The Tetris Effect: Difference between revisions

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This is '''not''' about games that keep you playing until three in the morning, although most examples of this will be a result of that. That trope is [[Just One More Level]].
 
 
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=== Well-known Examples: ===
 
=== Driving Game ===
* Try to avoid driving immediately after playing ''[[Mario Kart]]''. It's not just the temptation to shoot Koopa shells at passing cars that you should be worried about...
** Immediately, heck, if you've ever played ''Super Mario Kart'', when driving a motorized vehicle you need to keep in mind at all times that you don't actually have a jump button.
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=== 4X ===
* ''[[Galactic Civilizations]] II'': referenced in one notable [[Let's Play]] that crossed this over with [[Earthshattering Kaboom]] and [[The All Solving Hammer]].
{{quote| It's my answer to everything. How did I try to mend relations with the Terrans? I destroyed a sun. How did I vanquish the Dread Lords? I destroyed their sun. How did I tackle the volatile Drengin? Destroyed all their suns. Drath relations dodgy? Gear up to destroy some suns.<br />
It was spreading to real life, too. Deputy Editor Tim called just now to ask how this diary was coming along, and all I could say was "It's taking a while. Couldn't we just destroy the sun?" }}
 
=== First Person Shooter ===
* [[Wolfenstein 3D]] and [[Doom]] made older games feel the urge to ''strafe'' around real-world corners.
* Play ''[[Call of Duty|Modern Warfare 2]]'' and be scared shitless whenever you hear a plane in fear that it's a Harrier, or start diving into cover whenever you hear a low series of metallic clinks because you think that the grenade proximity alarm has gone off.
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* Playing ''The Darkness'' for very long will have you scanning your surroundings for light sources everywhere you go, just try to remember not to break all of them
 
=== Miscellaneous Games ===
* ''[[Katamari Damacy]]'' strikes in [http://xkcd.com/161/ this] ''[[Xkcd]]''. The game builds so much momentum with its "always roll forward" pressure that the character starts to see objects on the sidewalk as potential things to make into stars or planets or whatever. Bonus [[Ear Worm]] for "Na naaaa na-na na-na na na naaaa..."
* ''[[Heavy Rain]]''. Every time your character does anything short of walking there'll be symbols floating in the air to follow. Soon anything you do can be accompanied with an imagined symbol telling you which direction to press.
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=== Puzzle Game ===
* The trope namer is, of course, [[Tetris]] (and it's various clones). People have reported seeing falling blocks in their sleep after playing the game.
** [http://www.youtube.com/watch?v=oTB0iFj5t7A Early Nintendo ads] for the game played on this phenomenon, referring to such people as "Tetrisized."
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* After playing anagram-forming games such as ''Boggle'', ''Jumble'', or ''TextTwist'', don't be surprised if you get stuck at a stop sign trying to form anagrams out of it ("pot", "pots", "post", "tops", etc.).
 
=== Rhythm Game ===
* If you play ''[[Beatmania]]'', ''[[Dance Dance Revolution]]'', ''[[Pump It Up]]'', ''[[Guitar Hero]]'', ''[[Rock Band]]'', or the like for long enough, listening to music on the radio will start to evoke a picture of a note track, not to mention moving your fingers (or feet) like you're playing the song you're listening to on an invisible controller. [[Pun|Air Guitar]] [[Guitar Hero|Heroing]], if you will.
** Related is an effect called "velocitization" that players of games with note tracks scrolling toward the player (''Frequency'', ''Amplitude'', ''Guitar Hero'', ''Rock Band'') will notice after playing a song. After looking at the same spot, watching the notes scrolling towards you, for a few minutes then suddenly looking away, you'll notice your perspective seems to warp at the new spot you're staring at. It's not exactly the same thing but a more short-term phenomenon of your eyes themselves adjusting to constant movement in a certain dimension. When you look at a surface that isn't moving towards you, your eyes still try to compensate for the previous situation, leading to the feeling that it is in fact moving/warping ''away'' from you.
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=== Roguelike ===
* ''[[Dwarf Fortress]]'' is notorious for causing people to start dreaming in ASCII.<ref>Although, technically, the game's standard display is [[CP 437]], not ASCII.</ref>
* After playing ''[[Diablo 2]]'' (especially with friends who quickly grab everything), you will start to hear the "ding" noise that happens whenever a jewel/rune drops.
 
 
=== Role Playing Game ===
* People who played ''[[Persona 3]]'' or/and ''[[Persona 4]]'' might check their relationships with other people in terms of [[Level Up At Intimacy 5|the Social Links]], making sure that they advance it, not reverse it in an already established relationship while "forming" a new one when they make new acquaintances.
* People who have played ''[[Okami]]'' have discussed drawing circles with their finger around dying vegetation, or where one would be placed to get it to come to life.
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=== Survival Horror ===
* Good horror games will leave players in pant-wetting fear of certain noises or places, especially in the dark.
** ''[[Resident Evil 4]]'' players get jolly nervous when they hear the sound of a chainsaw...
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=== Turn Based Tactics ===
* From the [http://www.gamespot.com/pc/strategy/xcomufodefense/review.html review] for ''[[X-COM]]: UFO Defense'' on Gamespot:
{{quote| Finally, I finished my first game, and proceeded to stumble about for weeks after, having paranoid delusions that aliens really were invading Earth, cautiously looking for a flashing red "enemy in sight" warning in my peripheral vision.}}
 
