The Legend of Zelda: Ocarina of Time/Trivia

Everything About Fiction You Never Wanted to Know.

  • Abridged Series: Adamwestslapdog and Xanauzumaki have done it.
  • Beam Me Up, Scotty: Unless the player is fast with button presses, Navi doesn't normally say "Listen!" right after "Hey!". Her automatic halts of the gameplay doesn't include the "Hey" at all. Some depictions of Navi also have her shouting "Look!", which is not one of her verbal cues (she is restricted to "Hey!", "Listen!", "Watch out!", and, rarely, "Hello!").
  • Development Gag: Phantom Ganon's use of Portal Pictures for his fight's second phase is a remnant of how the game was originally going to use them for traveling through the world (a la Super Mario 64) instead of having Hyrule Field.
  • Easter Egg: When using the ocarina, the ability to shift the pitch with the analog stick. This isn't mentioned anywhere in the instruction manual, and has little effect on gameplay, but it's a nice little touch that makes it closer to the real thing. Some people have used it as an actual instrument, even. Observe.
  • Hey, Listen, It's That Voice: Navi is Laharl. And Mami Tomoe.
  • I Knew It!: Hyrule Historia eventually confirmed that Rauru and Kaepora Gaebora were the same person, though this was already strongly hinted at by a gossip stone within the game.
  • Killer App: Managed to be this for both the N64 and the 3DS.
  • Limited Special Collectors' Ultimate Edition:
    • Gold-colored cartridges for the first release, and the Master Quest version for Wind Waker's release. It has a "Limited Edition" in Germany that came with a Strategy Guide and a shirt (possibly unlicensed).
    • Also the special "Collector's Edition" released in limited quantities for the Game Cube, and featuring The Legend of Zelda, Zelda II, Ocarina, Majora's Mask and a trial version of Wind Waker.
  • Old Shame: Miyamoto and Aonuma have both apologized for the Water Temple, as it went beyond fairly challenging to simply maddening due to a combination of the bad item UI for the Iron Boots and the water level adjusting mechanic. The Master Quest (a.k.a. Hard Mode) expansion's redesign of the dungeon actual made it easier than the original. In the 3DS remake, it ended up being the only dungeon to experience any major changes aside from the graphical facelift - icons and luminous wall markings were added throughout the dungeon to make remembering out where to go to change the water level easier. The re-assigment of the boots to button icons also made it less infuriating.
  • The Red Stapler: Over ten years later, replicas of the Ocarina of Time and other Zelda-styled flutes can still be found at ren faires and the like.
  • Throw It In: The fishing minigame. According to an Iwata Asks, the fishing mechanic started off as one designer's way of entertaining himself during the making of the game (basically the equivalent of playing Solitaire at work). However, it was quickly discovered, and others were impressed enough that they shoved the fishing minigame into Lake Hylia, admitting that they had trouble finding an area in the game to place it.
  • Urban Legend of Zelda:
    • Finding the Triforce, defrosting Zora's Domain within the game, beating The Marathon Man. The former is based on pre-release trailers showing Link finding the entire Triforce; the second only happens during the ending, and the latter is impossible; the programmers couldn't figure out a good prize for beating him, so the Marathon Man always beats you "by one second". Even if you somehow cheat the race to finish in 0 seconds or less.
    • Also, the Temple of Light as a hidden dungeon. This one was proven false, though it's theorized that it was in the beta version, but was Dummied Out.
  • What Could Have Been:
    • The game was originally going to be released on the ill-fated 64DD add on, but was moved to cartridge once it became clear that the 64DD might not even see a US release.
    • Mahito Yokota (main composer for Super Mario Galaxy) originally wanted to remaster the soundtrack for orchestra for the 3DS version, and even prepared several tracks, but Koji Kondo abruptly asked him to "recreate the N64 sound." In the end, only one orchestral track made it into the game. But hey, when Koji Kondo tells you to do something, you do it.
    • Ocarina was originally going to be mostly in first-person, with the camera going into third-person during combat. This was quickly dropped due to the guy who made Link's model not standing the thought of not seeing Link all the time. The idea of a first person adventure game with some third-person moments was used for a different franchise.
    • Originally, there was no Child Link. Just Adult Link for the whole game. This was thankfully changed, and now one can't imagine the game being what it is if time travel wasn't involved.
    • The game was envisioned to have some Dating Sim elements; this is the origin of why there are so many plot important women and so few men. The idea was dropped due to the storyline making all of Link's potential choices unavailable in some fashion.
    • The final battle with Ganon was originally going to be a Colossus Climb, and was dropped for the same reasons as the first person mode. Though it would later be implemented in Super Mario Galaxy which shared a good chunk of the same development team.
    • The Forest Temple and the Water Temple respectively were originally planned as The Wind Temple and The Ice Temple. The medallion designs reflect this. It's more apparent in Ganon's Tower, as the forest section has fans all over, and the water section is completely ice and snow.
    • The game runs on a heavily modified version of the Super Mario 64 engine. Originally it was going to be much more similar, down even to using the iconic Portal Pictures. This idea was considered because the developers weren't sure at first if they were going to be able to pull off a large, open world on the Nintendo 64. Fortunately, they were able to get it to work, resulting in the game we have now. The Phantom Ganon boss battle is a Development Gag of this idea.
    • Old plans had the plot beginning with Link taking part in a Kokiri coming of age ceremony. Where he found a dying fairy who told him to warn Zelda that Ganondorf was trying to get the triforce.

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