The Suffering/Characters: Difference between revisions

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* [[Enemy Mine]]: Grudgingly assists Torque in the final stage of his escape.
* [[Intangible Man]]
* [[In Love Withwith Your Carnage]]: He ''loves'' watching Torque go berserk.
* [[Lack of Empathy]]
* [[Psycho for Hire]]: Averted- at least prior to his employment at Abbott, anyway.
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* [[Obliviously Evil]]
* [[One-Winged Angel]]: Their Inferna forms.
* [[Playing Withwith Fire]]
 
 
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Named only in one of CO Hawks' broadcasts, Luther has apparently "lost his soddin' mind" during the attack on the prison. By the time Torque meets him, Luther has reverted to a childlike state of mind, and latches onto Torque as the only person that can help him get to the radio building and call for help.
 
* {{spoiler|[[Dropped a Bridge Onon Him]]: In the good path, Luther is left in charge of the radio building, promising to keep it safe from the Malefactors while Torque goes to find whatever's interfering with the transmission. Returning hours later, Torque finds Luther slumped on the floor, dead.}}
* [[Hero Worshipper]]: Upon seeing Torque defeat an entire yard of Malefactors, Luther decides that Torque must be "an Angel of Vengeance come to save us all!"
* [[Lovable Coward]]
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* [[Good Is Not Nice]]
* [[Gratuitous Spanish]]
* [[Jerk Withwith a Heart of Gold]]: As one of his fellow Corrections Officers notes, Ernesto can be a jackass: he's very vocal in declaring that the inmates should all die, shoves Torque in the back on the way to his cell, and spends a good deal of the escort mission flinging insults at him. However, he's also a very devoted husband and father; plus, as he spends time with Torque, he gradually begins to trust him- to the point that he starts to reconsider his opinions.
* [[Papa Wolf]]: Very protective of his children, and utterly despises abusive fathers, hence his disgust at Torque's crime.
* [[What Happened to Thethe Mouse?]]: At the end of the escort mission, he is last seen hurrying into the town to see if his family are still alive; Torque is unable to follow, and the sequel reveals nothing of his fate.
 
== Abbott State Penitentiary Inmates ==
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* [[Straight Gay]]: Very comfortably homosexual, though he doesn't have ''that'' kind of relationship with Torque.
* [[Took a Level In Badass]]: Dallas spends the first half of his time in the game unarmed and being chased by every monster that isn't interested in Torque. Then he gets hold of a pistol and becomes a lot more effective.
* [[What Happened to Thethe Mouse?]]: In the good path, he's last seen escaping the prison alone, and nothing more is heard of him after that.
 
== Clem ==
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* [[Dreaming of Things to Come]]: His notebook reveals that he dreamed of Torque's Rage Form, and once saw a vision of Torque's dead family.
* [[Inferred Survival]]: If Torque helps him, Clem is last seen rafting away from Carnate Island; though the second game reveals that Jordan and the Foundation have had encountered him or his writing- enough to continue his tradition of documenting Malefactors, anyway- it's not mentioned what exactly happened to him.
* [[Kill It Withwith Fire]]: Clem is always armed with a molotov.
* [[Monster Compendium]]: Managed to write the one for the first game, detailing every single monster he'd encountered through first-hand experience- in other words, all of them, plus the three ghosts. Far more impressively, he managed to write notes on Torque, Torque's family, Torque's Rage Form, and even {{spoiler|the Final Boss.}}
** Furthermore, the one found in the second game was written in his honour.
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* [[Axe Crazy]]
* [[Hoist Byby His Own Petard]]: Trying to bomb Torque leaves him trapped in the cave by a collapsed ceiling; Torque himself has to decide wether or not this can lead to a [[Karmic Death]].
* [[Mad Bomber]]
* [[The Millstone]]
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* [[In a Single Bound]]
* [[Malevolent Masked Men]]: Some of the Slayers wear grinning metal facemasks.
* [[Off Withwith His Head]]: Their finishing move.
* [[Removing the Head Oror Destroying Thethe Brain]]: Later versions of the Slayers encountered in the game have been beefed up by Dr Killjoy so that they can revive themselves after death. The only way to stop them from coming back once and for all is to remove their heads- and then kill them again.
* [[Shout-Out]]: The heads of some Slayers are studded with pins and nails a la ''[[Hellraiser (Film)|Hellraiser]].''
* [[Sword Drag]]: Often, Slayers can be encountered dragging their blades along the walls and floor to intimidate opponents, producing a [[Sinister Scraping Sound]].
* [[Wall Crawl]]
* [[Weakened Byby the Light]]: Slayers go out of their way to avoid light, actively shying away from torches and flashlights, and dying instantly if caught in the beam of a spotlight.
 
== Marksman ==
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* [[Body Horror]]
* [[Disability Superpower]]: Due to the blindfold of flesh, Marksmen are very adept at detecting their opponents without having to actually see them.
* [[Do Not Run Withwith a Gun]]: Marksmen have to hold still in order to open fire on a target.
* [[Emergency Weapon]]: Variant- if it's being attacked at close range and the assailant is out of it's rifles' reach, it can launch chunks of shrapnel from it's wounds.
* [[Eyeless Face]]
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* [[The Faceless]]
* [[Flaying Alive]]
* [[Peek -a -Boo Corpse]]
* [[Wall Master]]
 
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* [[Achilles Heel]]: Because Burrowers leave holes in the ground when they retreat from battle, the easiest way to kill them is to drop in a stick of dynamite into one of the holes and let the explosion do the rest.
* [[Buried Alive]]
* [[Chained Byby Fashion]]
* [[Combat Tentacles]]: Their chains function as these.
* [[Worm Sign]]: The Burrowers produce very obvious trails in the ground as they move, which can be nerve-wracking before their introduction, as they don't attack you or even emerge from the ground until them.
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* [[Body Horror]]
* [[Chained Byby Fashion]]
* [[Epic Flail]]: Their weapon of choice is a ball-and-chain.
* [[Fat Bastard]]
* [[Ironic Hell]]: Clem notes that the Festers are far too pale-skinned to be the slaves who were drowned and devoured in the hold of the ship, so in all likelihood, the slavers are currently living out the nightmare they inflicted on their cargo.
* [[Kill It Withwith Fire]]: As Clem notes following their introduction, an ideal way of dealing with them is to burn them alive with either a molotov or a flamethrower.
* [[Nigh Invulnerable]]: It is literally impossible to kill the Festers without a fire axe, a molotov cocktail, or dynamite.
* [[Respawning Enemies]]: Until you set fire to the wreck of the slave ship, the Festers will not stop respawning, and even once you do that, there are still a few hanging around the island, just waiting for you to arrive.
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* [[Ironic Hell]]: Though they don't appear to suffer as a result.
* [[Lightning Bruiser]]
* [[Playing Withwith Fire]]
* [[One-Winged Angel]]
* [[Resurrective Immortality]]: Unlike most of the Malefactors, the Infernas are not replaced by new Infernas after their deaths; they simply arrive back in reality, apparently unscathed by the previous encounter. For good measure, to finish them off, their ashes have to be scattered as soon as they die, or else they [[From a Single Cell|regenerate]].
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* [[Sawed-Off Shotgun]]
* [[Scary Black Man]]
* [[What Happened to Thethe Mouse?]]: Assuming Torque doesn't abandon or kill him, Hejira is last seen outside the soup kitchen, waiting for his friends to arrive; nothing more is seen or heard of him after that (with the possible exception of the review in "The Greatest Story Never Told")
 
== Kyle ==