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== Anime & Manga ==
* Gourry Gabriev from ''[[The Slayers]]'', the only non-mage in the core cast, and something of a [[Leeroy Jenkins]], as his only available tactic when facing the assorted sorcerers, demon lords and [[Humanoid Abomination|humanoid abominations]] that they're typically pitted against is a straightforward charge with his [[Infinity+1 Sword]].
== Roleplaying Games ==
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** However, it also regulates it by more carefully standardizing the damage each class can do at each level. The class descriptions even give advice for min/maxing since they've taken steps to (in theory) ensure you can't take it too far.
*** For some people, the mechanics of DnD 4e make it hard to enjoy oneself while "Real Manning". Instant gibs have been pretty much restricted to minions, and there's nothing awesome in killing a [[One-Hit-Point Wonder]] in one hit. It would be much more fun if everyone was easier to kill.
*** There are some classes and builds than can dish out so much pain in such a short time that even Boss enemies can fall or at least become
** The Monk class was basically made with The Real Man in mind. For instance, one of his powers is punching so hard that his fist
* In large part the appeal of ''[[Exalted]]'', an RPG that specializes in being over-the-top awesome, that will actually let you jump 100 feet in the air, while whirling two blades around you to parry a hail of incoming arrows, then land head-first on the bad guy to smash him literally into the ground.
** ''Exalted'' pioneered the Stunt Bonus concept ([[Awesome but Practical|cool actions work better when you describe them in detail]]) which ''[[Scion]]'' and ''[[Changeling: The Lost]]'' later used.
* ''[[Paranoia]]'' and ''[[Toon (game)|Toon]]'' also largely work on the [[Rule of Cool]], in that awesome ideas, even if highly impractical, literally have a better chance of working than boring ideas. Of course, both are liable to get your character smashed into a pulp on a regular basis, but what isn't?
* Any RPG that uses Wuxia-type mechanics, such as ''[[Feng Shui]]'' or ''[[Wushu]]''.
* ''[[Scion]]'' actively encourages this kind of play with the Stunting mechanic that gives bonus dice and refreshes Legend based on how cool it is from a scale of 1, nifty and adds depth to the action, to 3, leaves everyone around the table speechless at the [[Rule of Cool|sheer amount of awesome involved in the action]].
* Similarly, ''[[Changeling: The Lost]]'' has Stunting in Dream-Fighting (similar to Scion's Stunting; +1 for cool idea, +2 for cool idea with lush description, +3 for idea that inspires applause and exultation from the table).
== Video Games ==
* Scrappers in ''[[City of Heroes]]''. Behold the magic of [[Unstoppable Rage|Scrapperlock!]]
** And their [[Evil Counterpart]], Brutes, whose innate power makes Scrapperlock
* Khelgar Ironfist of ''[[Neverwinter Nights 2]]''.
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== Webcomics ==
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** And Pete is the [[Munchkin]] variation, although he tends more towards the "pilot a starfighter with big guns" rather than the "personally wield a laser sword" approach to combat.
* Bob and Dave of ''[[Knights of the Dinner Table]]''.
** And biker turned gamer Crutch
* Fighter from ''[[8-
** But thanks to the [[Rule of Cool]] they work very effectively.
* Ben from ''[[Fuzzy Knights]]''.
* Possibly, Belkar from ''[[The Order of the Stick]]''.
* Vriska from ''[[Homestuck]]'' is one of these, playing a [[Her Codename Was Mary Sue|character]] who has
* Cory of ''[[One Piece: Grand Line 3 Point 5]]'' is both this and a [[Munchkin]], who pimped out Zoro to an insane degree in order to maximize his killing ability. He's extremely frustrated when the GM bars him from playing his character at first, instead sticking him with the pre-made [[Non-Action Guy|Coby]].
* ''[[Friendship is Dragons]]'' has Rainbow Dash, whose player repeatedly complains about the lack of ''awesome'' action and the setting in general.
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