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* Fungi Forest in ''[[Donkey Kong 64]]'' downplays the trope -- the theme is forests, but the stage has no forest-specific obstacles.
* Mazewood in ''[[Romancing SaGa]]''. {{spoiler|It is also the Domain of the Forest God; Cyril.}}
* Boggly Woods in ''[[Paper Mario:
** ''[[Paper Mario (franchise)|Paper Mario]]'' features Forever Forest as the setting for Chapter 3 up to the transition to Gusty Gulch. It ''is'' haunted, after a fashion, though the scary bits serve as hints more than haunts; and the enemy population consists of Fuzzies and Piranha Plants. Like in certain incarnations of Zelda's Lost Woods, going the wrong way just takes you back to more familiar settings, so becoming irretrievably lost from Toad Town is not a concern, except for the critters...
* Wood Man's stage in ''[[Mega Man (video game)|Mega Man]] 2'', and many others scattered across the entire series. Of course, all the animals are actually robots. Sometimes so are the trees.
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** Well, both of the 'forests' are like a mix between forest and hill zone, with big open sunny skies and the general upbeatness. Gusty Garden seems more like a hill zone, too. At least it's not Evil Garden or some such.
** Tall Trunk Galaxy from [[Super Mario Galaxy 2|the sequel]] is actually a more straight example of this, in which there are various planets either shaped like trees, logs, and even a giant slide much akin to the one seen in ''[[Super Mario 64]]''.
* Forest Maze from ''[[Super Mario RPG]]'', the Chucklehuck Woods from ''[[
* Several stratums in ''[[Etrian Odyssey]]'' are entirely this.
* Wiese Forest (Chapter 3) in ''[[Riviera:
* ''[[Xenogears]]'' had the Black Moon Forest.
* ''[[Chrono Trigger]]'' rather subverts this in that most of the forests in the game are ''not'' pristine, forming more of an urban green belt in places. However, by its famously moody music track ''Secret of the Forest'', one could easily forget this for a moment.
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