouth. {{spoiler|Don't forget, when these enemies are defeated, they explode into 2-3 grisly eye bits.}} The same goes for the Wandering Eyes in Hard Mode, and it only gets worse with The Twins...
* [[Fake Difficulty]]: Multiplayer servers with lag can end up having this in spades, as you bear witness to anomalies like enemies teleporting right in front of your face and hitting you right after you damage them, or staying alive for a few seconds when they should have already died. It can become particularly exasperating if the enemies in question are hard hitters or give you a debuff that leaves you specially vulnerable. For this reason, you're better off keeping your distance on laggy servers and rely on ranged attacks instead; melee becomes far too unpredictable.
* [[Feather Flechettes]]: The Harpies attack this way, and can be difficult to deal with without a ranged form of attack back at them.
* [[Featureless Protagonist]]: The game sports a numerous amount of customizations for your character, meaning that you can add your own personal touch to the character so it looks the way you want it to.
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** But unlike the [[Minecraft]] example, dying doesn't force you to delete the world, only the character, this means you can start another character to attempt to continue the game.
* [[Flaming Sword]]: The Fiery Greatsword. Sunfury is a flail version.
* [[Floating Island]]: A type of biome consisting of small islands floating a few hundred feet above the ground. These islands are rich with ore, but each also features a small house built of exotic materials and containing a rare item in the chest inside.
* [[Floating Platforms]]: Played straight as well as justified in turns. Justified that underground you can place platforms attached to the (destructible) background wall. Played straight when the background wall is ''the sky''.
** With the new Ice Rod weapon, you can make ''very'' temporary ones. However, you can use them as a wall to attach your not-so-temporary platforms to.
* [[Functional Magic]]: See [[Alchemy]] entry for more information.
* [[Fungus Humongous]]: There are mushroom forests underground. You can even chop down the mushrooms and use them in a [[Healing Potion]].
** There's an NPC who's literally a mushroom. Amusingly, he's called "Truffle".
* [[Garden of Evil]]: The Corruption blights the landscape, turning the sky a sickly yellow, causing plant life to become twisted and thorny, spawning nasty monsters called Eaters of Souls, and turning the nearly harmless Giant Worms into the deadly Devourer (and a much deadlier [[King Mook]] called the Eater of Worlds).
** And for a version that [[Light Is Not Good|disguises its true nature]], we have its equal and opposite number, the Hallow. Pretty, calm, has a giant rainbow in the background...and spawns warring Pixies that shred your hearts like a hot knife through butter, and Unicorns that are eager to impale you.
** The Crimson biome is an alternative to the Corruption, and it's arguably even more twisted.
* [[Getting Crap Past the Radar]]: One of the possible responses if you're at full [[Hit Points]] and ask the Nurse for healing is "I don't give happy endings."
** The moon cycles through phases and on Blood Moons two of the female NPCs, the Nurse and the Mechanic, become aggressive and irritable. The Dryad doesn't get as hostile, but does get snippy and sarcastic.
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* [[Giant Space Flea From Nowhere]]: Pretty much every boss, minus Skeletron, who guards the Dungeon. Special mention to the Wyvern, who doesn't even need to be summoned.
* [[Grappling Hook Pistol]]: You can craft a grappling hook as soon as you reach the stone level underground if you get lucky with drops. It is even taken [[Up to Eleven]] with the Ivy Whip, an item that gives you three grappling hooks at once from the underground jungle. A new Dual Hook is introduced in 1.1.
* [[Green Hill Zone]]: The regular overworld. It's usually called "forest biome" by players.
* [[Grid Inventory]]: Similar to the one in ''[[Minecraft]]''. However, it also has 4 slots that you can use to store money, and 4 to store ammunition.
* [[Hand Cannon]]: The Phoenix Blaster, especially when armed with [[Pinball Projectile|Meteor Shot]] or the much more underrated Silver Bullets. Some people swear by this weapon, even choosing it over the [[More Dakka|Minishark]].
