The Legend of Zelda: Tears of the Kingdom: Difference between revisions

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** There’s also the issue of [[Fan Preferred Pairing| the exact nature of Link and Zelda’s relationship]], where the story seems to be letting the player make his own interpretation. (As usual, [[Heroic Mime| Link does not comment on it]].) Zelda was obviously using Link's house during the [[Time Skip]], as made clear when Link arrives at his house in Helano that he could purchase in the previous game, but there is no confirmation that they were living together or if Link gave it to her. On one hand, the table is set for two people, and Link seems to have no problem using the bed (which can be used to restore his Heart Containers) and Zelda would not have needed the secret study in the cavern underneath if she had the house to herself. On the other hand, none of the townsfolk in Hateno seem familiar with Link, implying that he didn’t spend much time there, and there’s a long sidequest where he seems intent on getting a new house in Tarrey Town, which wouldn’t be necessary had he been living in Hateno.
** Minor example, the Blood Moon animation. This time, Zelda’s narration does not tell Link to be careful, sounding bolder and possibly slightly threatening. {{spoiler|Once it becomes confirmed that the “Zelda” Link has been pursuing across Hyrule is actually Phantom Ganon, it becomes uncertain who is talking during the phenomenon.}}
* [[Amplifier Artifact]]: According to Mineru, this is the purpose of the Sages’ Stones. They amplify existing power, but do not grant it. The new Sages (Tulin, Riju, Sidon, and Yunobo) use them to increase their own power and create spirit avatars of themselves to accompany Link.
 
Anachronistic* [[Anachronic Order]]: More than likely, the player will uncover the Dragon Tear Memories in the wrong order, making the flashback stories incomprehensible until they can all be viewed as a whole. In fact, it is possible the player can discover exactly what happened to Zelda long before the plotline that involves tracking her down is resolved. Of course, Link will never relate this information to inquiring NPCs until the plotline is resolved, suggesting that he is learning them in the correct order even if the player is not.
Amplifier Artifact: According to Mineru, this is the purpose of the Sages’ Stones. They amplify existing power, but do not grant it. The new Sages (Tulin, Riju, Sidon, and Yunobo) use them to increase their own power and create spirit avatars of themselves to accompany Link.
 
 
Anachronistic Order: More than likely, the player will uncover the Dragon Tear Memories in the wrong order, making the flashback stories incomprehensible until they can all be viewed as a whole. In fact, it is possible the player can discover exactly what happened to Zelda long before the plotline that involves tracking her down is resolved. Of course, Link will never relate this information to inquiring NPCs until the plotline is resolved, suggesting that he is learning them in the correct order even if the player is not.
Anticlimax Boss: The final stage of the final battle with Ganondorf, where he turns himself into the Demon Dragon, is a cinematic masterpiece, and clearly a better fight than the last boss of the previous game. Still, as far as gameplay goes, it’s lackluster. Link rides into battle on the Dragon of Light’s back, paraglides onto the back of the Demon Dragon, and attacks the patches of Malice (not Gloom) on its back. Link cannot die by falling in this battle (every time Ganondorf shakes him off, Zelda is certain to catch him) and he doesn’t have much offensive powers at all. While it does put an extra spin on the skydiving ability and is a fun battle overall, it isn’t much of a challenge.
Arc Symbol: Tears are an omnipresent symbol in this game. The gemstones worn by the Zorai and the Sage Stones are all tear-shaped. Plus, a vital part of the plot has Link looking for "Dragon Tears", mysterious pools of water within the geoglyphs that unlock Memories; it is eventually revealed that these are literally tears shed by the Dragon of Light - who is, in fact, Zelda. later revealed that these pools are literal tears shed by the Light Dragon, AKA the draconified Zelda.
* [[And Your Reward Is Clothes]]:
** Literally every Misko quest rewards you with a piece of armor, and in some cases a matching weapon, such as the Fierce Deity Sword.
And Your Reward Is Clothes:
** Complete every Shrine and get the Ancient Hero's Aspect, which makes Link resemble the great hero who sealed the Calamity Ganon in the first Great Calamity.
Literally every Misko quest rewards you with a piece of armor, and in some cases a matching weapon, such as the Fierce Deity Sword.
* [[An Arm and a Leg]]: Link loses his right arm at the beginning of the game, an explanation for the Bag of Spilling plot point. He quickly gets it replaced by a prosthetic one, which had formerly replaced King Raruru’s destroyed arm.
Complete every Shrine and get the Ancient Hero's Aspect, which makes Link resemble the great hero who sealed the Calamity Ganon in the first Great Calamity.
* [[Anti-Frustration Features]]:
 
** Zigzagged with the Blood Moon. It no longer appears randomly, occurring every 168 minutes playing time. This means it's appearance is what you predict, but it also means the player cannot “fast forward” it by having Link make camp or sleep at inns.
 
