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The Dev Team Thinks of Everything/Baldur's Gate: Difference between revisions

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* In the first Baldur's Gate, your party will encounter a pair of assassins early on who will issue a threat and then walk away and disappear from the zone. They are strong enough that they will usually be able to get away even if your party attempts to engage them. Later, one shows up again with the news that he managed to secretly poison your main character, trigging a timed mini-quest to get the antidote before the poison ends the game. Trying to kill the poisoner when he shows up again will effectively break finding the cure, making the game [[Unwinnable]]. However, if your party is able to deal sufficient damage to kill both of the characters at their first meeting (multiple wands of fire and necklaces of missiles help substantially), the quest will never be triggered (not even by a Biff the Understudy).
 
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[[Category:The Dev Team Thinks of Everything]]
[[Category:The Dev Team Thinks Of Everything]]
[[Category:Baldur's Gate]]
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