The Computer Is a Cheating Bastard: Difference between revisions

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** In ''[[Mortal Kombat 3]]'', Kano and Liu Kang could pull their special charging moves almost instantly, sometimes several times in the row. Liu Kang could do several bicycle attacks and then finish you with a combo. Kano could do his spinning attack twice, and sometimes when you were in mid-air.
** One textbook case vessel of the trope and a bane to most players is Jade in UMK3 who activates her invincibility technique ''the instant'' you throw a projectile at her. It doesn't help that when she activates this, she actually runs at you in the instant she does without any warning whatsoever and devastates you with her uber-long combo with no resistance and does so with impeccable timing.
** Onaga is notorious for this in the final boss fight of [[Mortal Kombat: Deception|Deception]]. For starters, he's completely immune to projectiles, which is not really anything new for a MK boss (and at least he doesn't reflect the projectile back at you like some bosses in earlier MK games). Several of his special moves have very small windows in which the player must react to dodge or block them and he can use them at nearly any time to interrupt your combos. Oh, and the arena where you fight him is surrounded by a spiked death trap that he can and will kick you into whenever he feels like it if you're close enough to the edge. But you can't knock him into this death trap because he is literally too big to fit. There are the kamidogu in the arena that you can knock over to stun him for a few seconds, letting you get a couple free hits on him before he recovers. Unfortunately, there's only six of them for your three round match and they don't come back between rounds. They're also located on the edge of the arena, so if Onaga is in melee range, expect to be kicked into the death trap a split second before you knock the kamidogu over (or even kicked through the kamidogu and into the death trap).
** ''[[Mortal Kombat 9]]'' (2011) lives up to its predecessors in cheating bastardness. Enemies can counter your moves the INSTANT you throw them and can seemingly block EVERYTHING you throw at times, but that isn't the worst part. The worst part is the bosses. If a boss throws an attack of ANY kind, he becomes immune to being stunned. You jump kick Kintaro in the face while both of you are airborne? Too bad he just started his air throw, so you're getting slammed in the ground. And in Challenge tower levels where there are random powerups being dropped you can almost guarantee that they will be dropped behind the CPU, ESPECIALLY if the CPU is near death.
*** Not to mention, the absolute pain in the ass that is [[Big Bad|Shao Kahn]]. Most of his attacks are unblockable, though he can block the player's attacks without actually needing to block with his arms. He is capable of unleashing health-bar killing attack strings that are unavoidable, unbreakable, and unblockable once started, and his X-ray attack can take out half of the player's health-bar. Add the fact that he is ''ridiculously fast'' and barely registers your character's attacks, and he's a boss who can take you out in a manner of seconds!
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** The [[Expansion Pack]] adds to the cheating—if the game wants to play a character like an [[SNK Boss]], it will—dodging will be instant, attacks will be instant (even if you're playing the same character), their priority will be scores higher than yours, etc.
* In ''[[Bleach]]: Blade Of Fate'', the human character can only [[Flash Step]] or use RF Special Attacks when they have enough Spiritual Power to do so. The AI opponents have infinite Spiritual Power.
* [[Blaz BlueBlazBlue]] is guilty of this. Particularly Unlimited Nu and Ragna in Score Attack Mode.
** Nu on her own is bad enough, she has projectile swords that basically fly out of the air. Many characters, particularly Hakumen and Tager, have no way at all to approach Nu in her NORMAL state. Based on tournaments, they have around a 20% chance of winning a match against a Nu player of equal skill. Unlimited Nu is Nu, except she summons 3 swords with every attack instead of 1. Yeah. It's hell.
*** Don't forget she has little recovery time on these attacks, and can (and will) combo any and all hits into her Distortion Drive, which hits for about 50% life. Bear in mind, this will happen if you fail to block ''even once'', while you will require about 40 minor miracles in a row to beat her.
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* The yellow car from ''[[RC Pro-Am]]'' exhibited signs of [[Rubber Band AI]] during certain races. Well, not exactly... the rubber band outright ''snapped'', making that car move nearly twice as fast as all of the other cars on the track (including your own, even if you collected all of the upgrades). When you heard that tell-tale high-pitched squeal around the beginning of the second lap, it was your ''ass''.
** To be fair, in this game you can be a cheating bastard too. You have [[Secret Player Moves]]: Weapons. Even at super turbo speeds, if the yellow car eats a missile or bomb, it goes boom and loses its super turbo for a bit. What's worse is the late game tracks where EVERY car does this the instant they pass you up. If you don't blast them out of the starting gate, you can't win!
