That One Boss/Action Game: Difference between revisions

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** The Time Eater, on the other hand, has only two attacks, neither of which are very effective. The trouble is even with Super Sonic boosting it can be very hard to hit this boss the four times required to defeat it. There's lots of debris and the Sonic you send ahead to blast away the debris isn't very accurate. On top of this rings become very hard to see in time and while boosting can draw rings your way, it's a matter of timing and proximity. In short, by the time you get the third hit in, you might be seriously hurting for enough rings to sustain you for the "sure" final blow against the boss.
* Out of the many mysterious robots you're pitted against in ''[[Sonic Frontiers]]'', a select few will definitely put your through the wringer.
** Patrolling the skies of Kronos and Chaos Island are a pair of [[Get Back Here Boss|Squids]], which are ''ridiculously'' annoying despite being minibosses. If you even want to ''fight'' them you have to wait for them to fly low enough at one of few select locations so you can hop onto the deteriorating digital trail that they leave behind. And as far as the actual fight itself goes, it's a frustrating and tedious slog where you have to constantly dodge salvos of bullets while you slowly close the distance between you and the Squid. Sometimes, the Squid's in view and you can easily dodge them. But more often than not, the camera angle hides the Squid and its bullets meaning that you won't know where to dodge until it's too late. And even when the camera isn't screwing you over, getting close to the Squid is also dangerous because its bullets come out ''fast'' and are hard to react to outside of jumping and praying that you made the right call.
*** And if that wasn't awful enough, they also throw in some [[Goddamned Boss]] traits into the mix, such as taking forever to kill on the best of days, and having a massive aggro radius that requires you to run far from it if you want to disengage from combat despite not being in any danger as long as you aren't actively chasing it. This can make interacting with NPC's like Amy, Tails, or Sage ''way'' more annoying than it has to be, since you can't talk with them while a Squid has aggroed.
** The [[Attack of the 50-Foot Whatever|Striders]] from Ares Island can't be hurt unless you form three complete circles on a series of grind rails near their core. While this isn't hard to do the first time, doing it a second time is pure hell. While you've already had to deal with it firing lasers that travel around the rails, it now fires ''homing'' lasers that actively chase you down and change lanes so they can catch you. It's so ''infuriatingly'' easy to get hit, and while you can disengage and grab more rings if you run out, you can easily lose them all over again due to how aggressive those lasers are. Unless you've leveled up your attack a bunch (and unlocked your stronger attacks), it's best to give these guys a wide berth unless you ''know'' you can kill them as soon as they're vulnerable.
** [[Draconic Demon|The Wyvern]], Ares Island's Titan Boss, is as amazing of a spectacle as the other Titan fights, but it's also a headache in the literal and metaphorical sense. Before you fight it you have to spend a ''lot'' of time chasing it down by climbing an obstacle course that's easy to fall off, climbing an equally annoying tower after that, ''and'' running down a Squidesque trail right after that. And once you can finally ''fight'' the dumb thing, you're thrust into a fight against a foe who ''floods'' the screen with missiles (and laser rings in the second phase) that are awkward to safely dodge and will leave players that are prone to motion-sickness feeling nauseous. And unlike the previous Titan, Giganto, you can't freely beat it up: you have to parry its physical attacks to stun it first. And its attacks are ''so damn awkward'' to parry because they come out fast and are hard to read, and unlike most enemies and bosses it isn't enough to hold the parry buttons and call it a day: you have to actively parry them as they come out. Fail, and you have to dodge ''even more'' projectiles while your rings slowly drain, which will kill you if the count reaches zero. And should you die, you have to do ''everything'' from the beginning, climbing included.
** While their difficulty is to be expected since you find them on the last island in the game, the [[Big Creepy-Crawlies|Caterpillar]] minibosses on Ouranos Island are still a pain, and not for the right reasons. Like with the Striders, you have to make them vulnerable by riding around on rails, this time collecting blue orbs while avoiding pink and yellow ones which hurt you. Again, the first time is easy, but if you're forced to do it a second time, the Caterpillar wises up and floods the rails with projectiles. And unlike the Striders, ''you can't disengage and gather more rings''. If your ring count has hit zero, your only options are to brave the projectile storm and grab the spheres or '''die'''.
*** Like any minibosses you can kill Caterpillars before "round 2" begins, but they don't make it easy for you. You have to attack the tiny weakpoint on their backs, which has wonky hit detection, ''while'' dodging the crazy barrages of lasers these things fire at you. While not all minibosses are helpless when they're vulnerable, none of them are as dangerous as these guys.
** [[Draconic Demon|The Wyvern]], Ares Island's Titan Boss, is as amazing of a spectacle as the other Titan fights, but it's also a headache in the literal and metaphorical sense. Before you fight it you have to spend a ''lot'' of time chasing it down by climbing an obstacle course that's easy to fall off, climbing an equally annoying tower after that, ''and'' running down a Squidesque trail similar to those employed by Squids right after that. And once you can finally ''fight'' the dumb thing, you're thrust into a fight against a foe who ''floods'' the screen with missiles (and laser rings in the second phase) that are awkward to safely dodge and will leave players that are prone to motion-sickness feeling nauseous. And unlike the previous Titan, Giganto, you can't freely beat it up: you have to parry its physical attacks to stun it first. And its attacks are ''so damn awkward'' to parry because they come out fast and are hard to read, and unlike most enemies and bosses it isn't enough to hold the parry buttons and call it a day: you have to actively parry them as they come out. Fail, and you have to dodge ''even more'' projectiles while your rings slowly drain, which will kill you if the count reaches zero. And should you die, you have to do ''everything'' from the beginning, climbing included.
 
== The Legend Of Zelda ==