The Elder Scrolls IV: Oblivion: Difference between revisions

Rescuing 0 sources and tagging 1 as dead. #IABot (v2.0beta9)
(Rescuing 0 sources and tagging 1 as dead. #IABot (v2.0beta9))
Line 252:
* [[Freudian Excuse]]: {{spoiler|Bellamont,}} the assassin who betrays the Dark Brotherhood has one in the form of his dead mother. It's a bit more justified than most Freidian excuses simply because {{spoiler|it was, in fact, the Dark Brotherhood who killed his mother.}}
* [[Game Mod]]: Enough of them to build several whole new games. In fact, several mods are there for ''just that purpose''. Sadly, [[Sturgeon's Law]] is in effect for many of them.
** [[Nehrim]]: [http://www.nehrim.de/indexEV.html At Fate’s Edge] by [http://www.sureai.de/ SureAI]{{Dead link}} is one of the better ones, expansive enough to warrant its own page here.
** Some of the more renowned mods include Oscuro's Oblivion Overhaul (removes leveled enemies in favor of hand placed, as well as other tweaks), Deadly Reflex (A complex combat overhaul), Martigan's Monster Mod (adds literally ''hundreds'' of new monsters, many of which are hand made) and The Lost Spires (Lengthy quest mod with a complex story about the ancient history of Tamriel).
** Don't forget Kvatch Rebuilt, which sees the burnt town restored and, well, rebuilt. Trade And Commerce lets the player own a shop to sell goods through rather than having to sell everything to stores. Then there are mods which completely rewrite lore, such as A Path Of Dawn which lets the player join the Mythic Dawn, and many, many mods which expand on the Dark Brotherhood. Player homes, armor display mannequins, weapons and armor and even tweaks to the crime system, merchant system... beautification mods, mods to make the game run better on lower-end systems, level uncappers... if you can ask for it, there's a good chance a mod exists for it.