The Legend of Zelda: Tears of the Kingdom: Difference between revisions

copyedits
m (Copyedit (minor))
(copyedits)
Line 2:
[[File:The Legend of Zelda Tears of the Kingdom cover.jpg|thumb|300px]]
 
'''''The Legend of Zelda: Tears of the Kingdom''''' is the 20th main entry in ''[[The Legend of Zelda]]'' franchise, the 7thseventh fully 3D installment, and the direct sequel to ''[[The Legend of Zelda: Breath of the Wild]]''. It was released on [[Nintendo Switch]] on May 12, 2023, after being pushed back two years due to the COVID-19 outbreak.
 
Several years ago (in ''Breath of the Wild''), Zelda’s loyal guardian and retainer Link woke from a hundred-year slumber, having healed from Calamity Ganon’sGanon's onslaught a century ago. Finding Hyrule in shambles with Zelda locked in a continual battle with the villain, he sought to find and release the souls of his old allies while fighting Ganon’sGanon's dark minions in the ravaged land of Hyrule, before finally confronting and slaying the beast in an epic battle.
 
With hope among citizens finally restored and Zelda resuming her role as a benevolent ruler, Hyrule has started to heal and rebuild, regaining a semblance of its former majesty.
 
[[As Long as There Is Evil| But evil has a tendency to return…return...]] And it seems this time, it never left.
 
Picking up several years after the destruction of Calamity Ganon, reconstruction efforts are disrupted when a strange dark substance called "the Gloom" starts seeping up from the deepest depths of Hyrule, causing those who touch it to lose their strength and vitality. Delving into the depths beneath Hyrule Castle, Link and Zelda discover the ruins of a civilization called the Zonai, a people believed to hold divine power who ruled Hyrule ten-thousand years ago. DescedingDescending further, they find the cause of the affliction, a tomb - or rather, a prison - holding the decayed but still-living body of Ganondorf, an ancient Gerudo King who sought to conquer Hyrule and remake the kingdom in his own image, only to be defeated by the King of the Zonai and sealed in this crypt through the efforts of the Seven Sages. But the seal keeping him in this state has slowly been weakening over the last ten millennia, his vile power leaking onto Hyrule, creating monstrosities like the Calamity and the Gloom to spawn from his bottomless well of Hate. As Zelda and Link enter, the seal holding Ganondorf is undone - part of a long-term plan put in place by his jailers, in hopes the two heroes would destroy him once and for all… [[Gone Horribly Wrong| But it all goes terribly wrong.]]
 
