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[[File:The Guardian Legend - Japanese Famicom cover.jpg|thumb|400px]]
''[[The Guardian Legend]]'' (known as ''Guardic Gaiden'' in Japan) was a hybrid [[Action Game]] and [[Shoot Em Ups|Shoot 'Em Up]] created by [[Compile]] for the [[Nintendo Entertainment System]]. Released aroundin 6 February of 1988, in Japan it's likely forgotten by all but the most hardcore of gamers, but this game did a great job of blending the two genres.
 
The game is about a [[Robot Girl|female robot]], codenamed "the Guardian", who is commissioned with stopping an alien-infested planet called Naju from [[Colony Drop|crashing into Earth]] and killing everyone. To do this, she must set off ten strategically-placed explosives within the corridors (by transforming into a spaceship and flying through them) and defeat the bosses within.
 
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Developed by Compile. Directed by Masamitsu Niitani. Published by Irem in Japan, Broderbund in North America, and by Nintendo on the European Union.
Provides examples of:
 
{{tropelist}}
* [[Action Girl]]: The game's protagonist.
* [[Apocalyptic Log]]: The corridors are peppered with notes from a deceased native of the place that tells you how to unlock some of the trickier doors.
* [[Artificial Human]]: The Guardian herself.
* [[Boss Room]]: When you walk into a room and hear a warning klaxon and see [[Ghost Butler|indestructible pyramids closing around you]], be prepared to fight!
** Or not. The pyramids close slowly enough that you can run out before the boss appears if you're quick!
* [[Beam Spam]]: Many of the corridor areas have enemies that shoot a hail of lasers (especially at the end, when the [[Demonic Spiders|laser-shooting ships have DEADLY beams]]). Also Eyegore, a [[Extra Eyes|multi-eyed]] skull boss loves this trope too.
* [[Blind Idiot Translation]]: For example, in the manual, "The Guardian is a sophisticated aerobot transformer".
* [[Boss Room]]: When you walk into a room and hear a warning klaxon and see [[Ghost Butler|indestructible pyramids closing around you]], be prepared to fight!
** Or not. The pyramids close slowly enough that you can run out before the boss appears if you're quick! You can also stand over the walls as they form, then either go in to fight or run away if you think the boss is out of your league.
* [[Boss Rush]]: "Corridor 21", and "TGL mode", which puts you through only the flying stages.
* [[Breast Plate]]: Perhaps justified, as the Guardian's main defense is a personal nigh-invisible [[Deflector Shields|force field]].
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* [[Degraded Boss|Degraded Mini Boss]]: One of the minibosses in the labyrinth stages [[Boss in Mook Clothing|appears as a regular enemy later]], while still retaining its high health and brutal collision damage...
* [[Difficult but Awesome]]: According to the UWW of this game, [[Lord Kat]] apparently discovered the ripple weapon being incredibly useful against the later bosses once fully upgraded. It's all a matter of using it correctly.
* [[Earthshattering Kaboom]]: The goal of the game is to prevent this from happening... by making it happen to ''someone else''.
** ... by making it happen to ''someone else''.
* [[Every Ten Thousand Points]]: The game rewards high scores by increasing you health meter every 30000 points. At the same time, the game will '''crash''' if you reach the score's [[Cap]].
* [[Everyone Calls Him "Barkeep"]]: The Guardian's name is never revealed in the game or the English instruction manual. According to the [[Canon Name|original Japanese manual]], she is called "Miria" (full name: "Strongest Warrior System D.P., pet name Miria"). [[Fanon]] refers to the Guardian as "Alyssa".
* [[Every Ten Thousand Points]]: The game rewards high scores by increasing you health meter every 30000 points. At the same time, the game will '''crash''' if you reach the score's [[Cap]].
* [[Everything's Squishier Withwith Cephalopods]]: Zibzub, a red squid boss.
* [[Evolving Attack]]: Both your main gun and your special weapons.
* [[Exactly What It Says Onon the Tin]]: The [[Smart Bomb|Enemy Eraser]].
* [[Explosive Breeder]]: One of the enemies in the labyrinth areas is a [[Demonic Spider|blue spider]] that if left unkilled, turns orange, then red, then it splits into seven identical copies of itself. These individual copies can split even more, making things a little... complicated.
* [[Exactly What It Says On the Tin]]: The [[Smart Bomb|Enemy Eraser]].
* [[Extra Eyes]]: [[Eye Scream|Grim]][[That One Boss|grin]]. Eyegore too, but he ain't nearly half as tough as Grimgrin...
* [[Eye Beams]]: [[That One Boss|Optomon]] likes this one a lot.
* [[Fighter Launching Sequence]]: The Guardian launches to and returns from the flying levels in this manner.
* [[Flip Screen Scrolling]]: The labyrinth areas.
