That One Attack/Video Games/Fighting Game: Difference between revisions

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* For a while the [[Street Fighter]] series was in love with these. SFII games not so much, but in the Alpha games Bison used a full screen psycho crusher that would probably end up losing the match for you if you didn't block it. Gill from SFIII had both a full screen nuke AND a self resurrection; fortunately Gill's attacks were interruptable, if you got to him in time.
** The Hadoken from Street Fighter II was close. On harder difficulties, Ryu would happily fire a constant stream to chip you to death, and if you time the jumps poorly, he'd take you out of the air with a Shoryuken when you got close enough.
* In [[Dead or Alive (franchise)|Dead or Alive]] 2, the Tengu can use a wind attack. It can knock you over, do a large amount of damage, and worst of all, is the only ranged attack in the game.
* ''[[Magical Girl Lyrical Nanoha A's Portable]]: The Battle of Aces'' has a few of these. Hayate's - and by extension [[Evil Twin|Material-D's]] - basic attack is a [[Beam Spam|spammable energy-ball thing]] that, once you're in range, can pretty much lock down the enemy until you run out of mana. Vita's Swallow Flier with its five homing energy balls is hard for most to swat out of the air outright and she can whore it much more than one can usually dash away from it.
* ''[[Marvel vs. Capcom 3]]'' has several: