Tier-Induced Scrappy: Difference between revisions

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* In ''[[League of Legends]]'' Jax was an in-universe example, being totally unbeatable. This threatened the very existence of the League, and led to increasing [[Nerf|sanctions]] being placed on him. To mock these sanctions he started fighting with a lamppost and kept on winning anyway.
* Pretty much all sports games have one (or more) of these overpowered "cheese" teams/players/whatever. Although one could argue this is justified, as some teams actually ARE that dominant in real life.
* Techies in ''[[Dota 2]]'' deserve a mention for having been the ultimate safe pick that required the entire enemy team to adapt their game plans around them in their patch 5.68 patch version until 7.00their whenredesign theyin werepatch redesigned7.00. To summarize, a [[Trap Master]] that lays proximity mines that deal considerable amounts of damage and explode even when destroyed, stunning stasis traps, remote-activated mines that can be thrown a long distance to be detonated in the enemies' faces as an ultimate ability, and even has an instant killself-switchdestruct tomove denythat anydeals rewardconsiderably tomore anydamage enemythan thatLion's triesFinger toof killDeath them(the unlessquintessential theynuking getultimate stunnedability), ordenies silencedthe forkill longto enoughthe enemy and even lets them respawn faster. Although it's not rare for skilled players to become threatening to the point of requiring a coordinated effort from the enemy team to take them down in the late game, Techies were a serious threat able to lay instantly-killing stacks of mines right from the start of a game and could, make pushing nearly impossible, withoutand havinglaunch suicide attacks with a Blink Dagger or Shadow Blade to participateturn inthe anytide directof any fightteamfight. Expensive true-sight granting items or specific heroes with abilities that give true sight were mandatory to clear their minefields safely.
 
==== [[Third-Person Shooter]] ====