Time Travel: Difference between revisions

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## Includes cases of the [[Wayback Trip]].
# [[Temporal Paradox]]: ''Now'' it gets complicated...
## Characters go to the past! In the past, they change history: If they do so by accident, it well may end the story with a [[Karmic Twist Ending]]; alternately, it will set the ''real'' plot in motion by requiring the characters to [[Set Right What Once Went Wrong]].
## On the other hand, they may have set out to change history intentionally, so that the events that create their future/present -- and, thus, the conditions that prompted them to go back in time -- never happened, basically the same set up as above, but without the initial "accident."
## Characters go to the future! Upon returning to the past, they ''are'' able to fight fate and prevent the events of the future (seeing which prompted them to try to prevent the events of the future in the first place) from occurring.
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No matter what the variation, if there's a scientist or scholar in the group, he'll be [[Reluctant Mad Scientist|giving warnings]] about the [[Temporal Paradox]] risk. And every trip risks an encounter with the [[Butterfly of Doom]] or accidentally leaving behind a [[Timeline-Altering MacGuffin]].
 
Time travel is also a very large source of [[Mind Screw|Mind Screws]]. This is because the human mind is used to one-way time; cause and effect requires it. In two-way time, the entire human logic system has to be thrown out.
 
Note that only the [[Stable Time Loop]] and [[Alternate Universe]] (when done properly, i.e. you can never get back to the first universe) resolutions are the only ones logically consistent with typical ideas of causality so stories wishing to be more "realistic" should favor these.
 
Stories not wishing to be "realistic" of course can just ignore the whole [[Temporal Paradox]] thing for some reason. Maybe the time travelers have [[Ripple-Effect-Proof Memory]] or otherwise get to ignore their own pasts making them immune to changes in the timeline. Afterall its not like we actually know what will happen right, [[Mind Screw|right]]?
 
Even less sensibly time travel may run on [[San Dimas Time]] or display a [[Groundhog Day Loop]].
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=== Film ===
* In ''[[Donnie Darko]]'' people in the future will be able to mess with the past without leaving the future via machine. Such meddling causes alternate universes which need destroyed or they'll erase the future-people's universe.
* In ''[[Back to The Future]]'', you needed a way to generate 1.21 gigawatts of power, such as nuclear fuel or a lightning strike, and a ground speed of 88 miles per hour.
* In the ''[[Terminator]]'' series, only organic things could be sent through time. No weapons or clothes or anything but the time traveller.
** Rather conveniently forgotten by T2. The only thing that allowed the original T-800 model 101 back through time was the fact it was a shell surrounded by living tissue. It was, to quote Kyle Reese, "something about the field generated by a '''living organism''''. Nothing dead will go." Therefore how exactly the T-1000 which was liquid ''metal'' managed to travel through is just, well, kinda unexplained.
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** Dr. Irving Schlock {{spoiler|who is from the future (with Inflatable Technology)}}
** The Time Czar
* ''[[Times Like This]]'': The whole premise of the comic.
 
 
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* ''[[Pokémon 4Ever|Pokémon 4 Ever]]'' features a Celebi that inadvertently brings {{spoiler|the young Professor Oak}} with it to the present day when escaping from a hunter.
* The ''[[Yu-Gi-Oh Tenth Anniversary Movie]]'' features Paradox, a time traveling villain who wishes to change the past, and Yusei goes through a time slip. During the course of the story, {{spoiler|both Judai and Yusei travel to Yugi's time, and at a certain point the Crimson Dragon takes Yugi 30 minutes back in time.}}
* In ''[[Mirai Nikki]]'', its use is so incredibly spoileriffic details can't be given. Let's just say its important. {{spoiler|[[Yandere (disambiguation)|Yuno Gassai]] abuses THIS.}}
* In ''[[Puella Magi Madoka Magica]]'', this turns out to be the main power of {{spoiler|Homura. The entire series is the nth iteration of a time loop that started when Kyubey granted Homura's wish for the chance to save an already-dead Madoka.}}
 
