The Dev Team Thinks of Everything/Baldur's Gate: Difference between revisions

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** This one is a case of the dev team thinking of it after the fact. It's not in the vanilla game, but in the Ascension mod David Gaider helped make after the game was released.
* During a heavy rainstorm, there's a chance a party member wearing plate or full plate will be struck by lightning. Very surprising the first time it happens to you.
* Though [[BG 2]]BG2 is designed to be played with a party of six, there are a few (though not many) places where the developers acknowledge that there can be solo playthroughs, for example when you are dragged down to hell it says somethings along the line of "as you fall, you feel a force pulling around you. If others had fought with you, they might have been dragged down as well, but you are alone."
* In the expansion, Forgotten Realms historian Volothamp Geddarm will offer to read a profile on any of your party members. A character traveling alone has the option to say "Clearly I'm not traveling with anyone," or something along those lines.
* In the first Baldur's Gate, your party will encounter a pair of assassins early on who will issue a threat and then walk away and disappear from the zone. They are strong enough that they will usually be able to get away even if your party attempts to engage them. Later, one shows up again with the news that he managed to secretly poison your main character, trigging a timed mini-quest to get the antidote before the poison ends the game. Trying to kill the poisoner when he shows up again will effectively break finding the cure, making the game [[Unwinnable]]. However, if your party is able to deal sufficient damage to kill both of the characters at their first meeting (multiple wands of fire and necklaces of missiles help substantially), the quest will never be triggered (not even by a Biff the Understudy).