Time Travel: Difference between revisions

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{{quote|''Time travel is theoretically impossible, but I wouldn't want to give it up as a plot gimmick.''|'''[[Isaac Asimov]]'''}}
 
{{quote|''(For related tropes, see [[Time Travel Tropes]])''|TV Tropes}}
 
A time travel story can simply use time travel as a vehicle to get the hero to the [[Adventure Towns]], or the [[Phlebotinum]] involved can be a key plot driver. No matter what story type the hero is going to need a [[Time Machine]] or [[Time Master]] to get around. Time Travel stories seem to fall into several categories:
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See also [[Temporal Mutability]] for the very tricky problem of how (or even if) you can change the future or the past.
 
See also [[Meanwhile in the Future]], [[What Year Is This?]], the other [[Time Travel Tropes]], and this [[wikipedia:Time travel|Wikipedia entry]].
 
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=== [[ComicsComic Books]] ===
* In ''[[Universal War One]]'', scientists build a space station that accidentally opens a wormhole, allowing limited time travel. {{spoiler|Then Kalish solves the equations that allow anybody to travel through time and space without limitation.}}
 
 
=== Film ===
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=== [[Literature]] ===
* In ''[[MilleniumMillennium (novel)|Millennium]]'' the world is badly contaminated, so the government sends people to go backward in time, capturing everyone who was on a transport (plane, train, or ship) where all of the people on the transport were killed, or an event (a war, an attack, an explosion) where everyone in the area dies, and replacing them with cloned dead bodies so as not to change history. The problem is that once anyone goes to a particular time, no one can ever go back to anywhere during that period, the time period - an hour, two hours, whatever - is blacked out and unreachable. Visit a plane flying over the Atlantic Ocean for an hour and you can't go to Paris, New York or Antarctica at the same time later on.
 
=== [[Live Action Television]] ===
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* ''[[Tsubasa Reservoir Chronicle]]'' later turns out to have used this, having hidden it among a bushel of jaunts to alternate universes, or "countries". One "country" turned out to be the main characters' homeland in the past. {{spoiler|And our world, or one much like it, in the future}}.
* ''[[Pokémon 4Ever|Pokémon 4 Ever]]'' features a Celebi that inadvertently brings {{spoiler|the young Professor Oak}} with it to the present day when escaping from a hunter.
* The ''[[Yu-Gi-Oh! Tenth(anime)|Yu-Gi-Oh!]]'' Anniversaryfilm Movie''[[Bonds Beyond Time]]'' features Paradox, a time traveling villain who wishes to change the past, and Yusei goes through a time slip. During the course of the story, {{spoiler|both Judai and Yusei travel to Yugi's time, and at a certain point the Crimson Dragon takes Yugi 30 minutes back in time.}}
* In ''[[Mirai Nikki]]'', its use is so incredibly spoileriffic details can't be given. Let's just say it's important. {{spoiler|[[Yandere|Yuno Gassai]] abuses THIS.}}
* In ''[[Puella Magi Madoka Magica]]'', this turns out to be the main power of {{spoiler|Homura. The entire series is the nth iteration of a time loop that started when Kyubey granted Homura's wish for the chance to save an already-dead Madoka.}}
 
 
=== [[ComicsComic Books]] ===
* ''[[PS238]]'', especially the later issues. Includes several confusing [[Stable Time Loop|stable time loops]]
* ''[[Booster Gold]]'' is the current Time Travel comic at DC, exploring the difficulties of [[You Can't Fight Fate|solidified time]] and the effects of the various crises on the time line, making it like [[Screw Destiny|"Wet Cement".]]
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* Prior to [[Post-Crisis|1985]] [[Superman]] could time travel under his own power but would arrive in the past completely invisible and intangible, unable to interact with the past in any way, avoiding the problems with this trope. After 1985, he was no longer powerful enough to time travel at all.
** Not quite. He would be invisible and intangible only if he travelled to a period where he already existed, since he couldn't be in two places at the same, er, time. If he travelled to a time prior to his own birth, he was solid. However he still couldn't change the past.
 
