The Stanley Parable: Difference between revisions

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* [[Oh Crap]]: Some of the voiceovers can be startling, the [[Dissonant Serenity|measured tones]] only making things worse.
{{quote|"Stanley decided to punish himself."}}
* [[Passive-Aggressive Kombat]]: The narrator is the most passive aggressive observer since [[G La DOSGLaDOS]] and backs it up with absolute power over the world.
* [[Post Modernism]]: So very much.
* [[Railroading]]: The Narrator makes sure to nudge Stanley in the proper direction if he dawdles in a room a bit too long. Aggressively so.
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** The [[You Suck]] might also be targeted by certain developers, represented in the narrator, who treat their players like sheep, demanding arbitrary actions and expecting responses to events rather than allowing creativity or considering other responses.
* [[Timed Mission]]: Played with. Engaging the mind control device ticks off the Narrator and he starts a countdown to nuclear detonation. He then starts going on about [[Lampshade Hanging|how you're in a video game]] and how you're probably trying to frantically the stop the timer by clicking on [[Soup Cans|pointless buttons]] scattered around the room when in truth you cannot.
* [[Tyop on the Cover]]: In the demo, the signs and the text above the doorway leading to the "demonstration" read "THE STANLEY PARABLE [[Our Demons Are Different|DEMON'''ST'''ATION]]". The authors [http://www.reddit.com/r/Games/comments/1p095a/we_are_the_designers_and_narrator_of_the_stanley/ccxf8cf revealed in the Reddit AMA] that the typo was unintentional, but they decided to [[Throw It In]].
* [[Unwinnable by Design]]: This covers five of the "endings". Even the "good" ending in hindsight is a pyrric victory.
* [[Villainous Breakdown]]: While probably not fitting the terminology of "villain", the Narrator gets progressively more and more antagonistic as you walk through the game without following the pre-determined story.
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