That One Boss/Action Game: Difference between revisions

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→‎Mario: Moving this entry to the RPG section
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* In ''[[Bowser's Fury]]'', the first boss fight against Fury Bowser in the Ruins is a huge step up from the preceding fight thanks to one deadly new attack: he'll use his shell as a wheel and try to run Mario over, leaving trails of ink behind that will mess with your speed. He's fast as hell, and spends a lot of time offscreen which makes keeping track of him a real bitch to do, even with the cursor giving you a rough approximation of where he is. And if you try to hide from him on top of the various structures on Lake Lapcat's islands, he'll leap up towards you. In later fights, he'll always shoot a bunch of spikes that you can throw at him to instantly knock him out of wheel mode, but you get no such luxury here, and there's a very real risk of being comboed to death in seconds if you're having a real bad day.
** The 100% version of the final battle is also really tough: not the Fury Bowser portion, but {{spoiler|the Giga Bowser part. If you thought the storm of projectiles he fired at you was bad enough in the original fight, that's ''nothing'' compared to the [[Bullet Hell]] that awaits you in this battle.}}
* Although most of the bosses of ''[[Super Paper Mario]]'' are relative pushovers (especially when compared to some other examples in the RPG predecessors of the series), Mimi can give people a major headache the second time you fight her in Sammer's Kingdom. She's even worse the third time you fight her. First, she crawls on the ceiling and spits out Rupees. You need to pick one up and hit her with it from below, then jump on her. Easy enough, right? Well, this process has to be repeated eight times. You have a very small frame of time in which you can jump on her, and if you don't do it in time, then she starts throwing the Rupees, which are much harder to dodge. Though you can hit her while she's doing this, it's a lot tougher to do, and defending will be your highest priority. Each gem does 4 damage per hit, which really adds up. Even if you're good at avoiding damage, it's a very time-consuming fight that will likely leave you wondering just when the hell she's gonna die.
 
== Metroid ==