** Like before, the map of Hyrule is mostly blank, and Link must activate a group of towers in order to illuminate the map. This time however, the towers have been modified, so the activation console is on the bottom, not the top, so Link no longer has to climb the entire thing to reach it. Plus, the process in which he activates them is much more fun than last time.
An Arm and a Leg: Link loses his right arm at the beginning of the game, an explanation for the Bag of Spilling plot point. He quickly gets it replaced by a prosthetic one, which had formerly replaced King Raruru’s destroyed arm.
** Ask any fan what the most annoying feature was in Breath of the Wild, and they will most likely say it was the rain. This would happen at the most inopportune times, often while Link was climbing a mountain, causing him to fall. While this still happens, there is a potion called the Sticky Elixir that Link can use to save himself, plus the Frog Armor (gained from the Gazette quest) that provides a more permanent solution.
 
Anti-Frustration Features:
Zigzagged with the Blood Moon. It no longer appears randomly, occurring every 168 minutes playing time. This means it's appearance is what you predict, but it also means the player cannot “fast forward” it by having Link make camp or sleep at inns.
Like before, the map of Hyrule is mostly blank, and Link must activate a group of towers in order to illuminate the map. This time however, the towers have been modified, so the activation console is on the bottom, not the top, so Link no longer has to climb the entire thing to reach it. Plus, the process in which he activates them is much more fun than last time.
Ask any fan what the most annoying feature was in Breath of the Wild, and they will most likely say it was the rain. This would happen at the most inopportune times, often while Link was climbing a mountain, causing him to fall. While this still happens, there is a potion called the Sticky Elixir that Link can use to save himself, plus the Frog Armor (gained from the Gazette quest) that provides a more permanent solution.
Joy Con Drift is a common problem in most Nintendo Switch games, and this can be a big problem here, as a feature of the Ultra Hand involves wagging the R stick to separate items, which can make the drift worse. Fortunately (and the game does not tell you this) shaking the whole controller can do the same thing.
** Any new recipe you discover is recorded in a “cookbook” which lets Link gather up the ingredients for it with one button, assuming they are in his inventory.
** If you need to cook but are far from a cookpot, one useful Zonai device is a portable one. It’s one use, however.
If Link opens a chest with a weapon but lacks inventory space to take it, the game now presents an option to discard an item in the inventory to make room.
** Autobuild is an unlockable ability that lets you construct any Zona–made contraption you have previously built. You can even conjure up the parts by using Zonaite, but items created this way only last a few minutes.
Zonai devices require Zonaite charges to function, but fortunately, the ones you use in Shrines have unlimited power, so there’s no chance of failing the puzzle by running out of juice.
** In the previous game, there were a wide variety of arrows Link can buy for specific situations, like Fire Arrows for ice-based enemies, Freeze Arrows for the opposite, Lightning Arrows to deal damage to foes in water, and Bomb Arrows for, well, blowing things up. In this game, only regular Arrows are used, but Link can use the Fusion power to attack resources to arrows for those effects and more. Plus, arrows respawn much faster than they did in the previous game, and stores always restock them rather than wait until Link is low on ammo.
** Also, Elemental weapons in Breath of the Wild tended to be the hardest weapons to obtain, making them Too Awesome to Use; the fire and ice weapons were useful not just for instantly killing enemies of the opposite element but also making it through hot and cold climates. The same can be said for any special arrows. With the Fuse power this time around, Link can quickly turn any weapon into an elemental weapon, with the proper materials. Elemental enemies drop parts that can add an effect to your weapon, gemstones now lend their stated elemental powers to your weaponry when Fused on, and certain fruits can be used as arrowheads to give them an elemental kick.
** In contrast to the Stasis power in Breath of the Wild, the game world will freeze while Link readies the Recall power, enabling him to use it in tense situations, like when a Zona-made contraption is about to fall off a cliff. Recall also has the furthest range of all of Link's Zonai skills, adding further to this quality-of-life.
In the same vein, Ascend doesn't immediately pop you out on top of a surface—Link peeks out the top and the game world also freezes while Link is offered the ability to emerge or descend back down the portal. This gives the player the chance to assess what's going on in the area they Ascended to and allows them not to engage in a situation they're not ready for.
** The incredibly helpful Korok Mask (which acts up when the player is near a Korok) is now available early in the game, rather than being a DLC item. The Travel Medallion and Hero's Path can now be acquired at Robbie's lab, and with the Medallion feature, you can pre-set up to three player-placed fast-travel points instead of just one.
Mobs like Keese and Octorocks are still little more than annoyances, but the drops you get from them have new uses when attached to arrows, providing better range and accuracy.
Brightbloom Seeds are extremely useful in exploring the Depths while searching for Lightroots to illuminate the areas, since they can create patches of light where they're thrown to light the way. They’re easy to find, present in almost any cave.
