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Line 102:
* [[Enemy Mine]]: Grudgingly assists Torque in the final stage of his escape.
* [[Intangible Man]]
* [[In Love
* [[Lack of Empathy]]
* [[Psycho for Hire]]: Averted- at least prior to his employment at Abbott, anyway.
Line 122:
* [[Obliviously Evil]]
* [[One-Winged Angel]]: Their Inferna forms.
* [[Playing
Line 152:
Named only in one of CO Hawks' broadcasts, Luther has apparently "lost his soddin' mind" during the attack on the prison. By the time Torque meets him, Luther has reverted to a childlike state of mind, and latches onto Torque as the only person that can help him get to the radio building and call for help.
* {{spoiler|[[Dropped a Bridge
* [[Hero Worshipper]]: Upon seeing Torque defeat an entire yard of Malefactors, Luther decides that Torque must be "an Angel of Vengeance come to save us all!"
* [[Lovable Coward]]
Line 194:
* [[Good Is Not Nice]]
* [[Gratuitous Spanish]]
* [[Jerk
* [[Papa Wolf]]: Very protective of his children, and utterly despises abusive fathers, hence his disgust at Torque's crime.
* [[What Happened to
== Abbott State Penitentiary Inmates ==
Line 213:
* [[Straight Gay]]: Very comfortably homosexual, though he doesn't have ''that'' kind of relationship with Torque.
* [[Took a Level In Badass]]: Dallas spends the first half of his time in the game unarmed and being chased by every monster that isn't interested in Torque. Then he gets hold of a pistol and becomes a lot more effective.
* [[What Happened to
== Clem ==
Line 229:
* [[Dreaming of Things to Come]]: His notebook reveals that he dreamed of Torque's Rage Form, and once saw a vision of Torque's dead family.
* [[Inferred Survival]]: If Torque helps him, Clem is last seen rafting away from Carnate Island; though the second game reveals that Jordan and the Foundation have had encountered him or his writing- enough to continue his tradition of documenting Malefactors, anyway- it's not mentioned what exactly happened to him.
* [[Kill It
* [[Monster Compendium]]: Managed to write the one for the first game, detailing every single monster he'd encountered through first-hand experience- in other words, all of them, plus the three ghosts. Far more impressively, he managed to write notes on Torque, Torque's family, Torque's Rage Form, and even {{spoiler|the Final Boss.}}
** Furthermore, the one found in the second game was written in his honour.
Line 241:
* [[Axe Crazy]]
* [[Hoist
* [[Mad Bomber]]
* [[The Millstone]]
Line 267:
* [[In a Single Bound]]
* [[Malevolent Masked Men]]: Some of the Slayers wear grinning metal facemasks.
* [[Off
* [[Removing the Head
* [[Shout-Out]]: The heads of some Slayers are studded with pins and nails a la ''[[
* [[Sword Drag]]: Often, Slayers can be encountered dragging their blades along the walls and floor to intimidate opponents, producing a [[Sinister Scraping Sound]].
* [[Wall Crawl]]
* [[Weakened
== Marksman ==
Line 279:
* [[Body Horror]]
* [[Disability Superpower]]: Due to the blindfold of flesh, Marksmen are very adept at detecting their opponents without having to actually see them.
* [[Do Not Run
* [[Emergency Weapon]]: Variant- if it's being attacked at close range and the assailant is out of it's rifles' reach, it can launch chunks of shrapnel from it's wounds.
* [[Eyeless Face]]
Line 301:
* [[The Faceless]]
* [[Flaying Alive]]
* [[Peek
* [[Wall Master]]
Line 309:
* [[Achilles Heel]]: Because Burrowers leave holes in the ground when they retreat from battle, the easiest way to kill them is to drop in a stick of dynamite into one of the holes and let the explosion do the rest.
* [[Buried Alive]]
* [[Chained
* [[Combat Tentacles]]: Their chains function as these.
* [[Worm Sign]]: The Burrowers produce very obvious trails in the ground as they move, which can be nerve-wracking before their introduction, as they don't attack you or even emerge from the ground until them.
Line 317:
* [[Body Horror]]
* [[Chained
* [[Epic Flail]]: Their weapon of choice is a ball-and-chain.
* [[Fat Bastard]]
* [[Ironic Hell]]: Clem notes that the Festers are far too pale-skinned to be the slaves who were drowned and devoured in the hold of the ship, so in all likelihood, the slavers are currently living out the nightmare they inflicted on their cargo.
* [[Kill It
* [[Nigh Invulnerable]]: It is literally impossible to kill the Festers without a fire axe, a molotov cocktail, or dynamite.
* [[Respawning Enemies]]: Until you set fire to the wreck of the slave ship, the Festers will not stop respawning, and even once you do that, there are still a few hanging around the island, just waiting for you to arrive.
Line 335:
* [[Ironic Hell]]: Though they don't appear to suffer as a result.
* [[Lightning Bruiser]]
* [[Playing
* [[One-Winged Angel]]
* [[Resurrective Immortality]]: Unlike most of the Malefactors, the Infernas are not replaced by new Infernas after their deaths; they simply arrive back in reality, apparently unscathed by the previous encounter. For good measure, to finish them off, their ashes have to be scattered as soon as they die, or else they [[From a Single Cell|regenerate]].
Line 366:
* [[Sawed-Off Shotgun]]
* [[Scary Black Man]]
* [[What Happened to
== Kyle ==
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