The Lost Woods: Difference between revisions

→‎Video Games: Adding a "Rockman 6: Unique Harassment" example
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* Boggly Woods in ''[[Paper Mario: The Thousand-Year Door]]'' is this area with a twist: the entire area looks like a monochromatic photo. The later Twilight Trail is dark and scary, though the ghosts don't show up until [[Big Boo's Haunt|later]].
** ''[[Paper Mario (franchise)|Paper Mario]]'' features Forever Forest as the setting for Chapter 3 up to the transition to Gusty Gulch. It ''is'' haunted, after a fashion, though the scary bits serve as hints more than haunts; and the enemy population consists of Fuzzies and Piranha Plants. Like in certain incarnations of Zelda's Lost Woods, going the wrong way just takes you back to more familiar settings, so becoming irretrievably lost from Toad Town is not a concern, except for the critters...
* Wood Man's stage in ''[[Mega Man (video game)|Mega Man]] 2'', and many others scattered across the entire series. Of course, all the animals are actually robots. Sometimes so are the trees.
** [[Mega Man 6|Tomahawk Man]]'s stage in ''[[Rockman 6: Unique Harassment]]'', Planting Domain, takes place in a lush forest. Mega Man starts off in the treetops before descending into the darkness.
* Gaoracchia Forest from ''[[Tales of Symphonia]]''
** [[Tales (series)]] likes this trope, and it appears in almost every, if not every, installment. ''[[Tales of Symphonia]]'' even has TWO: besides Gaoracchia is Torent Forest, which while not as dark or creepy does require you to follow a specific path or you'll just end up wandering around indefinitely.