** The Ascend power has visual cues to show when the player is in position to successfully Ascend through an overhang, but it also has a chiming sound that immediately plays at the same moment. Thus you don’t always have to tilt the camera to use it.
** Unlike the previous game, the Great Fairies and the Horse God get special map icons once they've been met, making it easier to remember where they are. Also, once you unlock the first Great Fairy, Tera, through the quest at the Woodland Stable, she'll tell the player the locations of her three sisters, giving their locations new map icons. While sidequests (rather than Rupees) are now needed to unlock them, making them all easier to get to, especially Tera, who was previously located in the dangerous Gerudo Desert.
** In the previous game, you could only get one dragon body fragment per encounter, if you were lucky - dragon encounters were very random and they were very high up in the air, making getting their parts both difficult and very tedious. In this game, you can now encounter the dragons underground, and actually stand on top of them, allowing you to knock off as many parts as you want before they ascend back to the surface.
Unlike before, if you fall into water while your stamina is empty, you get back a tiny bit of extra stamina, allowing you to reach a shore if it's close by and preventing you from instantly drowning
** Rusty weapons and rocks will regularly spawn when you're smashing through dense rock walls in tunnels, providing the means to craft new rock hammers right away with the Fuse power if you run out of the ones you brought.
Zonai device dispensers (which are basically big Gachapon machines that use Zonaite rather than coins) have separate inventories, but offer a relatively high output for relatively few Zonai materials deposited, making it easy to travel from dispenser to dispenser and accrue a healthy supply of whatever Zonai parts you need to craft vehicles on the fly or get access to weapon devices that don’t have to be salvaged or searched for.
** The ends of the minecart rails in the Fire Temple feature turntables and simple switches that allow the player to instantly flip the minecart the other way on the track to return without having to manually rotate the cart with Ultrahand.
** Aerocuda parts will be automatically collected if they happen to fall towards the surface while traversing the Sky, making it worthwhile to take them down even while gliding between islands.
The sensor feature now beeps downward and says a target is "nearby below" when you're walking directly over the target, if it’s inside a mountain, hill or cave; this prevents the player walking in circles trying to determine where the shrine, creature, monster, or item they're tracking is. Conversely, it also beeps upward with a "nearby above" note for a target that's over your head somewhere.
** It can be very useful to understand how the three map layers relate to each other, and even to navigate with one map while in the layer of another, so the game doesn't lock the map display to wherever you are and you can switch to the map of another layer quickly on the minimap. This is particularly useful with the Depths, where Lightroots are always right below some Shrinesand some map structures are replicated. Using the surface map as the minimap in the Depths can help you navigate even completely dark areas of the underground once you know how the two maps relate.
** Shooting arrows in midair has been reworked to be more manageable: Instead of rapidly draining your stamina while aiming like in Breath of the Wild, the stamina meter essentially stops draining entirely during aiming, instead having a chunk of the meter highlighted that will be spent once the arrow is fired. This way, players no longer have to feel rushed when lining up their shots, although Link still slowly falls during midair aiming.
** Korak Forest has a new “exit shortcut” A new "forest exit shortcut", an ogre tree in a location that's much more integrated into the sanctuary, and is now easier to find and remember than before. The original exit tree is still there, but can't even be entered now since it is within the lost fog around the forest.
Gloom-infected monsters do far less damage than the same type of monster does normally, an even trade-off considering that Gloom-inflicted wounds cannot be healed normally.
* [[Apocalypse Not]]:
Apocalypse Not:** Regional example. Sometime during the Time Skip, Death Mountain erupted, requiring Goron City to be evacuated and later rebuilt. This has, in fact, been of a benefit to them and Hyrule at large, as the City’s location no longer requires visitors to wear heat proof armor to survive.
** Also, I rule seems to be reacting to the most recent crisis far better than they did during the calamity. While Zelda being missing is a grave concern, the Hyrulian volunteer army is making a conscious effort to locate her and root out Ganondorf's minions. These efforts are a constant reminder to link that this time you are not alone.
Arc Symbol: Tears, naturally. The Sages’ Stones and the Zonai’s gemstones are all tear-shaped, and the geoglyphs have tear shapes in their designs. Link must seek out Dragon Tears, pools of water within the geoglyphs that unlock Memories; it is eventually revealed that these are actual tears shed by the Dragon of Light, who is, in fact, Zelda.
* [[Art Evolution]]:
** Many returning monsters have more horns on their heads than before (or have them now if they didn’t before); this is not simply cosmetic, as the horns are included with drops and can be used to make Link’s weapons stronger.
Tulin was a hatchling in BotW, and his now an early adolescent, with “hair” tufts that make him resemble his father, larger wings, and larger eyes with noticeable sclera.
** The Blood Moon has an entirely different cutscene this time around, but outside of the cutscene, it is much larger in the sky and far more detailed. Consequently, the normal moon is also larger
* [[Artistic License Chemistry:]] Complete the “Message in a Bottle” quest and give the recipe for Hateno Cheese to Kojin, and she will have a batch at the dairy farm for sale as soon as you next arrive there. While it is possible to make homemade cheese in as short a time as an hour, fine cheese (which it supposedly is) can take anywhere from three weeks to two years to make as aging is required for best taste.
 
