The Rule of First Adopters: Difference between revisions

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* ''[[Minecraft]]'' and its gigantic penis monuments in Creative mode.
* While the early computer game industry had relatively few sex related games, the potential was recognized by just about everyone from the start, and one text-based title - ''Softporn Adventure'' by Sierra Games - was a notable breakout title. Parts of ''Softporn'' eventually became the basis of the hugely successful ''[[Leisure Suit Larry]]'' series. A number of video strip poker games had some modest success, as well.
** The early video game industry had even less room for sex, which is not surprising given the perceived target audience. This was especially true on the consoles, where the hardware was hardly up to the task, and the market severely restricted by high entry costs and the watchful eyes of the [[Moral Guardians]]. Nonetheless, at least one company released a few such titles, most infamous of which being ''Custer's Revenge''.
** In Japan, some of the first early personal computer games were [[Eroge]]s, with [[Koei]] releasing what is claimed to be one of the first erotic simulation games ever, ''Night Life'', in 1982. Some of the most famous developers, like [[Square]], [[Enix]], [[Hudson Soft]] and [[Nihon Falcom]], began theirs careers as developers or erotic games before finding success with more mainstream titles. Some popular genres like the [[Visual Novel]] and the [[Dating Sim]] began in the realm of eroge before their [[Bleached Underpants|undergarments bleaching]].
 
 
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