The Magic Candle: Difference between revisions

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''[[The Magic Candle]]'' is an RPG for [[Commodore 64]], [[Apple II]], and PC/MS-DOS by Mindcraft, first published in 1989. There was also a Japanese version for the FM Towns.
 
The demon Dreax is imprisoned by the Magic Candle, a prison constructed by heroes long ago. The candle burns eternally due to the spell of restoration cast by the 44 guardians each year. But the guardians have disappeared and the candle melts! If nothing is done, Dreax will be freed in 1,000 days' time. Lukas and his chosen party of heroes must scour the world for a way to restore the candle.
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Two sequels and an assortment of spinoffs followed (mostly only available on the PC).
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=== This game provides examples of: ===
* [[Arbitrary Headcount Limit]]: You can only have (up to) six party members in your group at once. In the first game, the other available characters have to be parked at one of the two royal castles when they aren't in your party.
* [[Cast From HP]]: Spells require "energy" which is sort of like MP, except physical attacks need energy to work, too. The healing spell transfers health and/or stamina from the caster to the target.
* [[The Chosen One]]: Lukas (the party leader in the main trilogy).
* [[The Corruption]]: The Blight in ''The Magic Candle III''.
* [[Death Is a Slap Onon The Wrist]]: As long as at least one party member with enough Sermins (Resurrect is very expensive to cast) and enough memorized copies of the Resurrect spell survives the fight, you can bring everyone back to life.
* [[Dialogue Tree|Dialogue Trees]]: Ask anyone about Name, Job or Rumors, and ask any merchant about "Shop". "Code words" are automatically learned; you can ask NPCs who might know about information related to code words once you've learned them.
* [[Game Breaking Bug]]: The Apple II version of the first game had a fatal bug which caused it to crash if you tried to leave the city of Sumruna.
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* [[Vancian Magic]]: A character who has a spellbook (they're expensive; Wizards start with one) and non-zero Magic skill (Elves, Wizards, and a few Humans including the party leader) can "memorize" copies of that spell. When the spell is cast, the copy vanishes, but the next one pops into memory if there is any reserve stock of that spell.
* [[Weapon of X-Slaying]]: The sword "Dreadslayer" in ''The Magic Candle II'' is, as its name suggests, exceptionally effective against dreadknights.
* [[We Cannot Go Onon Without You]]: The game ends if the party leader dies in combat and you lack the means to resurrect them immediately afterwards.
* [[Witch Species]]: Wizards. While outwardly indistinguishable from humans, they have a [[Wizards Live Longer|much greater lifespan]] and are the most magically capable and [[Squishy Wizard|martially inept]] of the remaining races of Deruvia. (Whether they are more magically capable than the Eldens is never revealed.)
 
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[[Category:The Magic Candle]]
[[Category:Video Game]]
{{DEFAULTSORT:Magic Candle, The}}