Jump to content

The Legend of Zelda: Tears of the Kingdom: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 7:
With hope among citizens finally restored and Zelda resuming her role as ruler, Hyrule has started to heal and rebuild, regaining a semblance of its former majesty.
But evil has a tendency to return… And it seems this time, it never left
 
Picking up several years after the destruction of Calamity Ganon reconstruction efforts are disrupted when a strange dark substance called "the Gloom" starts seeping up from the deepest depths of Hyrule, causing those who touch it to lose their strength and vitality. Delving into the depths beneath Hyrule Castle, Link and Zelda discover the ruins of a civilization called the Zonai, a people believed to hold divine power who ruled Hyrule ten-thousand years ago. Delving further, they find the cause of the Gloom, a tomb - or rather, a prison - holding the decayed but still-living body of Ganondorf, an ancient Gerudo King who sought to conquer Hyrule and remake the kingdom in his own image, only to be defeated by the King of the Zonai and sealed in this crypt through the efforts of the Seven Sages. But the seal keeping him in this state has slowly been weakening over the last ten millennia, his vile power leaking onto Hyrule, creating monstrosities like the Calamity and the Gloom to spawn from his bottomless well of Hate. As Zelda and Link enter, the seal holding Ganondorf is undone - part of a long-term plan put in place by his jailers, in hope the two heroes would destroy him once and for all… But it all goes horribly wrong.
 
As Link attempts to protect Zelda from the ancient evil, he is horribly wounded, his body marred and the Master Sword is shattered. Ganondorf's release triggers "the Great Upheaval", a cataclysm that causes the villain’s dark army to be reborn, Hyrule Castle to rise into the air, rifts to open all over Hyrule leading to the dark Depths below, and Zonai ruins to appear among the clouds. As the tomb collapses around them, Zelda and Link are separated, Zelda plummeting into a dark abyss and Link being barely saved by the Sage of Light's arm. Awakening on one of the new sky islands, Link finds his corrupted right arm has been replaced with that of the ancient sage's, and is tasked by the Sage's spirit, a member of the Zonai named Rauru, to seek out Princess Zelda.
With only this, the near-useless Master Sword and what remains of the clothes on his back, Link must learn the secrets of the Zonai, rebuild his arsenal, and face Ganondof’s dark minions in order to put a stop to Ganondorf's millennia old ambitions once more. But above all, he must find Zelda!
 
Like the previous game, Tears of the Kingdom is a Survival Sandbox game, with more emphasis this time on the Wide-Open Sandbox element, with not only an altered world map, but two new places to explore; the mysterious Sky Islands that have emerged above Hyrule, and the dark, Gloom-infested cavernous Depths down below. In addition, there is focus on Item Crafting, where Link manipulates physical objects and the miraculous technology of the Zonai with new game mechanics: Fuse, which can weld objects to Link's weapons, shields, and arrows to strengthen them and imbue them with special properties, and Ultrahand, which can pick objects up bind them together to create a wide variety of structures and devices, simple bridges to elaborate flying machines.
 
''[[The Legend of Zelda: Tears of the Kingdom]]'' is a [[Spoilered Rotten]] game, so be warned, spoilers might be unmarked.
{{workstub}}
Line 151 ⟶ 154:
The Akmibo Function of the Skill wheel. This is an okay ability that lets Link gain some stuff easier, assuming the player has the right Akmibo, otherwise its worthless. But it really doesn’t encourage anyone to go and get an Akimbo either. There is nothing you can get with this skill that is not obtainable in the game - the skill just makes it easier, and as anyone who has played an online game can attest, putting in-game items behind a paywall is never a good idea.
 