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** You can also use a Fishbowl as a helmet. Except for the fact that it shows your breath meter while you wear it, and [[Too Dumb to Live|you will eventually drown if you don't take it off.]]
** This, combined with a [[Artificial Gill|Gills Potion]], means you can breathe in the Fishbowl. Never again must you worry about drowning, whether it be above or below land!
** In later versions, you're able to craft armor out of wood.
* [[Improvised Weapon]]: Hammers and axes are not intended as weapons for the most part, but higher end ones can still be effective. In previous versions, the The Staff of Regrowth, usually meant to be a tool for making grass grow quicker, was one, as it used to do more damage than the Muramasa, making it a very viable weapon to bash things to death with, and far easier to get if luck is on your side.
** Buckets of lava can be used in this manner by dumping them on enemies below you, as can columns of sand held up by a destructible block, or blocks of sand dropped from above. Sand in the Alpha did even more damage to things hit by it. There's a reason Re-Logics tagline is: "Sand is overpowered".
* [[Infinity+1 Sword]]: The Blade of Grass was originally hinted at being this by the developers in their [[Let's Play]]. Since 1.1, it, along with Muramasa, the Fiery Greatsword, Night's Edge, and the Phaseblades are all [[Infinity-1 Sword|Infinity Minus One Swords]] (but still capable of dealing extreme damage), with the Adamantite Sword and Excalibur becoming the new Infinity Plus One Swords... At least for a while; ever since they've all been outclassed by the new top tier swords.
** There was an absolutely broken gun that is unobtainable in the game, the [http://wiki.terrariaonline.com/Zapinator Zapinator], which could shoot very rapidly and did an insane amount of damage. It is likely that the creators used this while making the game so they would not have to worry about enemies.
** The Flamarang before 1.1 was an Infinity Plus One Throwing Item. Hits almost as hard as the FAR slower-swinging Fiery Greatsword so it has huge DPS, particularly when close, and, [[Captain Obvious|unsurprisingly, has a far higher range,]] combined with being a ranged weapon which does not depend on ammunition. Now, the Light Disk is the preferred choice, since it has almost all the Flamarang had to offer, plus ricocheting and, if you have made more than one, the ability to ''spam up to five of them''.
** Of the spears in the game, [[Norse Mythology|Gungnir]] is one of the best, although even more powerful spears have been introduced since.
** The [[All Your Powers Combined|Drax]] used to be the infinity plus one tool, capable of mining anything instantly, and also delivering a reasonably hard barrage of blows to any enemy that gets close enough.
** The bricks and walls that make up the dungeon are something of an infinity plus one material: they're one of the only non-ore building material that is immune to explosions.
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* [[Item Crafting]]: When the game is all about exploration through digging, finding and using ore only makes sense thematically, in the early game, and for specific items.
* [[Joke Item]]: The angel statues. The tooltip even says "It doesn't do anything."
** Eventually this was patched so that it became a literal statue, which could be placed. However, it still doesn't do anything other than being a fancy statue.
** Also the "Whoopie Cushion" which is very rare and produces a farting noise when used.
** Subverted with the Snowball Cannon. It seems like an inefficient concept, launching snowballs at your enemies... But it's actually a good weapon, surprisingly.
* [[Jungle Japes]]: Available in both surface and subterranean variants.
* [[Killer Rabbit]]: Since they're entirely harmless, you might not even mind if bunnies hop right into your house. And then the Blood Moon rises, and they turn into terrifying Corrupt Bunnies, and ''they're already inside...''
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* [[Names to Run Away From Really Fast]]: The Wall of Flesh. Somewhat inverted, actually, because you ''can't'' run away from this thing. If you try to or attempt to get behind it, it will drag you back in front of it. And don't think that Magic Mirror will save you either...
