Thriving Ghost Town: Difference between revisions

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{{trope}}
[[File:ff2_town_7063.png|link=Final Fantasy IV|rightframe|<small>Neighborhood just hasn't been the same since they opened that [[Predatory Business|Weapon-Mart]]</small>.]]
 
{{quote|''There may be only five of us, but this is STILL a thriving kingdom!''|'''The King of the Dwarves''', ''[[Final Fantasy V (Video Game)|Final Fantasy V]]''}}
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* ''[[Zelda II the Adventure of Link (Video Game)|Zelda II the Adventure of Link]]'' arguably tries to avert this by depicting towns with houses that serve no plot or game purpose and where NPCs are constantly walking past you and off screen. Of course, there are still a small number of character models and most of the extra NPCs just repeat the same generic dialogue.
* ''[[The Legend of Zelda: Twilight Princess (Video Game)|The Legend of Zelda Twilight Princess]]'' has several [[Thriving Ghost Town]] locations as well as several not-so-thriving towns which are nearly deserted. Castle Town, however, includes many random passersby who will ignore you. You ''can'' interact with them ... if watching them scream, cower, and brandish weapons at Link's wolf form counts as interaction.
* To be fair though, in Twilight Princess, places such as Kakariko village had most of its residents turn into monsters or flee, so it's probably very narrowly averted in this case.
** Also, while Clock Town in ''[[The Legend of Zelda Majoras Mask (Video Game)|Majora's Mask]]'' was relatively small, every character had a place to go at night, and you could in fact watch them walk home. This was largely done because of the [[Groundhog Day Loop]] mechanic. Justified in that aside from some stubborn business owners and government officials, most of the townsfolk have fled because ''the moon is falling.''
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[[Category:Acceptable Breaks From Reality]]
[[Category:Thriving Ghost Town]]
[[Category:Trope]]