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=== [[Comics]] ===
* ''[[PS238]]'', especially the later issues. Includes several confusing [[Stable Time Loop|stable time loops]]
* ''[[Booster Gold]]'' is the current [[Time Travel]] comic at DC, exploring the difficulties of [[You Can't Fight Fate|solidified time]] and the effects of the various crises on the time line, making it like [[Screw Destiny|"Wet Cement".]]
* ''[[Justice Society of America|JSA]]'' has featured the modern Starman, a severe schizophrenic with powerful gravity controlling abilities. He claims, and it's probably true, that he is from a future Legion of Superheroes, future in terms of the Legion's comic too since he's an adult and the Legion in its comic is composed entirely of teenagers. Starman is also a dimensional traveler, who made his original appearance in [[Kingdom Come]] by helping Superman try and contain the villains and anti-heroes; apparently he can travel through time and the multiverse through a combination of his powers and a map that's written into his costume.
* Prior to [[Post-Crisis|1985]] [[Superman]] could time travel under his own power but would arrive in the past completely invisible and intangible, unable to interact with the past in any way, avoiding the problems with this trope. After 1985, he was no longer powerful enough to time travel at all.
** Not quite. He would be invisible and intangible only if he travelled to a period where he already existed, since he couldn't be in two places at the same, er, time. If he travelled to a time prior to his own birth, he was solid. However he still couldn't change the past.
 
 
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* The concept of travelling forward in time can be found in several ancient stories:
** In the ancient Indian epic ''[[Mahabharata]]'', King Revaita travels to heaven to meet the creator Brahma and is shocked to learn that many ages have passed when he returns to Earth.
** The Jewish religious scripture, the [[The Talmud|Talmud]], mentions [[wikipedia:Honi HaMchr(27)HaM'agel|Honi HaM'agel]] [[Rip Van Winkle|going to sleep for 70 years]] and waking up to a world where his grandchildren have become grandparents and where all his friends and family are deceased.
** In the 8th-century Japanese tale of [[wikipedia:Urashima Taro|Urashima Taro]]. Urashima Taro is a young fisherman who visits an undersea palace and stays there for three days. After returning home to his village, he finds himself three hundred years in the future, where he is long forgotten, his house in ruins, and his family long dead.
* The concept of travelling backward in time is relatively more recent. The idea was hinted at in Samuel Madden's ''Memoirs of the Twentieth Century'' (1733), and told more explicitly in Alexander Veltman's ''Predki Kalimerosa: Aleksandr Filippovich Makedonskii'' (1836).
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** Which had more to do with the detrimental effects of dragon-based time-slipping: first, simply making the jump required traveling through the sensory-deprivation hell that is "between" for extended periods far beyond the quick three-breaths referenced in early stories, and second being in two places at once had ever-increasing mental effects on the travelers in question...effects that were decidedly unhinging to the travelers and intensified drastically the closer they were spatially to an earlier incarnation. Lessa's jump some four hundred years into the past very nearly killed her from apoxia, and the one recorded time that an earlier version actually caught sight of a later time-traveling one (for a split second, and even that only as a shadow moving in darkness) left the earlier incarnation almost completely physically and mentally incapacitated for a good fifteen minutes.
* ''[[A Tale of Time City]]'' by [[Diana Wynne Jones]]. Time City is "[[Place Beyond Time|outside]]" normal time, using recycled time (hence very important/emotional moments get burned in and are seen as time ghosts both before and after the event). Time is divided into unstable eras to be visited with great caution (ours obviously) and stable eras that they trade information with. However, they only sell information about the (relative) past, no stock market sneak previews.
* [[1632]] is all about this. Its the entire point of the series.
* The various protagonists of [[Michael Moorcock]]'s [[Jerry Cornelius]] stories time-travel more or less constantly - in fact with Jerry it's damn near involuntary.
** [[Oswald Bastable]] is also subject to this kind of involuntary shifting between alternate histories.
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* In the novel ''[[Rant]]'', {{spoiler|Rant uses a form of time travel to become his own stepfather.}}
* The ''[[Time Scout]]'' series is built around an Accident that caused [[Portal to the Past|time portals]] to open up between random times and places. The stories cluster around people who happen to go places for various reasons.
* [[Doomsday Book]], among other books by [[Connie Willis]], features time-travelling historians who visit the past via a "net".
 