* [[Nerf]]: Each new patch seems to do this to at least one item. So far, the Aqua Scepter, Molten Armor, Phoenix Blaster, Muramasa, Rocket Boots, and Star Cannon have all been brought down to size. A few of these proved so unpopular they were subsequently reversed or replaced - the Star Cannon had its high fire rate restored, while the new Demon and Angel Wings, when worn along with the Rocket Boots, allow for much higher vertical flight combined with negation of fall damage.
** The Shadow Orb used to emit a nice amount of light, but it got nerfed repeatedly to the point it moves very slow and is quite dim. It's barely worth even using anymore.
* [[New Game+]]: Not the traditional sense, as when you start a new world map you take along any items in your inventory if you choose to play with the same character. The piggy bank item creates a storage space that is linked in all the worlds and tied specifically to you making it handy for transferring materials rapidly between worlds.
* [[Nice Job Breaking It, Hero]]: Congratulations on making it to the underworld and slaying the abomination that dwells there! You're told that "The ancient spirits of light and dark have been released." What does that mean? A variety of much tougher enemies all over the world, and [[the Corruption]] spreads much more aggressively.
* [[Nocturnal Mooks]]: Both the Zombies and the Demon Eyes only come out at night and quickly run away when dawn comes. In addition, two of the bosses (the [[Eye Scream|Eye of Cthulhu]] and [[Dem Bones|Skeletron]]) and all the hardmode bosses can only be summoned at night. [[Inverted Trope|Inverted]], however, with aboveground slimes, who will no longer spawn at dusk.
* [[No Periods, Period]]: Averted. Female NPCs are more irritable during the Blood Moon event.
* [[No Sense of Direction]]: The goblins tied up the tinkerer for pointing this out to them. Also the players, because no one knows for sure whether the sun is to the South (and East/West to the left/right) or to the North (and he planet revovling counter-clockwise). The wiki itself is incredibly inconsistent about it.
* [[Not the Fall That Kills You]]: You can stop fall damage with certain accessories (Lucky Horseshoe, Obsidian Horseshoe, Angel/Demon Wings), using a grappling hook to hook onto a wall before you land, using the Rocket Boots to slow your fall, double-jumping before landing, or [[Soft Water|landing in water]] or cobwebs. If you ''do'' take fall damage, it can be [[Disney Villain Death|severe]].
** Oddly, if you time it right you can grapple onto the ground and [[You Fail Physics Forever|pull yourself down faster to negate the lethal falling damage.]] This appears to have been patched and the trick no longer works.
* [[One-Hit Kill]]: Besides being crushed by the Wall of Flesh or running out of time against Skeletron, Explosive blocks are this.
** More specifically, Explosive blocks deal 250 base damage, but all damage dealt from other players or to oneself (which includes explosions) is doubled, resulting in a whopping 500 damage.The maximum HP a player can have is 400, and the best protective gear and buffs can prevent at most 40-50 damage, meaning that a trip mine will instantly kill anyone within range. ''[[Paranoia Fuel|Trip mines are randomly scattered underground]]''.
** Trying to enter the dungeon before killing Skeletron will cause the Dungeon Guardian to appear who does over 9000 damage.
* [[Optional Boss]]: A lot of the bosses are optional, but the one that stands out is Queen Bee. She drops potentially great loot, but she doesn't fall into the "chronological" order of the bosses.
** King Slime is a randomly encountered boss, so obviously this trope applies.
** Duke Fishron, later on. It's basically the hardmode equivalent of Queen Bee.
* [[Ordinary Drowning Skills]]: Initially, your character sinks like a rock in water and will drown if you can't reach air. Special items like flippers and the breathing reed turn you into snorkel diver instead of a drowning rock, while the Diving Helmet significantly increases your air capacity. Neptune's Shell turns your character into an aquatic creature when equipped and in water, allowing you to remain underwater indefinitely, move underwater at the same speed as on land, and incorporating the effect of the flippers.
* [[Organ Drops]]: Slimes drop slime gel, Soul Eaters drop rotten chunks of meat and Demon Eyes drop [[wikipedia:Lens (anatomy)|lenses]].
