The Very Definitely Final Dungeon: Difference between revisions

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{{trope}}
[[File:its_not_a_video_game_but_it_still_fits.jpg|link=Mahou Sensei Negima (Manga)|rightframe|<small> Welcome to the [[I Don't Like the Sound of That Place|Gravekeeper's Palace]] </small> ]]
 
 
{{quote|''"This is a temple ''dedicated'' to evil. It's built on the desecrated ancient burial ground where other ''more'' ancient desecrated burial grounds went when they got evil stuff built on ''them''. The architect was a necromancer and the contractor was in the eldritch mafia."''|'''[http://www.nuklearpower.com/2008/05/24/episode-996-renovations/ Prince Drizz'l]''', ''[[Eight Bit Theater (Webcomic)|8-Bit Theater]]''}}
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It could be the [[Evil Tower of Ominousness|tallest of spires]] or the highest of mountains. It could be outside the world entirely, or in the distant past. In a [[Scavenger World]], it's a fully armed and operational [[Ominous Floating Castle|battlestation]] [[And Man Grew Proud|from legend]]. Often it's the very [[Weapon of Mass Destruction]] the [[Big Bad]] wants. In any case, it embodies the words "Serious business," and just entering it can merit an FMV or a [[Boss Battle]] (on the first try; from there on, it's easy as pie). Extra credit if it forms/arises/descends/erupts just when everything seemed all right, if it's [[Malevolent Architecture|more dangerous than would be allowed for any real place]], and if it has a [[I Don't Like the Sound of That Place|pretentious, overblown name.]]
 
And sometimes, just to screw with the player, the Very Definitely Final Dungeon seems peaceful and quiet... [[It S's Quiet... Too Quiet|too quiet]]. Of course, [[Memetic Mutation|It's A Trap]].
 
If they're going for a nostalgia feeling, there may be a bit of each terrain/level/mechanism from earlier in the game put in there, making a final conclusion of the game as a whole.
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Interestingly enough, it's usually stressed that it will be incredibly difficult, maybe even [[Point of No Return|impossible]] to leave the final dungeon once you've entered it. This only applies in gameplay. Most characters who enter the final dungeon simply leave after the boss has been defeated, sometimes barely finding a means to escape, but at other times with no explanation at all. Unless they die there. This sometimes does not come into play, as it is the boss's power causing some obstruction to leaving.
 
[[Where It All Began]] is a particular type where the final dungeon has some connection to -- or in some cases even ''is'' -- the spot where the game started. Can naturally be combined with [[Bonus Level of Hell]], [[Storming the Castle]], or [[Amazing Technicolor Battlefield]]. See also [[Bonus Dungeon]]. For the exact opposite of the spelunking spectrum, see the [[Noob Cave]]. Beware of fakeouts by the [[Disc One Final Dungeon]]!
 
{{examples|Examples}}
 
 
== [[Action Adventure]] ==