That One Boss/Shoot'Em Up: Difference between revisions

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*** And if you thought merely fighting her was bad enough? Try getting an A+/S rank on her. It is '''''annoying'''''. Not only because of all the aforementioned problems with the fight, but because the structure of her stage and the upwards scrolling mechanic get in the way of you trying to get your mandated three parries against her.
** [[Mad Scientist|Dr. Kahl's]] [[Humongous Mecha|robot]] is considered to be the most infuriating boss by many, and for good reason: his boss fight is [[Bullet Hell]] incarnate. The first phase alone overwhelms you with an obscene amount of attacks, such as a gigantic aimed laser that can block your shots and homing missiles with a huge blast radius. And he can use a giant magnet to ''pull you into their path''. Even if you break free from it, you can easily fly right into an attack because of the sudden change in physics. The second phase is thankfully shorter, but it can also be a pain thanks to you having to shoot his head while it constantly flies offscreen while more homing missiles get in the way. Beat that, and you've got a hellish final phase to look forward to: Dr. Kahl himself pulling out a gemstone that floods the screen with lasers in a really tight spread while electric gates are trying to crush you. And while you're desperately trying to keep yourself from being shot down, he keeps laughing. And laughing. ''And laughing''. [[Most Annoying Sound|''And he never shuts up!'']]
** [[Our Mermaids Are Different|Cala Maria's]] brutal first phase has her summoning different sea creatures and combining their attacks with a few of her own to lethal effect. You get chaotic team attacks like her belching up ghostly pirates that home in on you while a swarm of porcupine fish comes floating up from the water below, or a sea horse messing with your movement by propelling you upwards with a jet of water while an electric dolphin obsessively chases after you, and as if dodging all of those wasn't a tall order? Your dodging will often make you unable to shoot at her head, which is her weakpoint. Her other phases are easier, but not by much: she now shoots ''petrifying beams'' from her eyes. And if you get turned to stone, you're a sitting duck for her eels' [[Bullet Hell]] attacks and the obstacles found in the caves her floating head retreats into.
** [[The Dragon|King Dice]]'s fight can be one of the easiest in the game, or one of the hardest. It all depends on {{spoiler|how good you are at getting a favorable outcome out of his dice rolls, because the lead up to his fight is you surviving a gauntlet of anywhere from 3 to ''9'' minibosses from his Court. And a few of the members of his Court are ''nasty''}}.
*** {{spoiler|[[The Alcoholic|The Tipsy Troupe]] are a trio of booze-filled glasses that each have an annoying attack to call their own. The rum bottle [[Death From Above|tries to drown you in a shower of rum from above]], the shot glass spills forth a tide of whiskey, and the martini glass summons several living olives that fly around and pelt you with projectiles. The booze attacks require split second reaction time to dodge, and the olives give you very little breathing room. Thankfully, you can individually take each member of the Troupe out before defeating them entirely, but the opening barrage is still pretty rough}}.
*** {{spoiler|Skeletal bookie [[Hellish Horse|Phear Lap]] is one of the game's worst offenders when it comes to [[Interface Screw]] thanks to how badly cluttered the foreground of his stage is. And that's a recipe for disaster when he's firing clusters of projectiles with a huge radius while hooded jockeys are launching themselves at you at from below. It's so easy to lose track of them that his fight feels like it borders on being a [[Luck-Based Mission]]}}.
*** {{spoiler|If you get into a fight with [[Maniac Monkeys|Mr. Chimes]], you may as well start over. He's invincible to all damage unless you match yourself some winning pairs in a game of Memory that you had no time to prepare for. A wrong answer means he'll move faster across the stage, and his erratic movement patterns make it very easy to accidentally run into him while you're dodging or trying to fire at him. The sheer length of his fight will also run down the clock and screw you if you're going for an A+ or S-rank}}.
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[[Category:Shoot'Em Up]]