 
=== [[Film]] ===
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** In the 8th-century Japanese tale of [[wikipedia:Urashima Taro|Urashima Taro]]. Urashima Taro is a young fisherman who visits an undersea palace and stays there for three days. After returning home to his village, he finds himself three hundred years in the future, where he is long forgotten, his house in ruins, and his family long dead.
* The concept of travelling backward in time is relatively more recent. The idea was hinted at in Samuel Madden's ''Memoirs of the Twentieth Century'' (1733), and told more explicitly in Alexander Veltman's ''Predki Kalimerosa: Aleksandr Filippovich Makedonskii'' (1836).
* ''[[A Christmas Carol]]''{{'}}s ([[Charles Dickens]], 1843) ghosts of Christmas past, Christmas present and Christmas yet to come allude to the concept of travel both backward and forward in time, but only as a passive observer.
* ''[[The Time Machine]]'' ([[H. G. Wells]], 1895) inspired 99% of the modern uses of the concept. The book used it to provide a present day [[Framing Device|frame story]] for a tour of the future.
* Zits in ''[[Flight (novel)|Flight]]'' time travels continuously by going into different bodies.
* ''[[Time and Again]]'', and its sequel ''Time After Time'' by Jack Finney.
* ''[[Dragonriders of Pern]]'': The earlier books used the newly-(re)discovered time-traveling ability of the dragons for several plot points. After the Big One (Lessa bringing the lost Weyrs back thorughthrough time with her) time travel was relegated to a Save The Day plot device.
** Which had more to do with the detrimental effects of dragon-based time-slipping: first, simply making the jump required traveling through the sensory-deprivation hell that is "between" for extended periods far beyond the quick three-breaths referenced in early stories, and second being in two places at once had ever-increasing mental effects on the travelers in question...effects that were decidedly unhinging to the travelers and intensified drastically the closer they were spatially to an earlier incarnation. Lessa's jump some four hundred years into the past very nearly killed her from apoxia, and the one recorded time that an earlier version actually caught sight of a later time-traveling one (for a split second, and even that only as a shadow moving in darkness) left the earlier incarnation almost completely physically and mentally incapacitated for a good fifteen minutes.
* ''[[A Tale of Time City]]'' by [[Diana Wynne Jones]]. Time City is "[[Place Beyond Time|outside]]" normal time, using recycled time (hence very important/emotional moments get burned in and are seen as time ghosts both before and after the event). Time is divided into unstable eras to be visited with great caution (ours obviously) and stable eras that they trade information with. However, they only sell information about the (relative) past, no stock market sneak previews.
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* The ''[[Time Scout]]'' series is built around an Accident that caused [[Portal to the Past|time portals]] to open up between random times and places. The stories cluster around people who happen to go places for various reasons.
* [[Doomsday Book]], among other books by [[Connie Willis]], features time-travelling historians who visit the past via a "net".
 
 
=== [[Live Action Television]] ===
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* In ''[[Genius: The Transgression]]'', time travel is possible, but it's almost never a good idea. There's an entire section devoted to time travel and results thereof.
* In ''[[Girls in Space]]'', whenever the girls find the Earth, it is a different time period. They have no control over which time period has appeared.
* ''[[The Adventures of Dr. McNinja]]''. [https://web.archive.org/web/20090901193753/http://drmcninja.com/page.php?pageNum=12&issue=14 Time-traveling Thomas Jefferson.] I don't really need to say it.
* ''[[All Over the House]]'' occasionally sees Emily and Tesrin venturing through time for fun.
* ''[[The Life of Nob T. Mouse]]'' has Memory Lane, an area of space that allows people to see the past as if it is playing out before them. It's used on occasion to jog peoples' memories.
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Mentioned in the end, since this series uses (and spoofs) ''every single trope'' listed above:
 
* [[Larry Niven]]'s ''Hanville Svetz'' series of time travel short stories, collected in ''[[The Flight of Thethe Horse]]'' - where time travel is impossible in the real world, and every excursion that the protagonist makes is into a parallel, ''fantasy'' world that then directly affects his own. The reason for the jaunts? Well, the Secretary General of the UN in the series is a ''little'' mentally retarded, and the protagonist is sent back in time to recover animals that the SG has seen in recovered children's books. You see, they don't exist in the heavily polluted future... to the extent that, in one story where the proliferation of cars did not take place due to time meddling, one of the supporting characters has to breathe ''exhaust fumes'' from a internal-combustion car to stay alive. As is the case with most of Niven's work -, it's all scientifically justifiable using the science known at the time of authorship.
 
{{reflist}}
[[Category:Narrative Devices{{PAGENAME}}]]
{{related|Meanwhile in the Future}}
{{related|Temporal Mutability}}
{{related|What Year Is This?}}
{{related|Time Travel Tropes}}
[[Category:Narrative Devices]]
[[Category:Time Travel Tropes]]
[[Category:Applied Phlebotinum]]
[[Category:Narrative Devices]]
[[Category:Speculative Fiction Tropes]]
[[Category:{{PAGENAME}}Time Travel Tropes]]