 
=== Visual Novels ===
* Play through ''[[Nine Hours, Nine Persons, Nine Doors|999: Nine Hours, Nine Persons, Nine Doors]]'' a few times and you'll be calculating digital roots for weeks.
* Try playing any ''[[Ace Attorney]]'' game for a few hours then get into an argument with someone without shouting '''''{{color|red|Objection!}}'''''...
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=== Wide Open Sandbox ===
* Players of [[Wide Open Sandbox]] games, especially ones with extra mobility options, like ''[[Spider-Man]] 2,'' ''[[Prototype (video game)|Prototype]]'', or ''[[Just Cause (video game)|Just Cause 2]]'', are often found remarking in various online community forums that they wish they could web-sling around town (or run up walls) to make it easier to get around town and that they occasionally fantasize about what it'd be like to do so at the local mall.
** Likewise, players of ''[[Assassin's Creed]]'' will start seeing paths of horizontal lines up every building they go by. It's even worse with ''[[Mirror's Edge]]''.
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=== Non-video game examples: ===
 
=== Anime & Manga ===
* In the manga version of ''[[Sayonara, Zetsubou-sensei]]'', insane [[Neat Freak]] Chiri's spring cleaning ultimately indulges in this trope. She becomes obsessed with filling dead space and starts stacking objects and people like blocks. Harumi comments that Chiri was always good at ''[[Tetris]]''.
 
 
=== Comic Books ===
* By [[Quino]]: [http://stuartngbooks.com/images/detailed/18/quino_dejenme_1.jpg Ever wondered how would life be for the guy who draws the sound effects in comics?]
 
 
=== Film ===
* ''[[Psycho]]''. Showers.
 
 
=== Literature ===
* In [[Neil Gaiman]]'s book ''Smoke & Mirrors'', a collection of his more obscure short stories, is a narrative poem called ''Virus''. It's only two pages long, but describes the speaker finding a computer game that consumes his entire life. One of the first signs that things have gone wrong is when he realizes he's playing the game in his head whenever he closes his eyes and seeing elements from it everywhere.
* In [[Terry Pratchett]]'s ''[[Only You Can Save Mankind]]'', Johnny experiences this early in the second chapter where he dreams that he's inside the eponymous video game, and recognises the experience from a previous game he played. {{spoiler|This time, however, he actually is.}}
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=== Live Action TV ===
* One part of a ''[[Drake and Josh]]'' episode in which Josh had to spend several days without playing video games showed him imagining his teacher as the [[Distressed Damsel]] in a [[Save the Princess]] game.
 
 
=== Meta ===
* [[This Very Wiki|This wiki]]. To the point where we have [[Tropes Will Ruin Your Life|two]] [[All the Tropes Will Ruin Your Vocabulary|tropes]] dedicated to the phenomenon.
 
 
=== Tabletop Games ===
* [[GURPS]] players often start statting random everyday items, because they can. Similarly, almost every GURPS player has tried making a character sheet for their real-life self.
* ''[[Dungeons and Dragons|D&D]]'' or SPECIAL games have been known to make people think in terms of stats, perks, etc. D&D alignments are especially dangerous: see tropes like [[Lawful Stupid]] for illustrated examples.
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=== Webcomics ===
* From [[Scott McCloud]]'s ''[http://scottmccloud.com/1-webcomics/chess/chess.html My Obsession With Chess]'':
{{quote| My brain was being rewired. I began to see diagonal lines of force emanating out of the corners of any orthogonal pattern such as the tiles of a floor or the legs of a chair.}}
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* ''[[Homestuck]]'': The official forums have threads full of people talking about what the webcomic has made them do, including more than a few mentions of attempting to captchalogue items and jumping at the sound of [[Hell Is That Noise|bicycle horn honks.]]
 
=== Web Original ===
* The [[Cracked]] article [http://www.cracked.com/blog/when-video-games-get-stuck-in-your-head/ "When Video Games Get Stuck In Your Head"] is a short story about the effect of too much ''[[Portal (series)|Portal]]''.
* [http://bash.org/?42949 This] [[QDB]] quote.
 
=== Western Animation ===
* ''[[Doug]]'' got a [[Bland-Name Product|Super Pretendo]]. When local bully [[Jerkass|Roger Klotz]] bothered him in class, he imagined his game's targeting system locking on.
* ''[[The Simpsons]]'' did this once, when the family buys too much stuff at a yard sale, and Homer goes through a Tetris sequence to fit everything inside the car... except himself.
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=== Real Life ===
* This is not limited to gaming. If you've ever had a repetitive job that involves working with large quantities of the same kind of object all day long, you probably dreamed about them on the night after your first day.
** Try working a job that has you answering the phone a lot. Ever answer your phone at home with the name of the company you work for?
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[[Category:Videogame Culture]]
[[Category:The Tetris Effect]]
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[[Category:Example as a Thesis]]