The Elder Scrolls V: Skyrim/Tropes N-T: Difference between revisions

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== N ==
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* [[Placebo Eureka Moment]]: Talking to Wylandriah, the Riften Court Magician, shows that she's having trouble developing a soul extraction apparatus. By [[Bavarian Fire Drill|acting like you know what you're talking about]] by using "metaphors", she quickly [[Magi Babble|Magi Babbles]] her way to a solution. {{spoiler|She promptly forgets what you were discussing.}}
* [[Pragmatic Villainy]]: Members of the Thieves Guild tend to abstain from murder and strongly encourage you to do the same in their quests. Not because they have anything against it, but because it's bad for business. They leave that sort of thing to the Dark Brotherhood unless it's an in-house issue.
* [[Previous Player Character Cameo]]: In the daedric quest "The Mind of Madness", Sheogorath mentions that he was present during the Oblivion Crisis (and mentions knowing Martin as well), which implies that the player character from ''[[The Elder Scrolls IV: Oblivion]]'' is still effectively the Daedric Prince that you meet in the quest. Strangely, Sheogorath appears and speaks with the same voice and mannerisms as the original Sheogorath from the Shivering Isles expansion, either due to [[Rule of Funny]] or to resolve that game's own [[Character Customization]], which is similar in scope to Skyrim. Alternatively, this may be an example of [[Becoming the Mask]] and/or [[Becoming the Costume]], where the role of [[Mad God]] comes to override the character's original personality and appearance.
** Or it may be an example of [[Gameplay and Story Integration]]: Sheogorath canonically has access to a staff of powerful transformative magic - That would be the Wabbajack. [[Fridge Brilliance|Who says it can only be used on opponents]]?
** It should be noted that some of this Sheogorath's speech leans towards being good rather than pure chaotic as his Morrowind or especially Oblivion appearance suggests. Namely, he wants the player to {{spoiler|cure Pelagius the Mad's night terrors}} and one of his followers, a deranged old woman, refers to him as ''blessed'' Sheogorath implying he's a mix of the old and new. Sheogorath is still crazy but he's relatively more a good crazy.
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** In the [[Grim Up North|icy, Arctic-like wasteland]] near Winterhold, there is a skeleton with its leg caught in a [[Bear Trap]]. [[It Gets Worse|Another skeleton]] is [[Please Don't Leave Me|sitting next to it]], [[Tear Jerker|looking towards the trapped one.]]
* [[Shoplift and Die]]: While shopkeepers will draw weapons and attack (and report you for crimes) if you do take stuff in front of them, they ''finally'' don't put steal-able items in front of them so you don't accidentally bump the mouse or the analog stick and the game interprets this as theft. On the other hand, if you do steal from them and don't pay with your life... they might send thugs after you to "teach you a lesson", telling the thugs on their contract they don't have to kill you but the hirer doesn't mind if they do. That's right, the victim may try even harder than just attacking you to ensure you will die for theft even if it was something incredibly small and you paid off your bounty! Sometimes they'll even send thugs after you when there were no witnesses to prove it was you--or [[Good Bad Bugs|when they're dead]]!
* [[Shout-Out]]: [[The Elder Scrolls V: Skyrim/Shout Out|Numerous.]]
* [[Slave Race]]: The Falmer spent many generations as slaves to the Dwemer, before rebelling and warring with them until, for unrelated reasons, the Dwemer all disappeared.
** The Falmer have no qualms with giving the same treatments to humans. Human slaves can be found in the Falmer stronghold of Blackreach.