That One Boss/Action Game: Difference between revisions

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== Batman Arkham Series ==
* Compared to the [[Hard Levels, Easy Bosses|other bosses]] in ''[[Batman: Arkham Asylum]]'', [[Femme Fatale|Poison Ivy]] is a nasty brick wall. Hitting her when she's vulnerable is annoying enough since her fast-moving spore/pollen balls can easily hit you when you're aiming a Batarang. But in the fight's second phase, she'll sic tons of enthralled henchmen onwill youjoin the fight while assaultingshe assaults you with constant waves of damaging vines. Because they linger for a while, the vines can cut you off from huge swathesmost of Ivy's tiny arena, and fighting hordes of aggressive enemies while dodging her attacks when you're boxed in like that is practically a [[Game Over]] waiting to happen.
* The boss fights in ''[[Batman: Arkham City]]'' have a good reputation, and they've absolutely earned it. However, a certain trio of stealth-based fights will make you want to rip your hair out.
** Normally, [[Anti-Villain|Mr. Freeze]] is a lot of fun. In fact, for most players he's [[Best Boss Ever]] material. But in a [[New Game+]] moderun, he's a stress-inducing nightmare thanks to this mode's quirks. First off, your attacks do a lot less damage to all opponents in a ''New Game+'' playthrough, and Freeze is no exception. He's also a lot faster, his freeze ray is more powerful, and he'll jam your Detective Vision if you rely on it too much, which makes it a lot harder to safely track him. Oh, and the fight won't end once you hit him with five or six different stealth takedowns: you have to hit him with almost every trick in Batman's playbook, meaning that the fight will come to a screeching halt if you don't know how to best utilize each gadget to attack Freeze.
** [[Tier-Induced Scrappy|Catwoman's already a lot harder to play as than Batman]], but even if you find her fun in spite of her shortcomings, [[Split Personality|Two-Face]] will make you want to break your controller. [[Flunky Boss|He's backed up by a squadron of armed henchmen]] that he'll quickly replace if you take them out, and the second you start attacking him they'll ''all'' know exactly where you are and make a beeline for your location before pumping you full of lead. Catwoman's a lot more fragile than Batman and doesn't have a smoke bomb she can use to confuse armed thugs, which makes it hard to escape before you're gunned down. Ultimately, beating Two-Face boils down to one of two strategies: either you slowly, methodically whittle down his health with hit-and-run tactics, or damage race him to victory while wildly tossing caltrops around and hoping they'll keep his men from firing at you. Neither option is fun.
** [[Villainous Harlequin|Harley Quinn]] in the ''Harley's Revenge'' DLC is a lot like Two-Face minus the fight's ''one'' silver lining: the fight with Two-Face ends once you defeat the man in question. You ''have'' to beat Harley ''and'' her goons to win, and they'll take two different hostages during the course of the fight. If you get caught while trying to free a hostage, they die and you automatically lose.
* As you'd expect from the man who broke the Bat, [[Genius Bruiser|Bane]] is a menace in ''[[Batman: Arkham Origins]]''. A lot of it boils down to [[That One Attack|his charge attack]] (elegantly dubbed "The Bane Train" by {{spoiler|the Joker}}), which is deceptively tricky to dodge and hits hard. He'll spam it with wild abandon during the showdown at Blackgate Penitentiary, and the thugs he has backing him up will gladly get in your way and make sure the big lug runs you over. {{spoiler|Then there's the final showdown where he's hopped up on TN-1, which turns him into a dangerous berserker you have to sneak up on to hurt. Like with Mr. Freeze you'll have to change up your tactics as you fight, because he'll smash the floor grates to prevent you from hiding in them, as well as yank you out of them and hit you with an unavoidable attack if(which youhe'll keepalso tryingdo towith ambushthe himvents after being hit with a vent takedown). And don't get used to leaning on Detective Mode as a crutch, because he'll disableshort it out once you get far enough into the fight. Finishing him off without being able to track him is not only hard, but [[Nightmare Fuel|''terrifying'']]}}.
** Most of Bane's fellow assassins are fun to fight, or are at the very least fair. Even Bane himself can be a blast for skilled players since his difficulty [[Climax Boss|''makes]] [[Final Boss|sense'']]. Then there's [[Cold Sniper|Deadshot]], whose boss fight is a nasty kick in the balls to a player expecting a good time. Like with Two-Face and Harley in ''Arkham City'', he's a hellish [[Flunky Boss]] fought in a Predator Encounter, but ''unlike'' Two-Face and Harley, he's just as threatening as the gunmen he has backing him up. As befitting of his ultimate sniper credentials he can hit you from all sorts of crazy angles, and his body armor makes him immune to most of your attacks, save for the loud ones that will alert his goons to your presence. His love of [[Bad Boss|screaming at his men and threatening to shoot them]] keeps them on their toes, and can lead to your cover being blown when they suddenly turn around, spot you, and try to gun you down. And right when you think you can breathe easier once you get him on his last legs, he'll take a hostage and will kill him if he or his men see you. It doesn't matter how well you've been doing so far: the hostage dies? You lose. Thank god he's optional... unless you're gunning for [[100% Completion]], whichand in that case means you'll have to fight him sooner or later.
* The titular [[Evil Counterpart|Arkham Knight]] from ''[[Batman: Arkham Knight]]'' is hyped up as being Batman's ultimate opponent. And he delivers... perhaps a little ''too'' well, as two of his three fights can attest.
** The Cloudburst tank he pilots during the first fight against him is backed up by several Cobra drones, which you have to defeat before you can even think about hurting it. They're annoying enemies with unpredictable movement patterns, ensuring that you'll be banged up at least a little bit before fighting the Cloudburst itself. The main tank in question isn't too bad at first, but each time you destroy a weak point it puts on a ''terrifying'' burst of speed and will aggressively chase you around Gotham City while firing off powerful laser blasts. If you haven't mastered the Batmobile's controls yet, this fight will ''force'' you to.