* [[Awesome, Yet Practical]]:
* The Ascend ability. Use this and so long as there is a valid ceiling above Link and a space above it, he will phase through the ceiling and emerge above. You can use this to sneak into enemy encampments and get the drop on them before they can react, use it to ascend through caverns and find hidden caves, use them to make a quick escape from a cavern, or even use it at specific points in the Depths to access hidden areas on the surface, like the Underground Lost Woods, which is the only way to get into Korok Forest. Not exactly a flexible ability or one with much variety, but still incredibly useful.
* The Recall ability. Use this on a moving object or an object that was moving a minute ago, and the object starts moving in the opposite direction. The game’s ability to remember the movement patterns of any object that this ability could conceivably be used on is uncanny, testament to the incredible attention to detail put in by the developers. The ability itself is incredibly versatile, and can be used, for example, to recover something you built that falls into rapid water or off a cliff, on a chunk of fallen debris in order to ride it up to the sky islands, or on a thrown projectile to propel it back onto the thrower.
* In Botw, an omnipresent game mechanic was defeating enemies in order to collect drops in order to enhance your gear. This time around, this mechanic is further extended with the Fuse ability. If Link can pick it up, he can use this ability to fuse it to his weapon or shield for a wide variety of effects, to simply fusing a boulder to an old sword in order to turn it into a sledgehammer, to fusing a ruby to it in order to make it a flamethrower. He can fuse a Zonai rocket to his shield in order to propel himself into the sky, fuse an explosive barrel to it to make a nasty booby-trap for those Bokoblins, or even a minecart to turn it into a skateboard! And of course there are the various trick arrows you can create with it; this ability is almost addictive. Best of all, each and every fused object has its own custom icon!
* Of course, there is Ultrahand. Like an Erector Set that builds real vehicles, the possibilities regarding this power are limited only by the player’s imagination, and as Youtubers have shown, players have very vivid imaginations.
Autobuild images Ultrahand even more awesome and more practical, as it lets you re-construct the previous 30 Zona–made contraptions you have previously built with Ultrahand. You can also save 10 of them in a list of favorites and construct them from Zonai schematics found in the depths. You can even conjure up the parts by using Zonaite, but items created this way cannot be disassembled and only last a few minutes.
Many armor sets fit the Trope well:
* The Barbarian Armor set - looks pretty decent, giving Link the Skeletons in the Coat Closet look, it gives a bonus to Attack and decreases the Stamina used with charged attacks, plus a baseline Defense of 3 with a maximum of 21 when fully upgraded.. Only downside is, these bonuses do not stack with food power-ups, but a pretty decent set overall.
The Fierce Deity set is pretty much identical to the barbarian set as far as gameplay goes, and is even more aesthetically pleasing, making Link look like a cross between his classic self and a ghost samurai warrior.
The Depths Set. Of all the Evil is Cool armor sets, this one is the coolest, making Link look like some sort of evil cultist. This armor only gives mediocre defense, but the benefit is, it gives you some Gloom resistance, giving Link extra Heart Containers (1 to 3, depending on the upgrade level) that absorb the Gloom Damage before any of his actual Hearts do. As anyone who has spent any time exploring the Depths knows, this is a huge benefit.
The Mystic Set is again, incredibly cool looking, giving Link a mane of white hair and an outfit that makes him look like a Dragonball Z hero. Its efficiency depends on where you are in the game, and with the right preparation, can be game-breaking. It has no offensive boost, but the benefit is, instead of losing Hearts from battle damage, you lose Rupees instead. So if you’ve accumulated several thousand Rupees from constant hunter-gathering activities or used duplication glitches (hey, this Troper ain’t judging here) Link is practically invincible.
 
* The Radiant Set is another game-breaking armor set. Advertised as a set that increases links stealth and movement speed at night, plus prevents Stal enemies from attacking Link, its true power lies in enhancing the attack power of weapons made of bone. Fuse Gibdo parts to a Lionel bow and a Molduga Jaw to a Gerudo Scimitar, and the damage Link does is ridiculously high. It is far easier to obtain than most high tier armors, purchasable in one armor store, and unlike the other Evil is Cool sets, it can be fully upgraded, up to a stat of 20. While this is just average, it’s fully five times better than the Evil Spirit set will ever be.
* The Glide Set Zigzags this Trope. One of the coolest armor sets in the game, it is leather armor with a bird-like theme and mask. It can be obtained very early in the game by completing some relatively simple Mini Game, and is quite valuable early in the game. Its base effect, in a nutshell, makes Link more maneuverable in mid-air while skydiving. The part that is not so practical is the full-set bonus; it keeps Link from taking any damage at all from falling. That is indeed pretty awesome, but… Why would you do that? It’s hard to accidentally die from falling in this game, because even if the player hits the Jump command right before impact, Link will land safely. Still, it can be invaluable, especially later in the game. Its offense and defense are bad, but you really won’t be fighting much with this set anyway unless you’re really into making unusual Let’s Play videos.
* The Zonaite armor is one of the toughest sets to find, the Shrines where they are located being the hardest to get to and arguably the hardest to solve, although theoretically, you can get the whole set after only completing the Wind and Water Temples. Once you get it, however, the end result makes Link look like an Aztec high priest with Magitech Bling of War. The max defense bonus is 28 (tying the Soldier set and Ancient Hero set for best defense in the game) and has the added effect of doubling the battery power of Zonaite devices, and given how Ultrahand is the most useful mechanic in this game, it is likely the most practical armor in the game and one of the most awesome.
As awesome as it is for Link to wear armor made from Zonaite technology, looking like an actual Zonai is even better, and the Ancient Hero set does just that. This armor is gained by completing every Shrine in the game, and has a special condition, in that in order to use it, all three pieces must be equipped. The starting defense score here is 12, the max being 84, making it the equivalent of armor with 4 to 28 per piece, making it the equal to the Soldier and Zonaite sets, and has the effect of increasing the damage done by the beam of the Master Sword. Not exactly the best effect, but still definitely not the worst.
 