* [[Game Mod]]: The "Secret Edition" rom hack, which takes the original's [[Nintendo Hard]] difficulty [[Up to Eleven]] by, among other things, [[Took a Level Inin Badass|giving Teramute a major upgrade]], making him a new [[That One Boss]].
* [[Giant Enemy Crab]]: Crawdaddy, the boss of Corridor 2 (actually more of a lobster). One of the minibosses in the labyrinth areas IS a large crab that [[Making a Splash|sprays bubbles about]], though.
* [[Giant Space Flea From Nowhere]]: It (a.k.a The Final Guardian), the [[Final Boss]], who appears out of nowhere after the [[Boss Rush]], just when you think you're home free. (Inin a bout of [[Fridge Logic]], it shouldn't matter that much if you beat it or not, since it only appears ''after'' you've succeeded in your mission to blow up the planet.).
* [[If You Can Read This...]]: All of the messages left to you by the last (good alien) survivor of NAJU comes in the form of giant monitors on the floor.
* [[Insurmountable Waist High Fence]] -: Those indestructible pyramids blocking your passage, until you gain enough speed upgrades to outrun the miniboss room ones.
* [[Invincible Minor Minion]]: Mostly averted. While a few of the enemies seem nigh-impossible to defeat, they usually just have a ton of [[Hit Points]]. Of course, the [[Smart Bomb|Enemy Eraser]] decimates them with ease.
* [[The Jimmy Hart Version]]: [http://www.youtube.com/watch?v=iYH7pRottu8 The intro stage's music] sounds suspiciously similar to [http://www.youtube.com/watch?v=YwDzQROcDNA the overworld theme of] ''[[Zelda II the Adventure of Link|Zelda II: The Adventure of Link]]''.
* [[Hitbox Dissonance]]: The game is extremely lenient when it comes to what parts of your sprite take damage, and what parts of enemy sprites give damage (especially the bosses). The fact that the game is still [[Nintendo Hard]] in spite of this says something.
* [[Kill It Withwith Fire]]: The Fireball weapon. [[Infinity+1 Sword|Especially at max level, when it can cause massive damage AND destroy enemy attacks]].
* [[Laser Blade]]: The Saber Laser and [[Dual-Wielding|Cutter Laser]] weapons.
** They are also usually the easiest way to take down many of the otherwise challenging bosses. Lightsabers are just better, it seems.
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* [[Macross Missile Massacre]]: The Bombardier boss can fire no less than 12 or so missiles at you in one go. Its missiles, however, are very weak, [[Breather Boss|especially when you fight it the second time round]].
* [[Mechanical Lifeforms]]: Most of the enemies infesting Naju.
* [[Mercy Invincibility]]: Minimal, providing less than a second of protection, and only against small enemy collisions. Large lasers or enemy attacks do so much damage -... sustained contact drains your shield almost instantly.
* [[Mook Maker]]: LOTS of them...
* [[More Dakka]]: The Guardian's default gun relies on this principle. The more chips she's carrying, the more bullets-per-second she can shoot. The enemies also get this trope - in some of the later corridors, you'll find yourself facing an inspiringly absurd number of bullets and missiles and flying enemies and EVERYTHING ELSE.
* [[Ms. Fanservice]]: Our protagonist walks around in a bikini fighting monstrous aliens. Made more apparent by the japanese cover.
* [[Organic Technology]]: Those enemies that aren't [[Mechanical Lifeforms]].
* [[Our Dragons Are Different]]: Teramute, a dragon boss that sprays fireballs. [[Breather Boss|It's very easy, unfortunately]].
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* [[Rare Candy]]: The miniature Blue and Red Landers increase your maximum health and chip capacity, respectively.
* [[Recurring Traveler]]: The Big Blue Lander shopkeeper.
* [[Shoot Out the Lock]]: You have to do this for Corridor {{spoiler|1 by shooting out the gate}}, Corridor {{spoiler|5 by shooting out the corridor display panel}}, and Corridor {{spoiler|6 by using a special weapon on the gate.}}.
* [[Sequel First]]: More precisely, [[Gaiden Game]] first. The original ''Guardic'' was a Japanese-only MSX game.
* [[Shoot Out the Lock]]: You have to do this for Corridor {{spoiler|1 by shooting out the gate}}, Corridor {{spoiler|5 by shooting out the corridor display panel}}, and Corridor {{spoiler|6 by using a special weapon on the gate.}}
* [[Smart Bomb]]: The Enemy Eraser, which destroys all small enemies and projectiles on the screen. They become vital for surviving later parts of the game.
* [[Sole Survivor]]: Aside from the Red and Blue Landers, NAJU was overrun by hostile aliens, and said survivor died sometime before your character arrives.
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{{reflist}}
[[Category:Shoot Em Up]]
[[Category:Nintendo Entertainment System]]
[[Category:Action Adventure]]
[[Category:Vertical Scrolling Shooter]]
[[Category:TheScience GuardianFiction LegendVideo Games]]
[[Category:Video Game]]
[[Category:Video Games of the 1980s]]
[[Category:Shoot 'Em Up]]
[[Category:{{PAGENAME}}]]
{{DEFAULTSORT:Guardian Legend, The}}