The Legend of Zelda: Breath of the Wild/YMMV: Difference between revisions

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** It's rare to see enemies packing Bomb Arrows, but when they do you better kill them fast. Because there's nothing more painful than either dying or losing a huge amount of health and ragdolling like crazy because you got hit by a super-fast explosive projectile.
** If a Moblin's wielding a spear, they'll jab you for a surprising amount of damage and at such a high speed that it's nearly impossible to dodge. This attack is ''lethal'' on higher leveled ones, such as the Black and Silver ones, and unless you can knock the spear out of their hands they will gladly spam it until the cows come home.
** Waterblight Ganon's ice block attack. The blocks are chunky and home in on you, and when you get hit you're sent flying into the arena's water like a bowling pin. And because of how slow [[Scrappy Mechanic|swimming]] is, it'll have ample time to prepare another block and brain you with it right when you get back onto solid ground.
* [[That One Boss]]: Thunderblight Ganon for being way faster than the other Blight Ganons and for having an arsenal of hated electric attacks to throw at you. And the longer you put off fighting it, the stronger it gets with each Blight Ganon's death.
* [[That One Boss]]:
* [[That One Boss]]:* Thunderblight Ganon for being way faster than the other Blight Ganons and for having an arsenal of hated electric attacks to throw at you. And the longer you put off fighting it, the stronger it gets with each Blight Ganon's death.
** Waterblight Ganon is also really bad during its Illusory Realm rematch in the Champion's Ballad DLC. You are given ''the'' worst possible weapon loadout to fight it with, and its ice block attacks during the second phase will batter you into oblivion.
** Lynels really blur the line between [[Demonic Spiders]] and this trope, because while they're technically enemies, they have boss-level health and are a hell of a lot tougher than the game's actual bosses thanks to that bulk, their speed, and their monstrous attack power.
* [[That One Level]]: With the exception of Vah Medoh, merely getting to the Divine Beasts is an ordeal in and of itself. Similarly, some towers can be brutally hard to climb up. To elaborate:
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** All returning enemies are standard Zelda monsters: Bokoblins, Moblins, Chu Chus, Keese... then there's the Lynels, which have never appeared in a 3D ''Ocarina of Time''-style game until now. They're rare enemies in the few top-down games they've appeared in, which makes their presence a huge surprise.
** A few of the races that show up are standard Zelda races: Gerudo, Zora, Gorons... but the appearance of [[The Legend of Zelda: The Wind Waker|Ritos and Koroks]] threw plenty of people for a loop, since they're confined to one specific timeline (the Adult timeline). The Rito especially since they're what the Zora would eventually evolve into, but the two races coexist in this game.
* [[Unintentionally Unsympathetic]]: Revali falls into this for some. His journal and cutscene in the Champions' Ballad DLC humanizeshumanize him and shows that he's a true self-made man among natural born badasses who struggles with his low self-esteem. As sad as that is, his nasty behavior towards Link and general unpleasantness make it very hard to feel bad for him, especially since his sympathetic backstory and diary entries are quickly undercut by his bullheaded arrogance in later entries.
* [[WTH Costuming Department]]:
** The Ancient Armor is well-liked for the most part, but most fans agree that the Ancient Helm bogs the whole set down. Not only is it overly tall and weirdly shaped, but at certain angles it makes Link look like he has a Hitler mustache.