 
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=== [[Video Games]] ===
* ''[[Achron]]'' takes the prime mention here - a [[Real Time Strategy]] game whose plot ''and gameplay'' are both mostly about time travel.
* In ''[[The Elder Scrolls]]: Oblivion'' a book tells the story of a famous battle in which magical time-altering storms were coming on an area and a local nation which knew their workings used them to deploy troops favorably. So they got hours of killing in where their soldiers outnumbered the enemy, had men in place to sack castles when hours turned to days, etc.
* ''[[Final Fantasy XI]]'' uses this in ''Wings of The Goddess'' to travel 20 years ago to the Crystal War, one of the largest wars in Vana'deil's history.
* ''[[Chrono Trigger]]''.
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* The central plot of ''[[The Journeyman Project]]'' trilogy hinges on time travel, due to the existence of a government agency specifically created to prevent the alteration of history.
* ''[[Dark Cloud]] 2'' (a.k.a. ''Dark Chronicle''), both with objects the main characters carried and a flying, time travelling [[Cool Train]] that seems [[Galaxy Express 999|awfully]] [[Kamen Rider Den-O|familiar]].
* ''[[Super Robot Wars]] Reversal'' has this as the main plot, the main characters got sent off to the past due to the encounter with the [[Big Bad]] and had to decide whether to let the future stay stable, or change it by modifying the past (they picked the second).
* The ''[[Ecco the Dolphin]]'' series is all about time travel. The second game's plot even centres around the time travelling in the first game screwing up the time stream.
* ''[[Legacy of Kain]]'': big part of the plot. Especially in ''Defiance'' where point of view jumps between two protagonists in different eras, culminating in them both travelling to a same era to finally meet.
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* The changing-the-past equivalent was used thrice in ''[[Ratchet and Clank]]: A Crack in Time'', the first time to save [[Cool Old Guy|Orvus]] from [[Big Bad|Dr. Nefarious]], the second to defend Zanifar from the Agorians, and the third to {{spoiler|prevent Azimuth from killing Ratchet.}} The main plot also centers around using the Great Clock to travel back to prevent larger incidents. In Nefarious' case, he wants to wrong all the rights in the universe. For Ratchet and Azimuth, it's going back to prevent the Lombaxes' banishment. {{spoiler|Either use would screw over the universe and all of reality, though.}}
* ''[[Radiant Historia]]'' not only deals with time travel, but parallel universes caused by making different choices at certain points in time.
* [[Time Travel]] is used several times in the ''[[Command and& Conquer: Red Alert]]'' series by various factions, trying to improve their fortunes (generally by removing key enemy figures, such as Hitler or Einstein). [[Hitler's Time Travel Exemption Act|It never goes well]]; the first game kicks off when Hitler gets cut from history, leading to a WWII between the Allies and ''Stalin'', while in the third, the various time-travel shenanigans throughout the series have accidentally turned tiny backwater Japan into the Empire of the Rising Sun, a(nother) superpower bent on world domination. Hilariously, the Emperor believes in the "[[You Can't Fight Fate|inevitability of destiny]]", and has a serious [[Villainous Breakdown]] when he discovers the truth behind the Empire's existence.
* ''[[Magical Girl Lyrical Nanoha As Portable]]: The Gears of Destiny'' features a Time Machine [[Lost Technology|Lost Logia]] discovered by a brilliant scientist who is trying to restore a dying world. The scientist, being the well-meaning and sane kind, decides not to use it since it for his purposes since that would cause too many complications to the timestream. Unfortunately, her daughter Kyrie, who doesn't want her aging father to die without succeeding in his life's project, decides to use it to retrieve an [[Applied Phlebotinum]] that only existed at one point of a specific timeline, kicking off the plot of the game.
 