* [[Our Goblins Are Wickeder]]: Every once in a while you'll be warned that a Goblin Army is approaching. You'd be forgiven for dismissing this message as a non-threat, but in fact Goblins can be a serious threat to your life, your NPC inhabitants, and your clicking finger. Unless, of course, you have advanced equipment and increased max life.
* [[Overly Long Gag]]: The Goblin Army invasions can feel like this at higher levels. Spending an entire in-game day killing 150 (or more, depending on how many players are in your server; the maximum is potentially ''over 10,000'') Goblins of varying types comes off as more of a nuisance than an [[Oh Crap]] moment when they barely do much damage, even more so if your house is rather large, which can end up confusing the goblins since they try to target you first.
* [[Overshadowed by Awesome]]: There's plenty of great items in this game, but certain ones stick out above the rest, to the point it makes a lot of the others, while not being bad weapons, quite weak by comparison.
** Especially true for gold/platinum armor. It'll probably take a lot of spelunking before you gather enough of these rare ores to craft a full set. While it offers decent protection, it's inferior to most armor sets obtained through exploring the special biomes, such as the jungle. Patiently mining until you can craft gold/platinum armor is probably a waste of time, since you'll likely obtain a blatantly superior armor set not long after, once you tackle any of the unique biomes.
** Light's Bane, the Demonite sword, has high DPS but its range is underwhelming. Compare this to the Crimson equivalent, the Blood Butcherer, which is both larger ''and'' does more damage. It swings slower, but that's highly negligible in practice.
** Luckily this is balanced out in Expert Mode, where a Corruption world gets a boon over Crimson ones: The Eater of Worlds' treasure bag always includes the Worm Scarf, an '''incredible''' item which grants damage resistance based on percentage; it remains useful throughout the entire game. What does Brain of Cthulhu's treasure bag get you instead? Brain of Confusion, which is a decent accessory at best, giving you a chance to confuse enemies when struck.
* [[Oxygen Meter]]: Clearly visible in the game and health begins to drain after you run out of air. It is possible to keep yourself alive with health items and having a large health meter for lengthy periods of time.
** With the [[Artificial Gill|Gills Potion]], the Oxygen meter appears ''above'' water instead of underneath. [[Too Dumb to Live|Don't use it unless you're underwater.]]
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** In the Underworld/Hell scape there are bone serpents.
** Once Hard Mode is unlocked, you now also have Diggers and World Feeders, essentially bigger and stronger versions of the Giant Worm and Devourer. And then you also have the Eater of World's bigger brother, The Destroyer.
** Later on, literal sand worms were added.
* [[Scenery Porn]]: The overworld backgrounds added in 1.1 are rather nice-looking, and change depending on which biome you happen to be in.
* [[Schizo-Tech]]: In the same game that shows players running around in metal armor, swinging swords and fighting goblins, you also have firearms, [[Magitek|mana-powered laser guns]] and the jet pack-like Rocket Boots.
** Special mention goes to the Minishark and its upgrade the Megashark, which are fully automatic miniguns that shoot ''musket balls''.
** And also the wires and switches system, where it is possible to have a wall switch or timer that turns ''tiki torches'' on and off.
* [[Schmuck Bait]]: Go on, step into the dungeon, even though the old man NPC in front of it is telling you not to.
* [[Scratch Damage]]: Everything will do at least 1 damage.
* [[Segmented Serpent]]: The Eater of Worlds is the most dramatic of these, but there are others. All of the other worm enemies have multiple segments of varying size and HP, and to kill them, you have to destroy any one. This can prove difficult with Bone Serpents.
** With the inclusion of debuffs, these enemies become very vulnerable to [[Kill It with Fire|flamethrowers]] and [[Hellfire|cursed flames]], as each segment burns individually, draining their HP very fast.
* [[Sequence Break]]: There's plenty of ways to get far ahead in the game quickly.
