The Fair Folk: Difference between revisions

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* The Fae are... generally decent in ''[[Scion]]'' (at least the Irish ones). But they have their rules, and if you break them, it's your ''ass''. The Erl-king (mentioned above) shows up as well, and is a fairly powerful, nasty sort.
* In ''[[Nobilis]]'', [[Player Character|Nobles]] deliberately evoke this trope. The [[Big Bad]]s seek to unmake reality by twisting seemingly mundane events, so Noble behavior will seem bizarre to ordinary people. Nobles may spend months convincing a random mortal they own a cat, or kill someone because they bought a yellow SUV, and reality itself may very well hinge upon their success.
* The closest thing to Fair Folk in Gurps Banestorm are the Dark Elves. However rather then being a race they are a elven-supremist terrorist group of mages that cast a spell attempting to expell all orcs from the world of Yrth. It backfires and instead brings humans, an action that would look suspiciously like a fairy abduction by those left behind on Earth. Of course as [[Humans are Warriors]] the Dark elves find that though they are more civilized then orcs they are also more dangerous to elvenkind.
* ''[[GURPS]] Technomancer'', a modern-day fantasy setting, has fairies taking the place of [[The Greys]] - Seelie and Unseelie encounters involving abductions, lights in the sky, traumatic repressed memories, and rumors of two Seelie being captured near [[Roswell]]...
* In ''[[Ars Magica]]'', The Oath of Hermes, the pledge all mages must take if they wish to join the Order of Hermes (and not get hunted down by said order for practicing unapproved magic), there is a specific phrase: "I shall not molest the Fae." Understand, this is in ''[[Ars Magica]],'' which isn't exactly lacking in all sorts of nifty demons, monsters, and crazy magic-users to make life more exciting. No, it's The Fair Folk that get singled out: all those other monsters will kill you, or even torment you, but the Fae like to get ''creative'' and play with you first.