That One Boss/Action Game: Difference between revisions

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*** The fight against Mantis will first start off in her cave, in which the floor is incredibly slick and difficult to maneuver around. She happily enjoys jabbing you with her enormous mantis-like front legs (and even jump up to attack with both), climbing along the walls to spit out baby-spider-like things, and sliding herself into you. However, the battle really goes hay-wire when you've damaged her life meter to halfway, she ''breaks the floor'' and drops you down to her web, in which there's a good chance you'll miss it and fall to your doom. Considering she takes up a good portion of the screen, if you don't fall to your doom, you still have the possibility of doing so because you walked off the web, all the while she still tries pick and prod you to death. If you do fall and you haven't collected the 100 gold cards yet, Sirius will come to help you up, but upon collecting all the gold cards, you'll just fall and die.
*** The fight against the Cerebus is insanely difficult because the fact that all his weapons have an enormously wide and short range, and the room you fight him in is very small and enclosed. His machine gun fire is pretty easy to avoid, but his homing missiles from his two primary canons and his smaller homing missiles from his container "shoulders" (it's a hovering robot, mind you) can and will force you into a trap. What's worse, if you haven't destroyed his arm canons and you hang alongside the wall too much during his attacks, he'll ''do a back-flip loop'' with enormous laser blades and try pulverize you into the wall with a mighty whack. There's also another attack he uses that creates an odd light glow in the middle of the room that slows you down, but allows him to keep moving at an insanely high speed, and walking into that light will cause you to die by ''shrinking out of existence'' (however, you can get a gold card if you kick a bomb into and also disable the beam). Add all of this into the fact that he dodges all bombs kicked at him and that this is only the "normal" level of gameplay (hard is much worse), and you pretty much have the ultimate "high-tech harvester" as the name of the battle implies.
** While the other bosses aren't too tough if you're just beating them normally, trying to get their Gold Cards so you can unlock the final world and [[True Final Boss]] is a different story. Since the Gold Cards only count if you collect them all in one go, ''almost every single boss'' qualifies thanks to having at least one card that's stupidly hard to get.
*** Altair's crew are a trio of unpredictable spazzes, meaning that pulling off incredibly technical bomb throws that net you certain Gold Cards without missing out on the time Card is pretty much a [[Luck-Based Mission]]. But as far as more specific Cards go? To get one of his Gold Cards, you ''have'' to let Orion hit you with his [[That One Attack|stun-inducing barrier]] ''and'' control stick-mash your way out of his grip before he can send you on a [[Instant Kill|one-way trip into the lava pit surrounding his arena.]] Regulus, likewise, is a suicidal ''spaz'' who is likely to blunder directly into the path of any Pumped-Up Bomb you toss that doesn't bounce off his head, which will prevent you from getting ''that'' Card.
* The Nintendo 64 game ''[[Nightmare Creatures]]'' has the Sewer Snake as the very first boss. This snake has five heads which shoot out bursts of flame at ridiculous speeds as its first stage attack. This means that your character is going to be spending a LOT of time lying on the ground [[Man On Fire|while engulfed in flames.]] The second stage (should your character survive the inferno long enough to knock down the five support beams) is spent trying to attack the heads of the snake as it moves around the fighting area. Did I mention that this is the first boss fight?
* The giant vampire boss from Horror Island, the third level of ''Rainbow Islands''. It was infamous in its day.