** You don't ''need'' to fight all the bosses. It's possible to go fight Skeletron on the very first night and win, though it is very challenging. Items found in the dungeon should be sufficient enough to prepare you against the Wall of Flesh boss fight. If you're confident in your abilities, you could skip the other areas for the time being and make a beeline for the dungeon, right at the start (although [[Beef Gate|you do NEED to fight Skeletron before entering]]).
** Don't feel like spelunking for ores in order to craft armor? Head for the jungle instead. If you can handle the onslaught, then even a meagre amount of jungle items (the majority of them are dropped by enemies) allows you to craft Jungle gear, including the Ivy Whip (an incredibly useful grappling hook), the [[BFS|Blade of Grass]], jungle armor (which has fairly respectable defense) and so on.
* [[Set Bonus]]: Each type of armor material has one of these. Some of them just boost your defense, but others speed up your attacks/movement, reduce mana usage, or emit light.
* [[Ship Tease]]: The [[Interspecies Romance|goblin tinker and the mechanic]] are always asking about each other.
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* [[Viral Marketing]]: The developers pay yes-men to patrol internet forums and praise the game to ridiculous levels. Less wholesomely, they have strong-armed [[YouTube]] staff into [[Polish the Turd|deleting negative reviews of the game]].
* [[Voluntary Shapeshifting]]: You can use certain accessories to turn into a werewolf during a full moon, or a merman to swim better.
* [["Wake -Up Call" Boss]]: Skeletron will teach you the meaning of pain if you've gotten cocky tearing through the Eater of Worlds and the Eye of Cthulhu.
* [[Walk, Don't Swim]]: Without special accessories or equipment the character is limited to walking and jumping underwater.
* [[Warmup Boss]]: The Eye of Cthulhu is usually the first boss the player will face (because it can spawn automatically when you're strong enough) and fairly simple to beat with a good ranged weapon. Its attacks aren't all that strong, either, and dodging it is simple enough with a few levels of wood platforms.
** Averted in Expert Mode where every boss is a huge pain in the ass, even the early ones.
* [[We Can Rebuild Him|We Can Rebuild Them]]: The Eye of Cthulhu, the Eater of Worlds and Skeletron are 'rebuilt' into deadlier, cybernetic versions of themselves (the Twins, the Destroyer, and Skeletron Prime respectively) so that they can get their vengeance on you when you reach Hard Mode.
* [[What the Hell, Player?]]: The Guide Voodoo Doll has the description [[You Bastard|"You are a terrible person."]]
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** The goblin army event causes more than 100 goblins to spawn on both sides of you and all come after you. Have fun killing warriors from both directions while pelted with arrows and magic from afar.
** In the alpha, the slimes had a high spawn rate and would swarm players while they tried to work making it difficult get your shelter built. While the slime spawn rate has been toned down, this can still happen on blood moons with the zombies and demonic eyes.
** Same applies to the hordes of Skeletons, Giant Worms, and Mother Slimes in the earliest versions of the game. Their spawn rate has been reduced since, thankfully.
** Then in the Underground Jungle you have Hornets which can spawn in swarms of up to 6. Did we mention they have 100 health and can deal 40 damage per (ranged) hit? If you go into the Underground Jungle on multiplayer, expect that spawn rate to go much higher.
** Hornets have been nerfed in later updates -- they only have 50 or so HP and their ranged attacks are much weaker (though they can still inflict poison). They're still annoying en masse, though.
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** The Underworld also includes flaming bats and demons, which will constantly swarm you if you're traveling the "safer" route by grappling along the ceiling.
** Eater of Souls and their variants in the Corruption spawn in massive numbers, sometimes up to a dozen at once, and charge the player relentlessly. Any low-level player wandering into that area is unlikely to get back out alive.
** In the Crimson biome, you're bound to get rushed by spiders if you enter the chasms.
** In hard mode, especially before you get decent hard mode equipment, blood moon can become tougher than the normal mode bosses ever were.
** Snowmen too when you use the Snowglobe item.