The Key Is Behind the Lock: Difference between revisions

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* In ''[[Adventure (1979 video game)|Adventure]]'', on the hardest difficulty, the items were distributed in a kind-of-random manner, which occasionally resulted in the gold key being locked in the gold castle.
* In ''[[Zork: Grand Inquisitor]]'', there is a glass box ("In case of adventure, break glass") containing a spell scroll, a sword and a hammer. It can be easily opened, but the clamp holding the sword will not let go. The obvious solution is to {{spoiler|open the box, take the hammer, close the box, break glass. Then the clamp lets go and you can take the sword}}.
* In the NES port of ''[[Metal Gear 1987(video game)|Metal Gear]]'', the keycard required to enter Building No. 4 is inside the building itself. {{spoiler|This requires Snake to get captured on purpose in order to get inside said building.}}
** A similar situation occurs in ''[[Snake's Revenge]]'' when the player reaches the entrance of the first enemy base. Only this time {{spoiler|it's one of Snake's comrades who allows himself to get captured, so that Snake can sneak in undetected.}}
* The first level of ''[[Mystery of Time and Space]]'' has the key in the keyhole on the other side of the locked door. To get it, {{spoiler|you have to slide a poster underneath the door and then push something small enough through the keyhole to make the key drop onto the poster, which you can then retrieve}}.
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