* [[Ascended Extra]]: In Breath of the Wild, Teba’s son Tulin’s was a minor NPC, who does little but watch Link shoot archery targets as part of an optional side quest. Tears of the Kingdom has an older Tulin replacing his father in the role of the Rito’s regional hero, as he has developed a new wind-gust technique that leads to him becoming Link’s partner for the Hebra portion of the main line quest where he and Link explore the Wind Temple, aiding Link in the boss battle as the Sage of Wind.
Artistic License Chemistry: Complete the “Message in a Bottle” quest and give the recipe for Hateno Cheese to Kojin, and she will have a batch at the dairy farm for sale as soon as you next arrive there. While it is possible to make homemade cheese in as short a time as an hour, fine cheese (which it supposedly is) can take anywhere from three weeks to two years to make as aging is required for best taste.
* [[Ascended Glitch]]:
 
** In Breath of the Wild, it was possible to construct flying machines with some creativity and Loophole Abuse of the physics engine, such as by stacking two minecarts together and then using Magnesis on the bottom one. The Ultrahand ability allows for such vehicles to be built deliberately, the developers going so far as to demonstrate the building of one during, the March 2023 Gameplay Demonstration.
Ascended Extra: In Breath of the Wild, Teba’s son Tulin’s was a minor NPC, who does little but watch Link shoot archery targets as part of an optional side quest. Tears of the Kingdom has an older Tulin replacing his father in the role of the Rito’s regional hero, as he has developed a new wind-gust technique that leads to him becoming Link’s partner for the Hebra portion of the main line quest where he and Link explore the Wind Temple, aiding Link in the boss battle as the Sage of Wind.
** The Ascend feature of the Pad (ironically) was originally a glitch, but the developers loved the idea so much, they made it an actual game mechanic.
 
* [[Assist Character]]: Much like the last game, Link has a sidekick for each Temple mission, but after completing each Temple, the sidekick is bestowed with the powers of an Elemental Sage, meaning he is accompanied by a spiritual avatar for the rest of the game. (Except in the Final Battle where they show up in person.) The sidekicks are:
Ascended Glitch:
 
In Breath of the Wild, it was possible to construct flying machines with some creativity and Loophole Abuse of the physics engine, such as by stacking two minecarts together and then using Magnesis on the bottom one. The Ultrahand ability allows for such vehicles to be built deliberately, the developers going so far as to demonstrate the building of one during, the March 2023 Gameplay Demonstration.
The Ascend feature of the Pad (ironically) was originally a glitch, but the developers loved the idea so much, they made it an actual game mechanic.
 
