Tomb Raider: Difference between revisions

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* ''Tomb Raider: Legend'' (2006) - A [[Continuity Reboot]] of the franchise, ''Legend'' delves into Lara's [[Backstory]] and motivations. She seeks the fragments of an ancient sword that is connected to a traumatic event from her own past. The main antagonist is Lara's college friend, Amanda Evert, who returns after being believed dead for years and wants the sword for her own reasons. The locations in the game include Bolivia, Peru, a Yakuza-infested skyscraper in Tokyo, Ghana, an old paranormal research facility in Kazakhstan, the ruins of cheesy King Arthur museum in Cornwall and Nepal.
** ''Legend'' showed that the series was still very salvagable despite the state ''The Angel of Darkness'' had left it in; it was the fastest selling (note, not highest selling) game in the series so far and got very good reviews. However, many of the changes from earlier games caused controversy, such as the [[No Sidepaths, No Exploration, No Freedom|much more straightforward level design]] and [[Stop Helping Me!]] sidekicks. It was a [[Surprisingly Improved Sequel]] to many. [[They Changed It, Now It Sucks|The change in canon also caused ire amongst some fans]].
*** Also marks the point where Toby Gard came back into the picture after Confounding Factor shut down, though as a creative consultant this time.