* In ''[[The Simpsons Hit and& Run]]'', each level has a series of races to win a car. Almost every race will feature the next level's starter car as the lead opposing car, and it is always superior to any car you can access in the current level. This is especially bad in the second level, where Lisa's Malibu Stacy car is insanely better than anything level 2 Bart has, making the races a nightmare to win. Special mention also must go to Marge having to solo-race Frink's Hover Car in one of her races, which is the most nimble car in the game. Her starter car, by comparison, is a crappy SUV that will tip over at the slighest provacation (which, given the car in question, is likely intentional). In addition, the AI cars are nigh-impossible to push off the road and are generally perfect drivers except on really sharp turns. Of course, you can always come back to the early levels with a better car, making it a cakewalk.
* ''[[Burnout]] 3: Takedown'' features broken one-way [[Rubber Band AI]] in many of its events. When you're in the lead, driving perfectly and constantly boosting, the AI will be, as a helpful yellow pop-up caption exclaims, "right on your tail!" no matter how many times you wreck them. The moment you crash, they start to take an insurmountable 30-second lead that is nearly impossible to catch up to.
** In ''[[Burnout]] Paradise'', the computer drivers will always get a head start in race events, allowing them to boost past you before you even get control of your car.
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* This is part of the premise of Extra Mode in ''Phantasmagoria of Flower View'', the 9th game in the ''[[Touhou]]'' series. In Extra Mode, the AI opponent is invulnerable at the start of each stage, until a timer runs down to zero, with the timer getting longer in each successive stage. To compensate, it is also on an [[AI Roulette]] and extremely weak, so it will usually die within seconds of the timer running out.
** A common flaw in the ''Phantasmagoria'' installments is that the AI can literally dodge like the machine it is, meaning that barring the use of an [[AI Breaker]], a computer opponent can ''choose when to eat a bullet''.
* In ''[[Spyro: Year of the Dragon|Spyro 3]]'', you have to race a gang of rhynocs to get a dragon egg. The good news is that you get a special skateboard that can do turbo boosts. The bad news is that they have this too. It's even more frusterating when you find out at the start of the race that they can ''automatically'' use the boosts whenever they want while ''you'' need to use tricks in order to fill up the turbo meter at the start and whenever it gets empty.
** Can be inverted by the player, by refusing to start the race, walking onto the track and standing under one of the auto-boost star sitting above the track for 5 minutes, the auto boost effect stacks, and you can beat the race whiout ever doing a single trick. The ''Player'' Is A Cheating Bastard, indeed.
* In every [[Splinter Cell]] game, enemies alerted to your presence will ''never'' miss when firing at you with a pistol, even if the enemy in question is outside the range of the player's scoped rifle... Even if the enemy is far outside the range of the game's ''draw distance''. Oddly, they will occasionally miss if shooting with a rifle. Also, once enemies spot you they will never lose sight of you, even if you're in perfect blackness.
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=== Simulation Games ===
* In the ''[[X (video game)|X-Universe]]'', [[Boarding Party|boarding operations]] against [[AIA.I. Is a Crapshoot|Xenon]] capital ships fail automatically if there are less than eighteen (out of twenty-one max) surviving marines when they reach the computer core.
 
 
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** The most hilarious (and by that we mean ''cringe inducing'') is the player having his ''blackjack'' beaten by the dealer's ''soft 17.''
* Sometimes in the [[Blood Bowl]] computer game, the AI does something no sane human would do (e.g, a hand-off and pass with dwarves past a high-agility intercepter, ''while'' it's possible to score another way'') and succeeds. Although the nature of [[Blood Bowl]] mechanics is such that actually succeeding on just about anything is certainly possible, especially with re-rolls, the computer seems to succeed almost every time it tries something so unlikely that only the most desperate human would dismiss the possibility out of hand. Furthermore, frequently the AI has set up so it can attempt this but then doesn't even try, so it's not like the AI has some bizarre preference for high-risk moves. The sequence of dice rolls in any given game is set before it begins, so the most likely explanation for the computer's overall behavior is that it consults the list of rolls then randomly decides whether to exploit that knowledge or to calculate odds like it doesn't have access.
* In ''[[Ace Combat]]'' games, enemies usually can manoeuvre better than you can using the same planes and lock-on much faster. Some, like {{spoiler|Solo Wing Pixy's}} Morgan from ''[[Ace Combat Zero: theThe Belkan War]]'' or Alect Squadron's Fenrirs from ''[[Ace Combat X Skies of Deception]]'', even have capabilities you'll never get to use.
** The most blatant use of this trope: Hostile planes in ''[[Ace Combat 5 The Unsung War]]'' can '''fly through the goddamn ground'''. It's rare, though.
* Similarly, AI planes in ''[[Tom Clancy]]'s HAWX'' can accelerate and maneuver at speeds that should be not only pasting the pilots but breaking the planes apart; they can instantly change direction 90 degrees or more if they're supposed to be fighting you, and your allies will instantly go to full speed when you give them an attack order.
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