The Darkon Wargaming Club: Difference between revisions

markup, context?
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''[[The Darkon Wargaming Club]]'' is a [[LARP]] [[Sword and Sorcery]] [[Fantasy]] game based around Baltimore, MD and Washington, DC. Founded in 1985 and built upon the rules of the now-defunct ''Emarthnguarth Outdoor Wargaming System'', Darkon grew from a handful of LARP enthusiasts to almost 2,000 members in 2005, with a small number of chapters dotting the country.
 
Much of ''Darkon’Darkon''{{'}}s rules were originally based around ''[[Dungeons & Dragons|Advanced D&D]]'' rules. Now, however, they have taken off in another direction, attempting to find a happy compromise between styles of fantasy play.
 
''Darkon'' is divided into countries that take on historical or fantasy cultures as their premise.
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* [[Character Level]]: Gaining levels usually unlocks new abilities until about level 20-25.
* [[Charm Person]]: the mage spell Feeble Mind.
* [[Color -Coded for Your Convenience]]: Many of the “evil” countries wear primarily black. Most of the “good” countries wear bold primary colors.
* [[Combat Medic]]: Clerics.
* [[Crazy Prepared]]: If you’re a spellcaster, you need to have enough spell balls to be effective.
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* [[Knight in Shining Armor]]: Cavaliers are required to wear metal-based armor like Plate and Chain, or no armor at all.
* [[La Résistance]]: The Republic of Harn.
* [[Law of Cartographical Elegance]]:{{context}}
* [[Made of Indestructium]]: The Shield of Deflection.
* [[Magic Missile]]: The Wand of Gartan fires three of these.