Many Zonai Devices qualify:
 
*Zonai Rockets. Fuse to your shield, and Link can use it to boost himself upward into the sky! Of course, this is a one-use effect, but it’s awesome and very useful when you need to get to a high spot in a hurry, or if it’s raining.
Zonai Flame Emitters. In BotW, fire had three attributes: it was powerful, spread very fast, and was hard to generate out of nothing. These devices give Link an infinite supply of fire, doing away with a big drawback to using fire. It’s not the best of the Emitters and tends to set fire to everything in the immediate area when activated, but if you want to sow a little chaos, this does that well.
 
*Zonai Big Wheels. They may be slower than the Small Wheels, but far more durable, a device using them able to maneuver well over rough terrain or lava. Or, you can attach Beam Emitters to it, then attach it to a Floatstone, giving you a rotating engine of destruction to cut the enemy down.
Yet another Emitter, the Frost Emitter is one of the better versions. Fuse this to a weapon, and you can freeze a bunch of mooks solid in one swing. Because Link’s weapons do triple damage to frozen enemies, you can dish out serious damage, or use Tulin’s gust ability to blow them off a cliff or into water - don’t forget, with the exception of Lizalfoes, most mooks in this game swim as well as an anchor.
 
*The best Zonai Emitter is, by far, the Beam Emitter, the closest Link will ever come to using a Ray Gun. This is almost broken, the range is limited only by sight, the damage it does is considerable, and while it doesn’t have any elemental advantage, it puts out continual damage to any unfortunate mooks who stumble into the path of the beam.
Zonai Cannons, however, are better than any Emitter. These things are ridiculously powerful, giving your shield, weapon, or vehicle a Bomb thrower. For Massive Damage, this is the strongest weapon in the game, can be fused to almost anything, and you can often fuse more than one at a time! The Video Game Cruelty Potential here is so intense that using it makes you wonder if the ICC would be coming after Link. Only drawback here is, bombs of any sort have splash damage that could easily kill Link if he is careless with them.
 
*Zonai Rockets are the single best propulsion device in the game. Not only can they be used to turn a minecart into a rocket sled or built a super-fast flying machine, you can strap one to Link’s shield for a makeshift jetpack. Only downside, really, they only have a few seconds of juice, but you won’t need them for longer than that.
The Homing Cart. These are Cute Machines which, if turned on, slowly chugs towards enemy mooks. On its own, this is useful as a distraction, because Mooks will attack the cart, but cannot harm it so long as the battery has power, letting Link launch a surprise attack. Attach a weapon to it - like the Cannon or any of the Emitters - and you have a lethal combat drone to send after them! Of, and it wags its “tail” when there are no enemies for it to home in on. The Construct Head is similar, except it is a stationary rotating platform rather than a Cart.
 
*The Stal Horses were something of a novelty in the previous game; Link could tame them, but not keep them, as the Stables refused to house undead horses. While the same is true here, they have a useful ability if tamed in the Depths. They are not covered in Gloom the way most enemies in the Depths are and Gloom does not harm them, so Link can ride on them and gallop right over large patches of Gloom without taking any damage.
 
{{reflist}}
Cookies help us deliver our services. By using our services, you agree to our use of cookies.