Tomb Raider: Difference between revisions

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* ''[[Lara Croft and the Guardian of Light]]'' (2010) - A downloadable [[Gaiden Game]] with online co-op. The game is a third person 3D rendered isometric platformer/action title with puzzle elements. It is the only game in the series ''not'' to have ''Tomb Raider'' in the title. While not explicit, it seems to take place in the ''Legend'' canon (or, at least, reuses a ''lot'' of assets).
 
* ''[[Tomb Raider (2013)| Tomb Raider]]'' (2013) - Yet another reboot of the series. It follows a young Lara, trapped on a Pacific island [[Survival Horror|mostly alone and without any supplies]] and takes a hard turn toward [[Darker and Edgier]]. Heavy on [[Press X to Not Die]] and wild [[Gameplay and Story Segregation]] in regards to Lara's character, causing her to be crying about having taken human life one moment and be an emotionless killer during gameplay immediately after. Square-Enix infamously deemed its 3.4 million copies sold "disappointing", despite also stating it achieved profitability within 10 months of release, presumably due to an absurd budget <ref>While the budget numbers were never released, its sequel ''Rise of the Tomb Raider'' is known to have cost 110–135 million USD to produce and market (making it one of the highest budgeted games of all time) despite reusing the engine and some art assets from the 2013 game.</ref>. Due to a long lifespan in reduced price digital sales and a few re-releases on newer consoles, these numbers reached '''14.5 million''' at the time Eidos was sold in 2022, and the new owner doesn't anticipate them stopping.
 
* ''[[Lara Croft and the Temple of Osiris]]'' (2014) - A sequel to ''and the Guardian of Light''.