The Immortal (video game): Difference between revisions

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{{quote|''"An image of the old wizard Mordamir leaps from the candle and begins to speak:
''{{'}}Dunric, you have come to save me. I am in the dungeons far below. I know I can count on you.'
''This explains your old teacher's mysterious disappearance, but there is one thing strange about the message.
''Your name is not Dunric."''|'''The introduction'''}}
|'''The introduction'''}}
 
'''''The Immortal''''' is an isometric-perspective adventure game released in the early 1990s, which made its way to many popular computer and console systems of the time. Your character is a wizard searching the deadly ruins of Erinoch for his lost master Mordamir, who appeared to you in a dream and prompted your quest. The story is told largely through character interactions and your own inferences based upon clues you collect; however, you will spend most of the game dying horribly. For instance, the ''very first thing'' that happens in the game is that you are given a warning to move quickly. It's more or less the only free warning you will get, and if you choose not to heed it, you are eaten by a worm and instantly killed.
 
Being instantly killed is something that you will become very familiar with over the course of the game. Walked over the wrong square on the map? Worms break through the floor and instantly kill you. Touched that slime? It's viciously acidic and you are instantly killed. Searched a body too many times? Oh, look, he was killed by that slime hiding in his bones, and since you just touched it you die instantly. Beyond this, the game also includes hand-to-hand combat sequences with trolls and goblins and other creatures, puzzle-solving, and lots and lots of reloading. Spellcasting is somewhat less prominent than might be expected. Your spells are very situational: it's almost too convenient that a "spell to charm Will-O'-the-Wisps" happens to be found near some Will-O'-the'Wisps. Other spells are mostly tools, rather than a bunch of flashy attacks: you can turn yourself to stone, blink momentarily out of existence, and magnetize your hands. Your spells are all limited-use, and you need every charge you're given.
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If you get to the end, you're rewarded with an interesting twist on what seemed a bog-standard fantasy plot, as well as a punishingly tough puzzle for a final boss--and in a game as hard as The Immortal, that's saying something.
 
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=== The Immortal provides examples of: ===
 
* [[Cast from Hit Points]]: {{spoiler|The amulet Mordamir created to kill the dragons kills its user, which is why he sent you to do it for him.}}
* [[Damsel in Distress]]: Dunric's daughter Ana, whom you help out by returning her father's ring (it teleports her to safety). {{spoiler|In the end, she gets you out of the dungeon after Mordamir is reduced to ash, with the implication that the two of you end up together.}}