Thriving Ghost Town: Difference between revisions

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* To be fair though, in Twilight Princess, places such as Kakariko village had most of its residents turn into monsters or flee, so it's probably very narrowly averted in this case.
** Also, while Clock Town in ''[[The Legend of Zelda Majoras Mask (Video Game)|Majora's Mask]]'' was relatively small, every character had a place to go at night, and you could in fact watch them walk home. This was largely done because of the [[Groundhog Day Loop]] mechanic. Justified in that aside from some stubborn business owners and government officials, most of the townsfolk have fled because ''the moon is falling.''
* Continued in ''[[The Legend of Zelda: Skyward Sword (Video Game)|The Legend of Zelda Skyward Sword]]'' with Skyloft. Despite being the sole town in the game and the only remnant of Hylian civilization, it has fewer than three dozen residents and half as many buildings all together. And even without performing any sidequests, the player will meet nearly every single character during the course of the game.
* Mimiga Village in ''[[Cave Story (Video Game)|Cave Story]]''. The small population is justified in that the [[Big Bad]] had already kidnapped most of the Mimigas before the start of the game, but there's also a noticeably small number of houses, meaning either most of the Mimigas were homeless or their houses were perfectly destroyed.