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=== [[Western Animation]] ===
* In [[Hanna-Barbera]]'s video series ''[[The Greatest Adventure Stories from the Bible]]'', three young adult archaeologists find a door that takes them back to Biblical times. (Good thing the portal has random entrances and exits scattered through time, allowing one to cover thousands of years of Biblical history in a few weeks.)
** Similarly the twin anime series ''[[Superbook]]'' and ''[[The Flying House]]'' are built around regular time travel into stories from the bible.
* ''[[Time Squad]]'' involves time travel in almost every episode, as its name implies.
* ''[[Meet the Robinsons]]''.
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=== [[Live Action Television]] ===
* ''[[Lois and Clark]]'' had a few time travel episodes that included Time Machine author H. G. Wells.
* ''[[Charmed]]'' had a central character who was from The [[Bad Future|Horrible Future]].
* ''[[Stargate SG-1]]'' had several episodes involving time travel--"1969" when they travel back to said year due to Stargate mishaps, [[Groundhog Day Loop]] episode "Window of Opportunity", "2010" showing a possible future where everyone is sterilized, "It's Good To Be King" with prophecies from the Ancient time-travelling puddle jumper, season-8 finale "Moebius" involving the same jumper and a twisted [[Time Loop]] (to be expected given the name), and season 10 [[Grand Finale]] "Unending".
** In ''Stargate'' there are three methods for time travel:
*** 1. Travelling through a wormhole that intersects with a solar flare causing the wormhole's course to alter sending the matter in transit back to the either the dialing Stargate, the destination Stargate or another Stargate altogether.
*** 2. Using a time machine built by the Ancients to either get an area of a galaxy stuck in an ever repeating loop, or a Puddle Jumper with a time machine component that can only jump in jumps of 100+
*** 3. Although not time travel persay, but, Asgard time dilation fields can be reversed to the time when the field was created.
* In season 2 of ''[[Roswell]]'', Max travels back in time after everyone but he and Liz dies, in order to persuade past-Liz to break up with past-Max and make him get together with Tess. It's very silly and involves mariachis.
* ''[[Power Rangers]]'' occasionally calls on this, even outside the ''Time Force'' season. [[Mighty Morphin Power Rangers|Mighty Morphin']] had a couple of trips back to the wild west era and the quest for the Zeo Crystals. [[Power Rangers SPD|SPD]] team had two separate time travel eps so they and the [[Power Rangers Dino Thunder|Dino Thunder Rangers]] could each visit the other team's home turf. [[Power Rangers Ninja Storm|Cam]] did the [[Kid From the Future]] thing on his quest to become [[Sixth Ranger]], and [[Power Rangers Lightspeed Rescue|Carter]] got the chance to repeat a day and save the lives of his teammates.
* ''[[Babylon 5]]'' called upon time travel in a few key episodes.
* ''[[Lost]]'' hinted mildly at time disparity in season 2, flirted with time travel in season 3, and took the full plunge by the end of season 4.
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* One of the missions in ''[[Osu Tatakae Ouendan]]'' involves being called by Cleopatra in Ancient Egypt to cheer on her helping her workers to build a Pyramid in 10 days so she can use its magic to get more beautiful and greet her lover Marc Antony properly.
** Likewise, in ''[[Elite Beat Agents]]'', one of the missions involve travelling back in time (by purpose) to Florence in the 15th Century, to help Leonardo Da Vinci win the heart of Mona Lisa and eventually create his masterpiece of painting.
* Three ''Zelda'' games use it as a core game mechanic: ''[[The Legend of Zelda: Ocarina of Time|The Legend of Zelda Ocarina of Time]]'' has Link travel back and forth seven years, [[Majoras Mask]] has him travel through a [[Groundhog Day Loop]], and ''[[The Legend of Zelda: Oracle of Seasons and Oracle of Ages|Oracle Of Ages]]'' has him use a harp to travel 400 years to the past and back. The mechanics aren't exactly consistent; time travel in ''Ocarina of Time'' causes a [[Alternate Timeline|timeline split]], but seems to operate on a [[Stable Time Loop]] system in the ''Oracle of Ages''. And let's not get started on the various ways the time travel mechanics of ''Majora's Mask'' might work.
