Time Trial: Difference between revisions

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* ''[[Donkey Kong Country]] 2'' for the [[Game Boy Advance]] had a time trial where you could play all the levels you've beaten in the story.
** ''[[Donkey Kong Country Returns]]'' also features a Time Trial mode.
* Every stage in ''[[Mischief Makers]]'' is a Time Trial, complete with the [[Rank Inflation|S grade]] for completing it in minimum time. One of the stages is an [[Auto -Scrolling Level]], and the highest rank is only by grabbing the star before it enters the screen.
* ''[[Portal (series)|Portal]]'' has challenge mode which, in most cases, takes the form of a time trial.
* ''[[Super Mario Kart]]'' in all incarnations. Yes, you can play without having to worry about that bloody blue shell. However you were not entirely item less in this mode. You would be given three speed mushrooms, to be used at any point but never replenished, so that you could practise with the best point to use them.
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* ''[[Lightning Legend Daigo no Daibouken]]'', a [[Fighting Game]] example, has an [[Unlockable Content|unlockable]] Time Attack Mode, in which you have to defeat all the game's opponents up to the [[Final Boss]] in a record time.
* ''[[And Yet It Moves]]'' has a "Speed run" mode where you try to get through the level as fast as you can. It shows the ghost of your previous best run as well. There's also a timed mode where the timer counts down and you have to get to the next checkpoint before it runs out.
* [[YoshisYoshi's Island]] DS has a time trial/time attack mode, although you can count out the idea of 'harmful objects being removed', and even pausing the game doesn't stop the timer. It also gives bonuses for items collected.
 
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