As Link attempts to protect Zelda from the ancient evil, he is horribly wounded, his body marred and the Master Sword is shattered. Ganondorf's release triggers "the Great Upheaval", a cataclysm that causes the villain’s dark army to be reborn, Hyrule Castle to rise into the air, rifts to open all over Hyrule leading to the dark Depths below, and Zonai ruins to appear among the clouds. As the tomb collapses around them, Zelda and Link are separated, Zelda plummeting into a dark abyss and Link being barely saved by the Sage of Light's arm. Awakening on one of the new sky islands, Link finds his corrupted right arm has been replaced with that of the ancient sage's, and is tasked by the Sage's spirit, a member of the Zonai named Rauru, to seek out Princess Zelda.
Line 70:
** Aerocuda parts will be automatically collected if they happen to fall towards the surface while traversing the Sky, making it worthwhile to take them down even while gliding between islands.
** The sensor feature now beeps downward and says a target is "nearby below" when you're walking directly over the target, if it’s inside a mountain, hill, or cave; this prevents the player from walking in circles trying to determine where the shrine, creature, monster, or item they're tracking is. Conversely, it also beeps upward with a "nearby above" note for a target that's over your head somewhere.
** It can be very useful to understand how the three map layers relate to each other, and even to navigate with one map while in the layer of another, so the game doesn't lock the map display to wherever you are and you can switch to the map of another layer quickly on the minimap. This is particularly useful with the Depths, where Lightroots are always right below some ShrinesandShrines and some map structures are replicated. Using the surface map as the minimap in the Depths can help you navigate even completely dark areas of the underground once you know how the two maps relate.
** Shooting arrows in midair has been reworked to be more manageable: Instead of rapidly draining your stamina while aiming like in Breath of the Wild, the stamina meter essentially stops draining entirely during aiming, instead having a chunk of the meter highlighted that will be spent once the arrow is fired. This way, players no longer have to feel rushed when lining up their shots, although Link still slowly falls during midair aiming.
** Korok Forest has a new "exit shortcut": it's an ogre tree in a location that's much more integrated into the sanctuary, and is now easier to find and remember than before. The original exit tree is still there, but can't even be entered now since it is within the lost fog around the forest.
Line 85:
* [[Ascended Extra]]: In ''Breath of the Wild'', Teba’s son Tulin’s was a minor NPC, who does little but watch Link shoot archery targets as part of an optional side quest. ''Tears of the Kingdom'' has an older Tulin replacing his father in the role of the Rito’s regional hero, as he has developed a new wind-gust technique that leads to him becoming Link’s partner for the Hebra portion of the main line quest where he and Link explore the Wind Temple, aiding Link in the boss battle as the Sage of Wind.
* [[Ascended Glitch]]:
** In ''Breath of the Wild'', it was possible to construct flying machines with some creativity and Loophole Abuse of the physics engine, such as by stacking two minecarts together and then using Magnesis on the bottom one. The Ultrahand ability allows for such vehicles to be built deliberately, the developers going so far as to demonstrate the building of one during the March 2023 Gameplay Demonstration.
** The Ascend feature of the Pad (ironically) was originally a glitch, but the developers loved the idea so much, they made it an actual game mechanic.
* [[Assist Character]]: Much like the last game, Link has a sidekick for each Temple mission, but after completing each Temple, the sidekick is bestowed with the powers of an Elemental Sage, meaning he is accompanied by a spiritual avatar for the rest of the game. (Except during the key moments in the endgame, where they show up in person.) The sidekicks are:
Line 113:
*** Rounding out the anime deity armor is the Frostbite Set. As a god of winter, Link’s attack power increases in cold weather, and his attacks do Cold Damage at the end of a combo or charged attack. Like the Ember set, it has Defense of 2 and a maximum of 16 with the final upgrade, and no actual immunity from Cold. Seeing as cold weather is common in two regions, it’s the least situational of the three, but still not very good.
*** The Desert Voe set, which makes Link look like a male Gerudo, gives some Heat Resistance (essential for surviving the Gerudo Desert), and once you have the whole set, some Shock damage. Unfortunately it gives no offensive capabilities and its defense is only mediocre, so outside the Desert it’s not very remarkable.
*** The Climbing Set was incredibly useful in BotW''Breath of the Wild'', given how often Link has to climb, but in this game, not so much. While still somewhat useful, there are much better and faster ways for Link to make vertical ascensions, like the Ascend skill, Zonai Rockets, hot-air balloons, and flying machines of all shapes and sizes.
*** The Evil Spirit Armor Set. Aesthetically, this is wicked-cool, making Link look like Phantom Ganon from Ocarina of Time. Equip a spear or similar weapon and Fuse a Silver Lizalfos Horn and Link looks like the Grim Reaper. Unfortunately, this set cannot do anything the Radiant Set cannot. They have the same set bonus, but only the Radiant Set can be upgraded by the Great Fairies. What’s more, getting the Evil Spirit set requires completing the three Labyrinths, each of which is three times longer than the ones in ''BotWBreath of the Wild''.
*** The Dark Set, as its name implies, makes Link look like Dark Link from Ocarina of Time, which is pretty cool, but sadly, a disappointment. All it does is increase your movement speed at night, and while the player could simply have Link sleep during the day and only travel at night, this is something many other Sets do better. Also, like the Evil Spirit set, it cannot be upgraded at all.
*** The Miner Set looks kind of cool, but its effect - makes Link glow, letting him see where he’s going better in the Depths - isn’t as useful as it seems. Most of the time, you’re better off using Seeds, and those can be found in almost any caves.
Line 152:
*** Zonai Flame Emitters. In BotW, fire had three attributes: it was powerful, spread very fast, and was very easy to generate if you knew what you were doing. These devices give Link an infinite supply of fire, and they're exactly as overpowered as you'd expect. It’s not the best of the Emitters and tends to set fire to everything in the immediate area when activated, but if you want to sow a little chaos, this does that well.
*** Zonai Big Wheels. They may be slower than the Small Wheels, but they're far more durable, and a device using them able to maneuver well over rough terrain or lava. Or, you can attach Beam Emitters to them, then attach them to a Floatstone, giving you a rotating engine of destruction to cut the enemy down.
*** Yet another Emitter, the Frost Emitter is one of the better versions. Fuse this to a weapon, and you can freeze a bunch of mooks solid in one swing. Because Link’s weapons do triple damage to frozen enemies, you can dish out serious damage, or use Tulin’sTulin's gust ability to blow them off a cliff or into water - don’t forget, with the exception of Lizalfos, most mooks in this game swim as well as an anchor.
*** The best Zonai Emitter is, by far, the Beam Emitter, the closest Link will ever come to using a [[Ray Gun]]. This is almost broken, the range is limited only by sight, the damage it does is considerable, and while it doesn’t have any elemental advantage, it puts out continual damage to any unfortunate mooks who stumble into the path of the beam.
*** Zonai Cannons, however, are better than any Emitter. These things are ridiculously powerful, and turn anything you attach them to into a force of destruction. For Massive Damage, this is the strongest weapon in the game, can be fused to almost anything, and you can often fuse more than one at a time! The [[Video Game Cruelty Potential]] here is so intense that using it makes you wonder if the ICC would be coming after Link. Only drawback here is, bombs of any sort have splash damage that could easily kill Link if he is careless with them.