** ''[[The Legend of Zelda: Skyward Sword|The Legend of Zelda Skyward Sword]]'' heavily features this mechanic in the Lanayru area: By hitting Timeshift Stones, Link can return an area in a certain radius from the stone to how it was in the past, also reviving any creatures whose remains lie in the area. So basically you can travel through time by walking into or out of the area of effect.
*** Time travel also plays a substantial role in {{spoiler|the main story}}; among other things, {{spoiler|the finale take place ages before most of the characters were even born}}, and {{spoiler|Impa is escorting Zelda around the surface at the exact same time her older self is continuing to monitor the Imprisoned}}.
* ''[[Ultima II]]'': The main part of the game involves travelling between ''five'' time periods, [[The Dark Times|Legends (no time)]], [[One Million BC|Pangea (9,000,000 BC)]], 1423 BC, [[Twenty Minutes Into the Future|1990 AD]], [[After the End|the Aftermath (2112 AD)]]
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* The current mega-arc of ''[[Irregular Webcomic]]'' has massive time travellings done by many many characters in many many themes. {{spoiler|This might be a [[Xanatos Roulette]] on the part of the author to resurrect himself and [[Screw Destiny]] after he got killed by himself in the future and becomes Death of Going Back in Time And Killing Yourself and is suppose to go back and kill himself to continue the [[Stable Time Loop]]}}. Also, Leonardo da Vinci is a time traveller, is British, and made deals with Deaths. Did I mention that [[Doctor Who|TARDIS]] also exist, and being used by the pirates and British navy crews (the latter owns it (?)), with the theme sets in 18th century? Yeah, it's that weird.
* In ''[[Genius: The Transgression]]'', time travel is possible, but it's almost never a good idea. There's an entire section devoted to time travel and results thereof.
* In ''[[Girls in Space]]'', whenever the girls find the Earth, it is a different time period. They have no control over which time period has appeared.
* ''[[The Adventures of Dr. McNinja]]''. [http://drmcninja.com/page.php?pageNum=12&issue=14 Time-traveling Thomas Jefferson.] I don't really need to say it.
* ''[[All Over the House]]'' occasionally sees Emily and Tesrin venturing through time for fun.
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** Of course our magnificent bastard villain, is still badass enough to still make his fortune using it.
* ''[[Justice League]]'' had quite a few time travel stories, including one entire season that involved parallel universes and a stable but horrifying time loop that would result in a civil war between the world's governments and the world's superheroes. {{spoiler|But it was all a [[Xanatos Gambit]] on the part of Brainiac-infected Luthor; the time travel stuff wasn't real, just a red herring.}}
* Done a few times in ''Lilo and Stitch: The Series''. Special mention goes to two particular episodes.
** In "Melty", Lilo makes a fool of herself in front of her love interest, Keoni, and uses Jumba's time machine to go back to the past and change it. However, a side effect of the machine is that something (in a classic Ray Bradbury Butterfly effect) changes in each time line (which usually goes horribly bad). In the end, Lilo learnes a valuable [[Fantastic Aesop]] of literally not dwelling into the past.
** In "Skip", Lilo and Stitch capture an experiment that is able to travel ten years into the future. In the first ten year travel, a seventeen (and shall I say HOT!) Lilo finds out that she has missed out on seven years of her life. When she goes another ten years in the future, everyting is hell. The villain Hamsterviel has taken over the island and the planet, captured all the experiments, and has become king of the galactic federation. Lilo decides that she can't force herself to grow up too early and conventiantly sets the reset button on the experiment to go back to the present time. My personal opinion to this episode is: Why didn't Lilo and Stitch starve to death when all that time went by?
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* In the world of ''[[Wakfu]]'', [[Time Travel]] is the only time related power the [[Time Master]] race of Xelors ''doesn't'' possess. The [[Big Bad]] has to go on a genocidal campaign that has lasted centuries to gather an absolutely massive amount of Wakfu and pump it into a powerful [[Amplifier Artifact]] to make a trip through time possible. {{spoiler|And he still only manages to go back ''twenty minutes''}}.
* The entire final season of ''[[The Smurfs]]'' was about time travel, coupled with [[Failure Is the Only Option]] as the Smurfs end up in one time period (and/or geographical location) after another.
* The [[Young Justice (animation)|Young Justice]] episode Bloodlines is all about Bart Allen a.k.a. Impulse trying to prevent a [[Bad Future]] and the after effects are really confusing. In the future everything has become destroyed and covered in ash with only Impulse and the villian of the episode in sight. When Impulse changes the future the only thing that changes is that the villain was no longer a major threat in the past and doesn't have scars, but somehow despite changing that little the villian can still remember the old timeline.