Time Bomb: Difference between revisions

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'''[[Oh Crap|You have ten seconds to read this entry]]. ''Start reading.'''''
 
The [['''Time Bomb]]''' is one of the tropes popular in all forms of film and TV writing, as it adds a sense of urgency to the story -- whateverstory—whatever the characters must do, they must do it [[Race Against the Clock|within the time limit]] or the [[Incredibly Obvious Bomb|bomb]] will go off (the hostage will be killed, the poison will be released...).
 
'''Nine...'''
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** {{spoiler|...and the bomb itself...}}
* ''[[Summer Wars]]'': {{spoiler|Love Machine eventually sets a two-hour countdown on OZ's worldwide clock. When it hit zero, it was supposed to crash a Japanese satellite, which it had recently taken over, to crash into a nuclear power plant. Once Love Machine is thwarted, and the timer stops, it starts up again, this time with the satellite aiming right at the house the main characters are sitting in.}}
* In one episode of ''[[Neon Genesis Evangelion]]'' one of the [[Eldritch Abomination|Eldritch Abominations]]s has taken the form of a microscopic parasite that infects the organic components of the [[Elaborate Underground Base]] and spreads into the main computer to trigger the [[Self-Destruct Mechanism]]. Ritsuko climbs inside the computer core to make modifications that would prevent this, but is soon running out of time. With only 10 seconds left, Misato say that they've lost, to which Ritsuko replies that that's even one second more than she needs.
* The ''[[Digimon]]'' movie "Our War Game" had the clock stop with it fluctuating at .01 and .02 seconds. However, this was about five seconds before {{spoiler|the missile landed and destroyed Tokyo}}
 
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* Disney's ''[[Peter Pan]]''. The bomb Captain Hook leaves for the title character, which is set to go off at 6 o'clock.
* ''[[Stargate (film)|Stargate]]'': One of the most egregious [[Magic Countdown]] examples, as O'Neil says they have five minutes to activate the Stargate and leave. However, once he cues up the Digital Readout, it counts down at a rate of about two seconds per actual second.
* 1986 movie ''[[The Manhattan Project]]''. The radiation from the home-made nuclear weapon causes its own electronic timer to count down with increasing speed. It is finally stopped, reading 7:16:45, which refers to the date, July 16th16, 1945, of the first atomic bomb test detonation.
* [[John Woo]]'s ''[[Broken Arrow (1996 film)|Broken Arrow]]''. Hale jumps off the train pressing the cancel button on the remote trigger exactly at two seconds.
* In ''[[Armageddon]]'', this happens not once, but twice in a row. The first time, the timer on nuclear bomb is remotely canceled from Earth, only to be restarted after a direct order from the President. Back on board the asteroid, the bomb is stopped again manually, the timer freezing at 2.46 seconds.
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== [[Live Action TV]] ==
* In ''[[24]]'', the [[Time Bomb]] actually went off and did some fairly major damage to CTU.
* ''[[Alias (TV series)|Alias]]'', too many times to count
* The second season opening episode of ''[[War of the Worlds]]'', in which the base of the Blackwood Project was blown sky-high.
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** Also in the First Doctor adventure "The Daleks"- the Daleks attempted to detonate a neutron bomb on Skaro in order to increase radiation levels on the planet and allow them to survive outside their city (wiping out the other native race, the Thals, in the process). The countdown is stopped with just a few seconds remaining.
* [[Truth in Television]] subversion: On ''Build It Bigger'', the host accompanies an excavation-crew in Peru as they set up explosives to expand a tunnel in the Andes. After lighting the fuse and retreating to a safe distance, their foreman shows him the 8-minute countdown that's running on his cell phone, which indicates there are about four minutes left before the blast. The explosives go off prematurely ''while they're filming this scene''.
* ''[[Danger UXB]]'', being about a [[Bomb Disposal]] unit during [[World War Two]], is a more realistic portrayal of this trope. The Germans keep dropping bombs with timed detonators because they know they'll cause more disruption and panic. Naturally no-one knows when the bomb will go off. An exception is in "Seventeen Seconds to Glory" when a naval mine is being defused. Once the timer starts they explode in seventeen seconds regardless. The naval officer drops the tiny device used to deactivate the timer -- andtimer—and at that point the timer starts whirring. While the man with him runs like hell, the officer scrabbles desperately in the rubble for the device. He's able to find it at the last moment.
* ''[[Castle]]'': "Countdown" has a dirty bomb with a timer set to go off in New York. Castle and Beckett find the bomb with less than 2 minutes. They send a picture of the bomb to an expert, but he can't see any way to disarm it in time. Castle and Beckett brace for the explosion, only for Castle to yank all the wires with the timer reaching 0. No boom, averting the [[Wire Dilemma]] trope.
* The [[Nickelodeon]] [[Game Show]] ''[[Think Fast]]'' featured one in the first version of its "Locker Room" [[Bonus Round]]. While being given 30 seconds to match items or characters behind lockers, the first contestant had to open the locker containing the Time Bomb in 20 seconds; otherwise, the second contestant would only be given 20 seconds (instead of 30) to find the remaining matches.
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