The Legend of Zelda: Ocarina of Time/Trivia: Difference between revisions

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* [[Easter Egg]]: When using the ocarina, the ability to shift the pitch with the analog stick. This isn't mentioned anywhere in the instruction manual, and has little effect on gameplay, but it's a nice little touch that [[Shown Their Work|makes it closer to the real thing.]] Some people have used it as an ''actual instrument,'' even. [http://www.youtube.com/watch?v=cidU-7DIREo Observe.]
* [[Hey, It's That Voice!|Hey, Listen, It's That Voice]]: Navi is [[Disgaea|Laharl]]. And [[Puella Magi Madoka Magica|Mami Tomoe]].
** Adult Link is [[Gao Gai GarGaoGaiGar|Guy Shishioh]], [[Rival Schools (Video Game)|Batsu Ichimonji]], [[Fatal Fury|Joe Higashi]], [[Soul Calibur|Siegfried/Nightmare]] and [[Gundam Seed|Muruta Azrael]].
* [[Old Shame]]: Miyamoto and Aonuma have both apologized for the Water Temple, as it went beyond fairly challenging to simply ''maddening''. Incidentally, in the 3DS remake, it ended up being the only dungeon to experience any major changes aside from the graphical facelift.
** Earlier, the ''Master Quest'' expansion had a redesign of the Water Temple, which was ''easier'' than the original. Keep in mind, the rest of the dungeons in ''MQ'' are redesigned to be [[Nintendo Hard]].
* [[Throw It In]]: The fishing minigame. According to an Iwata Asks, the fishing mechanic started off as one designer's way of entertaining himself during the making of the game (basically the equivalent of playing Solitaire at work). However, it was quickly discovered, and others were impressed enough that they shoved the fishing minigame into Lake Hylia, admitting that they had trouble finding an area in the game to place it.
* [[What Could Have Been]]:
** [[Mahito Yokota]] (Main composer for ''[[Super Mario Galaxy (Video Game)|Super Mario Galaxy]]'') originally wanted to remaster the soundtrack for orchestra for the 3DS version, and even prepared several tracks, but [[Koji Kondo]] abruptly asked him to "recreate the N64 sound." In the end, only one orchestral track made it into the game. But hey, when ''Koji Kondo'' tells you to do something, you do it.
** Ocarina was originally going to be mostly in first-person, with the camera going into third-person during combat. This was quickly dropped due to the guy who made Link's model not standing the thought of ''not'' seeing Link all the time. The idea of a first person adventure game with some third-person moments was used for a [[Metroid Prime|different franchise]]...
** Originally, there was no Child Link. Just Adult Link for the whole game. This was thankfully changed, and now one can't imagine the game being what it is if time travel wasn't involved.