The Elder Scrolls: Difference between revisions

punctuation, spelling, copyedits
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[[File:elderscroll_7680.jpg|frame|[[You Cannot Grasp the True Form|This is what you think an Elder Scroll looks like.]]]]
 
Popular series of computer and console [[RPG]]s produced by Bethesda Softworks. '''''The Elder Scrolls''''' games are set in Tamriel, a landmass roughly the size of Europe. The games are renowned for their [[Wide Open Sandbox|open-ended]] style of gameplay, allowing the player to play as a heroic or diabolical character, to pursue the main quest with vigor or to ignore it entirely, and to gain prowess and fame through working for guilds, military legions, and the like. The games are also noted for the largeness of the game world -- ''Daggerfall'' in particular has a game world roughly the size of Great Britain, with approximately 750,000 [[NPC]]s to interact with. Though later games in the series are notably smaller, they remain much larger and more finely-detailed than the typical RPG game world.
 
The principal games in the ''Elder Scrolls'' series are:
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* ''[[The Elder Scrolls: In-Universe Books]]'' covers the various [[Exactly What It Says on the Tin|In Universe Books]] found in the games from Daggerfall on.
 
 
Bethesda has also produced several other games set in the ''Elder Scrolls'' universe which are not single player open-world RPGs:
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The following games were officially licensed products released by studios other than ''Bethesda'' proper.
 
Vir2L, another company owned by Bethesda's parent Zenimax, released the following games:
* ''Dawnstar'' (2003)
* ''Stormhold'' (2004)
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** The first two were barebones dungeon crawlers released for pre-smart phone mobile phones, and the last a competent first person RPG doomed by being exclusive to the infamous N-Gage. Only ''Shadowkey'' is referenced in later games (and quite heavily at that), though the other two have such minimal impact on the world they could still be cannon.
 
Zenimax Online Studios, yet another Zenimax owned company, released:
* ''[[The Elder Scrolls Online]]'' (2014)
** Originally released as a subscription fee based MMO. 11 months after release, it was re-released as a buy-to-play game with no subscription fee, regular paid expansions, and real money shop for cosmetics. It's notorious among more dedicated fans for its loose adherence to canon, particularly in content produced before the relaunch.
 
Dire Wolf Digital and Sparkypants Studios released the following:
* ''[[The Elder Scrolls: Legends]]'' (2016 beta, 2017 full)
** A card game riding on the coattails of other, more successful, games that launched before it. Non-maintenance updates ceased in December 2019, with its console releases presumed canceled. It's primarily known for its art, which provides the sole visual depiction of several important historical figures in the franchise (such as Tiber Septim), and giving more modern designs for characters from older games, such as Gortwog gro-Nagorm.
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Additionally, a "remake" of ''Oblivion'' was released for mobile phones. A PSP "''Oblivion''" by Climax Studios was also planned and demonstrated, but was cancelled. A surprisingly complete (featuring two levels with most gameplay functional) prototype was eventually leaked, which reveals it was actually going to be a [[Gaiden Game]] that took place during ''Oblivion'', but did not retell its events.
 
There are two novels set in this universe, taking place fourtyforty years after ''Oblivion''. The first is entitled ''The Infernal City.'' See ''[[The Elder Scrolls Novels]]''.
 
{{franchisetropes}}
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*** If you really study them closely, you'll [http://www.imperial-library.info/content/etada-eight-aedra-eat-dreamer evaporate.]
* [[Training Dummy]]: In the Fighter's Guild quarters.
* [[Translation Convention]]: "Tamrielic" is rendered as normal English (or whatever language you're playing the game in). Of particular note is that that ''Daggerfall''{{'}}s holiday descriptions indicate ''Redguard'' and ''Online'' are actually in ''Middle'' Tamrielic, yet the two are rendered in exactly the same style of language as the other games, with some books even being copied word for word from the games set later.
* [[Unique Enemy]]: These are liberallygenerously sprinkledscattered throughout the post-''Daggerfall'' games. In ''Oblivion'' there's the unicorn, the giant mudcrab, and the painted trolls who inhabit their own unique little pocket dimension that looks nothing like the rest of the game.
* [[Unreliable Narrator]]: Most of the series lore is based on this, for several reasons.
** The character is given a limited perspective of events before talking to the player character. An example would be someone like the Fighter's Guild Grandmaster in Oblivion, or most of the random [[NPC]]s in Morrowind.