Assist Character: Much like the last game, Link has a sidekick for each Temple mission, but after completing each Temple, the sidekick is bestowed with the powers of an Elemental Sage, meaning he is accompanied by a spiritual avatar for the rest of the game. (Except in the Final Battle where they show up in person.) The sidekicks are:
Tulin, a Rito and the Wind Sage. He can fight alongside Link with his bow and arrows and can create a powerful gust, letting Link fly farther with his glider without losing altitude.
** Yunobo (Link’s partner in the Goron chapter of the last game) is this for the Fire Temple; a decent close quarters fighter, his charge attack can smash through breakable stone, including tough bedrock that cannot be broken by anything else.
** Prince Sideon (again from the previous game) is this for the Water Temple, his ability covers Link in a bubble of water, which augments any Zorua weapon, making Link's attacks with them stronger and doing Water damage (more useful than it sounds). It also protects him from one attack for use, no matter how strong that attack is.
Riju can call lightning down from the heavens to smite bows, but she needs link help her aim by using his arrows. It's a slow attack, but very powerful.
** Mineru is, by far, the most useful Sage. A Badass Bookworm whose soul is downloaded into a mini mecha, Link can Fuse any weapon or Zonai device to her arms and ride on her back into battle against foes.
The Dragon of Light (as in, Zelda herself) helps Link in the final battle as he takes to the skies to combat the Demon Dragon.
* [[Attack Its Weak Point]]: Many, seeing as this Trope is a staple of the franchise:
 
 
Attack Its Weak Point: Many, seeing as this Trope is a staple of the franchise:
 
Like the previous game, Hinoxes can be stunned by aiming for their single eye, Stalox (the undead variants) can only be defeated by destroying their eyes once it is separated from its body, and Talos can only be harmed by striking the ore deposits on their backs,
Like-Likes are nearly invulnerable most of the time, but if you get close enough to it for it to use its melee bite attack, it will expose its “tongue” with a bulb-like protrusion; hitting this tongue once will stun the Like-Like and leave it vulnerable. With Rock Likes, even achieving that requires destroying the rocky armor that shields it.
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The Marbled Gohma from the Fire Temple can only be harmed by striking its huge, single eye; this requires Link to first use Yanabo’s charge attack to destroy two of its legs, which stuns it and makes it vulnerable
The Colgera from the Wind Temple cannot be harmed except by striking the three icy disks on its body. Link can either shoot them with arrows or position himself above it and skydive through them (more dangerous, but far more fun).
* [[A Twinkle in the Sky]]: Once Link defeats him the fourth time, he tries to attack with a missile weapon, only for it to backfire and send him rocketing out of the Depths with A Twinkle In the Sky, and again, his fate is left uncertain.
 
* [[Audience Surrogate]]: The Yiga Clan seem to have a lot in common with the player regarding their experimentation with Zonai technology. The devices they have built are… unsubtle, but practical, and they tend to give their invention odd names that would not seem out of place among fandom. Also, their bases in the Depths have journals detailing their discoveries, much the same way a dedicated player would take notes on the exploration.
A Twinkle in the Sky: Once Link defeats him the fourth time, he tries to attack with a missile weapon, only for it to backfire and send him rocketing out of the Depths with A Twinkle In the Sky, and again, his fate is left uncertain.
* [[Automatic New Game]]: Much like the previous games, starting this game for the first time is a cutscene with Link and Zelda exploring under Hyrule Castle, with the player having limited control of Link as a tutorial on the basics.
 
* [[Awesome But Impractical]:
 
Audience Surrogate: The Yiga Clan seem to have a lot in common with the player regarding their experimentation with Zonai technology. The devices they have built are… unsubtle, but practical, and they tend to give their invention odd names that would not seem out of place among fandom. Also, their bases in the Depths have journals detailing their discoveries, much the same way a dedicated player would take notes on the exploration.
 
Automatic New Game: Much like the previous games, starting this game for the first time is a cutscene with Link and Zelda exploring under Hyrule Castle, with the player having limited control of Link as a tutorial on the basics.
 
Awesome But Impractical:
Fusing Zonai devices to your shield can create some cool accessories, like a flamethrower, or high-power flashlight, but it also expends the durability of the shield quickly.
The Sage spirits provide much-needed backup in combat, especially against large groups, but other than that, their abilities are situational and often get in the way, their abilities often quite cumbersome in some areas.